tag:blogger.com,1999:blog-12124400498931305192024-03-13T04:34:05.161-07:00Darraxus the WarriorGiving you your daily dose of bullshit since 2008.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.comBlogger975125tag:blogger.com,1999:blog-1212440049893130519.post-58476782158839755722020-09-13T21:13:00.001-07:002020-09-13T21:13:07.283-07:00There’s a new Jek Porkins in town!<p> Just preordered Star Wars Squadrons. When I was a teen, I would play Tie Fighter for hours on end. I always fantasized about being able to play with and against my friends. This was in the days before online gaming was a huge thing .</p><p>Now I can finally do it. Pew pew motherfuckers. </p><p>Can’t wait to fire it up on October 1st. In the meantime there is a new Path if Exile league coming up that should keep me busy in the interim.</p><p>My gaming time is going to be scheduled for a while lol. Poe, then Squadrons, then Shadowlands, the Assassin’s Creed, then for Cyberpunk 2077. 2020 may suck but the games at the end of the year are FIRE.</p><p><br /></p><p><br /></p>Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-21986304056267373982020-09-09T01:40:00.002-07:002020-09-09T01:40:26.206-07:00Gaming ADD<p> I swear recently I have a bad case of gaming add. Crusader Kings 3 came out but I have only put in about 4 hours so far. I have WoW, Guild Wars 2, CK 3, Call of Duty mobile all on the docket....and oh yeah a new hot season of Path of Exile is coming up.</p><p>I start playing a game for an hour or maybe two and then I want to play something else. Been a while since I found that game binge Magic. I’m thinking it will return for sure with Cyberpunk. There will also be a lot of Shadowlands played at the start of the expansion.</p><p>In the meantime I guess I’ll meep juggling these games as best I can. </p><p>What have y’all been up to?</p>Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com2tag:blogger.com,1999:blog-1212440049893130519.post-89104523573195566922020-08-23T06:35:00.000-07:002020-08-23T06:35:00.039-07:00Upcoming games....gonna be busy lol<p> Busy playing all these games!</p><p>I can’t remember a time where I had so many games I wanted to play coming out in a short period . Planning on making twitch and YouTube content on all of them but man it’s gonna be busy.</p><p>First up is Crusader Kings 3. I absolutely loved the second one and look forward to playing this one from the start. Paradox makes the best simulation games and I’m hoping this will be no exception.</p><p>Then we have Squadrons coming out. I have longed for a TIE fighter like multiplayer game for so long and now we are finally getting it. Can’t wait to squad up and play with friends.</p><p>Sometime Shadowlands will be releasing which means more fresh WoW content and a rekindling of my love. </p><p>Then CoD 2020 which will hopefully be a huge improvement over the piece of shit that was Modern Warfare Multiplayer.</p><p>After that in short succession we have Assassins Creed Valhalla and Cyberpunk 2077. I’m looking forward to AC and have been working my way through Odyssey for the first time. Cyberpunk is my most anticipated game in years and the hype is through the roof for me.</p><p>Further down the line Diablo 4 and Path of Exile 2 are heavily on my radar.</p><p>Looks like a great time to be a gamer!</p>Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-21923731712270233392020-08-16T09:39:00.001-07:002020-08-16T09:39:10.418-07:00Gaming Updates<p> So not much gaming in the last few days as we made a trip out of state to deal with some family stuff. Before that however there was plenty of gaming.</p><p>Recently been playing WoW of course. Sporadically and I get a little bored but I really do need to get cracking on leveling the rest of my Alts while the xp buff is still active. At about 3.5 million gold on my account now I think after filling my battle net balance back up.</p><p>I have been working my way through assassins creed odyssey for the first time. It’s a lot of fun but I probably need to chill on the side quests if I ever want to finish.</p><p>I started a full playthrough of Farcry5 on my YouTube channel with no commentary . I know I enjoy just watching the story and talking can overshadow that .</p><p>I also started Vikings: Wolves of Midgard since I love trying out ARPGs to see what they bring to the table. I’m going to be posting some let’s plays of that as well.</p><p><br /></p><p>What have y’all been up to in the blogosphere?</p>Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-80611714485305689182020-08-11T18:00:00.001-07:002020-08-11T18:00:05.414-07:00YouTube and Twitch<p> Hey guys it’s been another year come and gone! Still playing WoW a bit along with some other stuff. I started a YouTube so if you want to follow me I’m at <a href="https://m.youtube.com/channel/UCyqmBEs-Grx7fmpaY7xmbEQ">https://m.youtube.com/channel/UCyqmBEs-Grx7fmpaY7xmbEQ</a></p><p>You can also find me on twitch as Bigjuicyhog. Feel free to drop by and say hello. I may be a boomer now but I’m still at it.</p><p><br /></p>Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-65169867269722186592019-08-19T21:04:00.001-07:002019-08-19T21:04:19.491-07:00Well Hello there!well it has been about a year since my last post so letting the nobody that still reads this know I’m still alive. Still playing games and excited about some of the games coming out soon.<br />
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I recently got back into wow as of a couple of days ago since you can apparently earn flying for this expansion. I don’t understand the bullshit time gating at all. It honestly makes the game much less enjoyable for each character you need to level. I have been playing this game long enough . I don’t need an artificial grind to play .<br />
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Other than recently resubbing to wow I have been playing Black Ops 4 to prepare for the upcoming shooters. I will be getting Modern Warfare on Xbox and Borderlands 3 on the PC.<br />
