tag:blogger.com,1999:blog-1212440049893130519.post2296540698487058272..comments2023-10-24T01:46:21.955-07:00Comments on Darraxus the Warrior: QQ in the D3 Community: Haters Gonna HateDarraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1212440049893130519.post-76724574661468994022012-06-20T13:01:14.268-07:002012-06-20T13:01:14.268-07:00@Anon, that's the price of immersion. It'...@Anon, that's the price of immersion. It's great the first time, but heavily scripted areas usually get old real fast. But, I understand this and am actually fine with it.<br /><br />What's bothering me is that the in-between areas that must be explored to reach next scripted zone is so small and predictable (LOL "Act" 4). I seriously doubt they can or will do anything about it. But, for me, it would greatly enhance replay value.Bearnessnoreply@blogger.comtag:blogger.com,1999:blog-1212440049893130519.post-82945605550859153852012-06-20T12:31:20.278-07:002012-06-20T12:31:20.278-07:00The D3 forums have set a new standard for uselessn...The D3 forums have set a new standard for uselessness. I find it funny that there are still people complaining about the servers being down all the time. Blizzard deserved the backlash against the launch, but the servers are fine now.<br /><br />Agreed with Arioch though...I've been ransacking bodies and maybe 2/3 of them drop some gold. Weapon racks not only not always give a weapon, they often give nothing. This is depressing and unneeded. I know people were abusing vase runs or whatever but I don't care what other people are doing--don't mess up my game to mess up theirs. I hope for a reversion.<br /><br />Bearness I don't think anything can be done about the maps. D3 has a lot of set pieces, scenic settings, and such that are just impossible to procedurally generate. In D2, all of the impressive and scripted locations were constant as well, there just weren't as many of them. I hope they take a step back on this with the expansion.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1212440049893130519.post-65661152533383096322012-06-20T10:18:55.845-07:002012-06-20T10:18:55.845-07:00Blizzard is very good at fine-tuning their games. ...Blizzard is very good at fine-tuning their games. I wish they'd done some of this stuff earlier, but I guess it's at least good to have a developer who cares after releasing. <br /><br />I think the nerfs made sense, especially IAS nerf. It felt weird to stack that instead of prime attribute. <br /><br />What is starting to bother me is how non-random and small the maps are. Diablo 2 always felt like I was exploring and the waypoints meant a lot because each region took some time to go through. Doing runs didn't get stale so fast and I enjoyed trying to figure out where to go (trying to find Tal Rasha's tomb was always fun). With Diablo 3, just going through each difficulty for the first time already made me felt grindy because it's so repetitive. I don't know if they can "patch" this, but I really hope they can.Bearnessnoreply@blogger.comtag:blogger.com,1999:blog-1212440049893130519.post-46834331484741863212012-06-20T09:49:14.998-07:002012-06-20T09:49:14.998-07:00The two biggest changes for me were:
1 - Mobs tha...The two biggest changes for me were:<br /><br />1 - Mobs that run away do so less frequently, run short distances, and come back faster. This means I can kill those stupid flappy things without playing cat and mouse for 20 minutes per pack.<br /><br />2 - No more goodies from the jars and other destructible objects. This one sucks donkey dong and really lowered my fun.Ariochhttps://www.blogger.com/profile/05536961652848860428noreply@blogger.com