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Blogging ain’t what it once was. It has been replaced by YouTube and Instagram and any number of other social media platforms. But they aren’t the same. It was amazing finding other bloggers and following their journeys. This was a fun little hobby. Never something for money . And it was great for a time. Now it is just another little blip in history.<br />
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I guess until next time....if there is a next time. Who knows . Maybe I should get with the times and post shit on other platforms . Or maybe I will just enjoy life without worrying about views and other dumb shit.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-55109380122168567092018-08-30T09:11:00.002-07:002018-08-30T09:11:59.792-07:00Lol What is this, Burning Crusade?<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0e6ltoQGCdu17jvKrbLQNCKqyS7VdiB6Rd_Hv1rZp652W6czOOEbjdTWnYcsa_FKUkh95-ut92zTG7OSRjUstaXMxPZObbJ4_pGPmjflFrAQ3PnQAfXY_rShcYCsE6LJOCeclJJPMGtA/s1600/WoWScrnShot_083018_100833.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="948" data-original-width="1600" height="378" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0e6ltoQGCdu17jvKrbLQNCKqyS7VdiB6Rd_Hv1rZp652W6czOOEbjdTWnYcsa_FKUkh95-ut92zTG7OSRjUstaXMxPZObbJ4_pGPmjflFrAQ3PnQAfXY_rShcYCsE6LJOCeclJJPMGtA/s640/WoWScrnShot_083018_100833.jpg" width="640" /></a>Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com2tag:blogger.com,1999:blog-1212440049893130519.post-65786029011312720492016-05-16T11:04:00.001-07:002016-05-16T11:04:05.044-07:00Why you do dis Blizz and Happy Birthday D3!Seriously, this is the longest two weeks I have ever had to a wait for a game. I want to get my grubby little mitts on Overwatch, and there is still another week to go.<br />
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Mostly been playing Diablo 3, working on some stuff in season.<br />
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Speaking of D3, today is its 4th birthday. It has basically been two games in the time since it was released. When it came out, while I did enjoy it, the game was way too fucking hard, and the drops were shit. You were literally better off having yellow armor than legendaries. You could of course sell stuff on the AH, which just meant that bots ended up making a lot of money. I actually made enough to buy Cataclysm, so I guess I cant complain too much.<br />
<br />They really turned the game around though, and it became a really fun loot based game with a competitive side should you like that sort of thing. Great job Blizzard.<br />
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On a Destiny note, while I have not been playing, I have been quite happy that the community is continuing to roast Bungie about skill based matchmaking. It looks like they may actually do something about it this time.<br />
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And for you Overwatch hankering, here is the new animated short they released today.<br />
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<a href="https://www.youtube.com/watch?v=5w2-3Dn9PGg">https://www.youtube.com/watch?v=5w2-3Dn9PGg</a><br />
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and here is a comic.<br />
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<a href="http://comic.playoverwatch.com/en-us/symmetra-a-better-world">http://comic.playoverwatch.com/en-us/symmetra-a-better-world</a><br />
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<br />Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com1tag:blogger.com,1999:blog-1212440049893130519.post-50751228456388134532016-05-10T11:43:00.000-07:002016-05-10T11:43:10.370-07:00And so my Watch has ended......No, I am not in the Nights watch, but the Overwatch beta is now over and I have to wait another two weeks to play it again. And I am a sad panda.<br />
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After getting to play it for a week, I am still of the opinion that Overwatch is one of the most fun shooters I have played in a long time. Each hero is different and unique, and pretty much every character was enjoyable.<br />
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I played a lot of different characters, but I ended up mostly choosing two depending on offense and defense.<br />
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On offense, I ended up picking McCree mostly. He is very strong and has very high DPS as long as you land your flashbang. The flashbang/fan the hammer combo will one shot most players that arent tanks. He is a really nice counter to a couple of the really ebola characters, namely Tracer and Mei. His super is underwhelming, and he is pretty slow, but the combo makes him a 1v1 master.<br />
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The player I play on defense, and most people seem to be bad at is Torbjorn. The thing about most Torbjorns is that if you kill their turret, they run away like a little bitch. That is actually quite dumb honestly, as I have solo killed every character in the game with Torbjorn that has the turret dead. People really underestimate the amount of damage his shotgun like attack does. It two shots a lot of heroes, and I have killed many many people trying to flank around to take out my turret.<br />
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Another nice thing he has are the armor packs. They give you 75 additional health basically, and you can make more by picking up scrap that drops from dead players. In a 1v1 you can often engage, retreat, throw yourself and armor pack, and re engage. I had 54 elminations in one game with him as well as another game that I had a 40 kill streak. It is all about good turret placement so that it doesnt get sniped and that it gets to do its thing while your team is harassing the opposing team.<br />
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Overall, I cannot wait for the game to come out, and I suppose in the meantime I will be playing mostly Diablo as I have pretty much completely quit Destiny at this point. I would be getting mad at the game even if I was doing very well, and I just dont need to be stressed about something that dumb. If they ever fix the matchmaking, I may eventually play a bit again, but I am pretty certain that it has already been replaced by Overwatch.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com2tag:blogger.com,1999:blog-1212440049893130519.post-29775063037890685992016-04-27T11:18:00.001-07:002016-04-27T11:18:20.513-07:00New Diablo Patch, New Season IncomingI will post the patch notes below, but they really arent that huge compared to some of the patches that have been coming out in recent months. There are a few gear changes that mostly seem to be buffs to each class, which is cool.<div>
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Strangely enough, the thing that I was most excited for was the menagerie goblin. They drop cosmetic items, and I love me some cosmetic items. Unfortunately, I have yet to see one of those sons of bitches. I WANT MAH PETS. I have also heard that there are new portraits and stuff you can get for your characters which is cool.</div>
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Diablo has done a great job turning what was basically a somewhat boring game at launch into something that is a lot of fun. You feel like you get rewarded with loot and materials for playing, which is what this kind of game is all about.</div>
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I also heard that they have not decided if they are going to release another D3 expansion, or just got straight to D4. I think I would be happy with either honestly, as I still really enjoy D3. If it is D4, I have to make the decision on if I want to do it on PC or console. I have been gravitating more towards console games these days as the player base is usually much higher for just about any game. I have also heard nothing but good things about the console version of Diablo.</div>
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As I wrote in the title, the new season is coming out this Friday, which means time to grind back to max level and do it all over again. I really like the start of a new season. Really feels like you have something to play for. I will probably start off with Barbarian like I always do and then start leveling the other classes as I feel like it. I just hope you can rebirth more characters this season so that I dont have to start deleting characters.</div>
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Patch Notes below.</div>
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<h3 style="background-attachment: initial; background-clip: initial; background-image: url("../images/icons/12x12/icon-dev.png"); background-origin: initial; background-position: 0% 0%; background-repeat: no-repeat; background-size: initial; border-bottom-color: rgb(45, 45, 45); border-bottom-style: dotted; border-bottom-width: 1px; box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 13px; font-weight: bolder; height: auto; line-height: 12px; margin: 0px 0px 6px; padding: 0px 0px 5px 25px; word-wrap: break-word;">
<strong style="box-sizing: border-box;">GENERAL</strong></h3>
<ul style="box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px; list-style-position: outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Several changes have been made to improve server performance</li>
<li style="box-sizing: border-box;"><strong style="box-sizing: border-box;">Bug Fixes</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Fixed an issue that prevented Massacre bonus experience from being calculated correctly</li>
</ul>
</li>
</ul>
<a href="http://us.battle.net/d3/en/blog/20057106/patch-241-ptr-patch-notes-3-8-2016#top" rel="nofollow" style="box-sizing: border-box; color: white; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px;">Return to Top</a><span style="background-color: #13181e; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px;"></span><h3 style="background-attachment: initial; background-clip: initial; background-image: url("../images/icons/12x12/icon-dev.png"); background-origin: initial; background-position: 0% 0%; background-repeat: no-repeat; background-size: initial; border-bottom-color: rgb(45, 45, 45); border-bottom-style: dotted; border-bottom-width: 1px; box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 13px; font-weight: bolder; height: auto; line-height: 12px; margin: 0px 0px 6px; padding: 0px 0px 5px 25px; word-wrap: break-word;">
<strong style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="classes" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a>CLASSES</strong></h3>
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<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="barb" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Barbarian</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Active Skills<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/class/barbarian/active/hammer-of-the-ancients" rel="nofollow" style="box-sizing: border-box; color: white;">Hammer of the Ancients</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Skill Rune - Birthright<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Now heals for 3% of your maximum Life on Critical Hits</li>
<li style="box-sizing: border-box;">No longer has a chance to drop a Health Globe</li>
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<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/class/barbarian/active/ignore-pain" rel="nofollow" style="box-sizing: border-box; color: white;">Ignore Pain</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Skill Rune - Mob Rule<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage reduction granted to allies has been reduced from 50% to 25%</li>
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<li style="box-sizing: border-box;">Passive Skills<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/class/barbarian/passive/tough-as-nails" rel="nofollow" style="box-sizing: border-box; color: white;">Tough as Nails</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Thorns damage bonus increased from 50% to 100%</li>
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</ul>
<a href="http://us.battle.net/d3/en/blog/20057106/patch-241-ptr-patch-notes-3-8-2016#top" rel="nofollow" style="box-sizing: border-box; color: white; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px;">Return to Top</a><span style="background-color: #13181e; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px;"></span><ul style="box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px; list-style-position: outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="dh" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Demon Hunter</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Active Skills<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/class/demon-hunter/active/companion" rel="nofollow" style="box-sizing: border-box; color: white;">Companion</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Skill Rune - Boar Companion<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">The Life per second and resistance bonuses are also granted to your allies</li>
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<li style="box-sizing: border-box;">Skill Rune - Wolf Companion<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">The damage bonus granted is now multiplicative with other sources of bonus damage</li>
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</ul>
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</ul>
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<li style="box-sizing: border-box;">Passive Skills<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/class/demon-hunter/passive/steady-aim" rel="nofollow" style="box-sizing: border-box; color: white;">Steady Aim</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">The damage bonus granted is now multiplicative with other sources of bonus damage</li>
</ul>
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</ul>
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</ul>
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</ul>
<a href="http://us.battle.net/d3/en/blog/20057106/patch-241-ptr-patch-notes-3-8-2016#top" rel="nofollow" style="box-sizing: border-box; color: white; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px;">Return to Top</a><span style="background-color: #13181e; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px;"></span><ul style="box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px; list-style-position: outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="wd" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Witch Doctor</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Active Skills<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/class/witch-doctor/active/grasp-of-the-dead" rel="nofollow" style="box-sizing: border-box; color: white;">Grasp of the Dead</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Skill Rune - Death is Life<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Chance to summon a Zombie Dog increased to 70%</li>
<li style="box-sizing: border-box;">No longer has a chance to drop a Health Globe</li>
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</ul>
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</ul>
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</ul>
</li>
</ul>
<a href="http://us.battle.net/d3/en/blog/20057106/patch-241-ptr-patch-notes-3-8-2016#top" rel="nofollow" style="box-sizing: border-box; color: white; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px;">Return to Top</a><span style="background-color: #13181e; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px;"></span><ul style="box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px; list-style-position: outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="wizard" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Wizard</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly</li>
<li style="box-sizing: border-box;">Active Skills<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/class/wizard/active/archon" rel="nofollow" style="box-sizing: border-box; color: white;">Archon</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 20% to 300%</li>
<li style="box-sizing: border-box;">Armor and resistance bonuses increased from 20% to 150%</li>
<li style="box-sizing: border-box;">Damage bonus for each enemy killed is now multiplicative</li>
<li style="box-sizing: border-box;">Skill Rune - Improved Archon<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 22% to 50%<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><em style="box-sizing: border-box; color: white;">Note: This bonus is now multiplicative</em></li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Skill Rune - Teleport<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Cooldown reduced from 3 to 2 seconds</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<h3 style="background-attachment: initial; background-clip: initial; background-image: url("../images/icons/12x12/icon-dev.png"); background-origin: initial; background-position: 0% 0%; background-repeat: no-repeat; background-size: initial; border-bottom-color: rgb(45, 45, 45); border-bottom-style: dotted; border-bottom-width: 1px; box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 13px; font-weight: bolder; height: auto; line-height: 12px; margin: 0px 0px 6px; padding: 0px 0px 5px 25px; word-wrap: break-word;">
<strong style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="items" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a>ITEMS</strong></h3>
<ul style="box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px; list-style-position: outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Legendary potions can now be salvaged and will yield a Forgotten Soul</li>
<li style="box-sizing: border-box;">Legendary Gems<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/bane-of-the-powerful" rel="nofollow" style="box-sizing: border-box; color: white;">Bane of the Powerful</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Rank 25 now also reduces damage taken from Elites by 15%</li>
<li style="box-sizing: border-box;">The damage bonus granted is now multiplicative with other sources of bonus damage</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/enforcer" rel="nofollow" style="box-sizing: border-box; color: white;">Enforcer</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Pet damage reduction increased from 25% to 90%</li>
<li style="box-sizing: border-box;">The damage bonus granted to pets is now multiplicative with other sources of bonus damage</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/gem-of-efficacious-toxin" rel="nofollow" style="box-sizing: border-box; color: white;">Gem of Efficacious Toxin</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Poisoned enemies now also deal 10% reduced damage</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/gogok-of-swiftness" rel="nofollow" style="box-sizing: border-box; color: white;">Gogok of Swiftness</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Has been redesigned<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Now applies swiftness with every attack</li>
<li style="box-sizing: border-box;">Now also grants 0.50% chance to dodge per stack</li>
<li style="box-sizing: border-box;">Dodge chance increases by 0.01% per rank</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/mirinae-teardrop-of-the-starweaver" rel="nofollow" style="box-sizing: border-box; color: white;">Mirinae, Teardrop of the Starweaver</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Smite damage increased from 2000% to 3000% weapon damage</li>
<li style="box-sizing: border-box;">Additional damage per rank increased from 40% to 60% weapon damage</li>
<li style="box-sizing: border-box;">Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds</li>
<li style="box-sizing: border-box;">Smite now also heals you for 3% of your maximum Life each time it hits an enemy</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/moratorium" rel="nofollow" style="box-sizing: border-box; color: white;">Moratorium</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Chance to clear staggered damage increased from 10% to 20% per kill</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/pain-enhancer" rel="nofollow" style="box-sizing: border-box; color: white;">Pain Enhancer</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Bleed increased from 1200% to 2500% weapon damage</li>
<li style="box-sizing: border-box;">Additional damage per rank increased from 30% to 50% weapon damage</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/simplicitys-strength" rel="nofollow" style="box-sizing: border-box; color: white;">Simplicity's Strength</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">The damage bonus granted is now multiplicative with other sources of primary skill bonus damage</li>
<li style="box-sizing: border-box;">Heal amount increased from 2% to 4% of maximum Life</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/taeguk" rel="nofollow" style="box-sizing: border-box; color: white;">Taeguk</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Has been redesigned<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Now only gains stacks when you spend resource on a channeled skill</li>
<li style="box-sizing: border-box;">Now stacks up to 10 times</li>
<li style="box-sizing: border-box;">Stacks now expire after 1.5 seconds</li>
<li style="box-sizing: border-box;">Grants 2.0% damage per stack</li>
<li style="box-sizing: border-box;">Damage increases by 0.04% per rank</li>
<li style="box-sizing: border-box;">Grants 2% Armor per stack at rank 25<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><em style="box-sizing: border-box; color: white;">Note: There is currently an issue causing this gem to only grant 1% Armor per stack</em></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/wreath-of-lightning" rel="nofollow" style="box-sizing: border-box; color: white;">Wreath of Lightning</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Lightning damage increased from 600% to 1250% weapon damage</li>
<li style="box-sizing: border-box;">Additional damage per rank increased from 10% to 25% weapon damage</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/zeis-stone-of-vengeance" rel="nofollow" style="box-sizing: border-box; color: white;">Zei's Stone of Vengeance</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/depth-diggers" rel="nofollow" style="box-sizing: border-box; color: white;">Depth Diggers</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">The damage bonus granted is now multiplicative with other sources of primary skill bonus damage</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/oculus-ring" rel="nofollow" style="box-sizing: border-box; color: white;">Oculus Ring</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Will now also be activated by your kills if equipped on your follower</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/sanguinary-vambraces" rel="nofollow" style="box-sizing: border-box; color: white;">Sanguinary Vambraces</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Now benefit from all sources of bonus damage</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/solanium" rel="nofollow" style="box-sizing: border-box; color: white;">Solanium</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Can now only drop a Health Globe once every 8 seconds</li>
</ul>
</li>
<li style="box-sizing: border-box;">Several existing Legendary items have been updated to include a unique Legendary power<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><em style="box-sizing: border-box; color: white;">Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.</em></li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/frostburn" rel="nofollow" style="box-sizing: border-box; color: white;">Frostburn</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/magefist" rel="nofollow" style="box-sizing: border-box; color: white;">Magefist</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Now has Fire skills deal +15-20% increased damage as a Legendary Power</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="classitems" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Class-Specific Items</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Barbarian<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/immortal-kings-triumph" rel="nofollow" style="box-sizing: border-box; color: white;">Immortal King's Call</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 250% to 400%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/raekors-will" rel="nofollow" style="box-sizing: border-box; color: white;">The Legacy of Raekor</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus per stack increased from 300% to 750%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/eyes-of-the-earth" rel="nofollow" style="box-sizing: border-box; color: white;">Might of the Earth</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 800% to 1200%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/skull-grasp" rel="nofollow" style="box-sizing: border-box; color: white;">Skull Grasp</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Has been redesigned<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Your Whirlwind deals 250-300% additional damage<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><em style="box-sizing: border-box; color: white;">Note: This bonus is multiplicative with other sources of Whirlwind damage</em></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/helm-of-the-wastes" rel="nofollow" style="box-sizing: border-box; color: white;">Wrath of the Wastes</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(4) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage reduction gained during Whirlwind increased from 40% to 50%</li>
<li style="box-sizing: border-box;">Your applied Rends deal triple damage</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Crusader<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Flail of the Ascended<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">New Legendary Two-Handed Flail<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/johannas-argument" rel="nofollow" style="box-sizing: border-box; color: white;">Johanna's Argument</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Now also increases the damage of Blessed Hammer by 100%</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/crown-of-the-invoker" rel="nofollow" style="box-sizing: border-box; color: white;">Thorns of the Invoker</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(2) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage per stack increased from 25% to 35%</li>
</ul>
</li>
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Bonus Thorns damage dealt increased from 600% to 800%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/rolands-visage" rel="nofollow" style="box-sizing: border-box; color: white;">Roland's Legacy</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(4) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 600% to 750%</li>
</ul>
</li>
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Duration increased from 5 to 8 seconds</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Demon Hunter<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/marauders-visage" rel="nofollow" style="box-sizing: border-box; color: white;">Embodiment of the Marauder</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(4) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Sentry damage bonus increased from 300% to 400%</li>
</ul>
</li>
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus for each active Sentry increased from 600% to 800%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/lord-greenstones-fan" rel="nofollow" style="box-sizing: border-box; color: white;">Lord Greenstone's Fan</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 80-100% to 160-200% per stack</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/meticulous-bolts" rel="nofollow" style="box-sizing: border-box; color: white;">Meticulous Bolts</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">No longer drops</li>
<li style="box-sizing: border-box;">Replaced with:<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Elemental Quiver<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">New Legendary Quiver<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Ball Lightning travels at 30% speed</li>
<li style="box-sizing: border-box;">Frost Arrow damage and chill duration increased by 200-250%</li>
<li style="box-sizing: border-box;">Immolation Arrow damage over time increased by 200-250%</li>
<li style="box-sizing: border-box;">Nether Tentacles damage and healing increased by 200-250%</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/natalyas-sight" rel="nofollow" style="box-sizing: border-box; color: white;">Natalya's Vengeance</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 400% to 500%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/the-shadows-mask" rel="nofollow" style="box-sizing: border-box; color: white;">The Shadow's Mantle</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(2) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 600% to 1200%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/accursed-visage" rel="nofollow" style="box-sizing: border-box; color: white;">Unhallowed Essence</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus per point of Discipline increased from 20% to 40%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/wojahnni-assaulter" rel="nofollow" style="box-sizing: border-box; color: white;">Wojahnni Assaulter</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Rapid Fire damage bonus increased from 30-40% to 60-75% per stack</li>
<li style="box-sizing: border-box;">Channeling time required to gain a stack decreased from 1 second to 0.5 seconds</li>
<li style="box-sizing: border-box;">Now gains the first stack immediately</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Monk<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/the-flow-of-eternity" rel="nofollow" style="box-sizing: border-box; color: white;">The Flow of Eternity</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Now also increases your Seven-Sided Strike damage by 100%</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/sunwukos-crown" rel="nofollow" style="box-sizing: border-box; color: white;">Monkey King's Garb</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(4) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Decoy damage increased from 500% to 1000% weapon damage per stack</li>
</ul>
</li>
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 1500% to 3000%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/mask-of-the-searing-sky" rel="nofollow" style="box-sizing: border-box; color: white;">Raiment of a Thousand Storms</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Dashing Strike now also increases your Spirit Generators by 300% for 6 seconds</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/shenlongs-fist-of-legend" rel="nofollow" style="box-sizing: border-box; color: white;">Shenlong's Spirit</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(2) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus after reaching maximum Spirit increased from 100% to 150%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/ulianas-spirit" rel="nofollow" style="box-sizing: border-box; color: white;">Uliana's Stratagem</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(4) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Your Seven-Sided Strike deals double its total damage with each hit</li>
</ul>
</li>
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Now also increases your Exploding Palm damage by 250%</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Witch Doctor<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Bakuli Jungle Wraps<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">New Legendary Belt<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/helltooth-mask" rel="nofollow" style="box-sizing: border-box; color: white;">Helltooth Harness</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 900% to 1400%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/jade-harvesters-wisdom" rel="nofollow" style="box-sizing: border-box; color: white;">Raiment of the Jade Harvester</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(2) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Instant Haunt damage dealt increased from 60 to 120 seconds worth</li>
</ul>
</li>
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/arachyrs-visage" rel="nofollow" style="box-sizing: border-box; color: white;">Spirit of Arachyr</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 1200% to 1500%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/zunimassas-vision" rel="nofollow" style="box-sizing: border-box; color: white;">Zunimassa's Haunt</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(4) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage reduction per Fetish increased from 2% to 3%</li>
</ul>
</li>
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 800% to 1500%</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Wizard<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/shrouded-mask" rel="nofollow" style="box-sizing: border-box; color: white;">Delsere's Magnum Opus</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(4) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Has been redesigned<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">You take 50% reduced damage while you have a Slow Time active</li>
<li style="box-sizing: border-box;">Your allies gain half this benefit</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Halo of Karini<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">New Legendary Ring<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">You take 45-60% less damage for 2 seconds after your Storm Armor electrocutes an enemy more than 30 yards away</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/firebirds-plume" rel="nofollow" style="box-sizing: border-box; color: white;">Firebird's Finery</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus for each enemy burning increased from 25% to 40%</li>
<li style="box-sizing: border-box;">Damage bonus when an Elite is burning increased from 600% to 2000%</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/nilfurs-boast" rel="nofollow" style="box-sizing: border-box; color: white;">Nilfur's Boast</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Meteor damage bonus increased from 100% to 200%</li>
<li style="box-sizing: border-box;">Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/tal-rashas-guise-of-wisdom" rel="nofollow" style="box-sizing: border-box; color: white;">Tal Rasha's Elements</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(6) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 500% to 750% per stack</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/the-twisted-sword" rel="nofollow" style="box-sizing: border-box; color: white;">The Twisted Sword</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Can now only benefit from a maximum of 5 Energy Twisters</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/vyrs-sightless-skull" rel="nofollow" style="box-sizing: border-box; color: white;">Vyr's Amazing Arcana</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">(4) Set Bonus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Damage bonus increased from 1% to 1.5% per stack</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Several existing class-specific Legendary items have been updated to include a unique Legendary power<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><em style="box-sizing: border-box; color: white;">Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.</em></li>
<li style="box-sizing: border-box;">Monk<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/crystal-fist" rel="nofollow" style="box-sizing: border-box; color: white;">Crystal Fist</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Legendary power added<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Dashing Strike reduces your damage taken by 40-50% for 6 seconds</li>
</ul>
</li>
<li style="box-sizing: border-box;">Level requirement has been reduced</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/flesh-rake" rel="nofollow" style="box-sizing: border-box; color: white;">Flesh Rake</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Legendary power added<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times</li>
</ul>
</li>
<li style="box-sizing: border-box;">Level requirement has been reduced</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Witch Doctor<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="http://us.battle.net/d3/en/item/swamp-land-waders" rel="nofollow" style="box-sizing: border-box; color: white;">Swamp Land Waders</a><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Legendary power added<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="itembugs" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Bug Fixes</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<h3 style="background-attachment: initial; background-clip: initial; background-image: url("../images/icons/12x12/icon-dev.png"); background-origin: initial; background-position: 0% 0%; background-repeat: no-repeat; background-size: initial; border-bottom-color: rgb(45, 45, 45); border-bottom-style: dotted; border-bottom-width: 1px; box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 13px; font-weight: bolder; height: auto; line-height: 12px; margin: 0px 0px 6px; padding: 0px 0px 5px 25px; word-wrap: break-word;">
<strong style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="am" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a>ADVENTURE MODE</strong></h3>
<ul style="box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px; list-style-position: outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="ambounties" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Bounties</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first</li>
<li style="box-sizing: border-box;">A Plague of Burrowers<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Significantly reduced Burrowers' health</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="amrifts" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Nephalem Rifts</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Greater Rifts<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">The amount of incoming damage in Greater Rift 70 and above has been reduced</li>
<li style="box-sizing: border-box;">The amount of Experience granted in Greater Rift 70 and above has been reduced</li>
<li style="box-sizing: border-box;">The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="sdungeons" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Set Dungeons</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Barbarian<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Immortal King's Call<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active</li>
</ul>
</li>
<li style="box-sizing: border-box;">The Legacy of Raekor<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts</li>
</ul>
</li>
<li style="box-sizing: border-box;">Might of the Earth<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Elites now appear in fixed locations</li>
</ul>
</li>
<li style="box-sizing: border-box;">Wrath of the Wastes<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Crusader<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Armor of Akkhan<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">The total number of monsters has been increased</li>
<li style="box-sizing: border-box;">Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Demon Hunter<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Embodiment of the Marauder<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active</li>
<li style="box-sizing: border-box;">The total number of monsters has been increased</li>
<li style="box-sizing: border-box;">Rockworms now appear in fixed locations</li>
<li style="box-sizing: border-box;">Rockworms will now take longer to spring from the ground after appearing</li>
</ul>
</li>
<li style="box-sizing: border-box;">The Shadow's Mantle<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">You no longer break the consecutive hit chain if you hit a target that has already been added to the chain</li>
</ul>
</li>
<li style="box-sizing: border-box;">Unhallowed Essence<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Witch Doctor<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Raiment of the Jade Harvester<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Deceivers will no longer use their Invisibility</li>
<li style="box-sizing: border-box;">Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;">Wizard<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Delsere's Magnum Opus<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts</li>
</ul>
</li>
<li style="box-sizing: border-box;">Firebird's Finery<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Objective 2 now requires you to Ignite or kill 20 enemies</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="ambugfixes" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a><strong style="box-sizing: border-box;">Bug Fixes</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon</li>
</ul>
</li>
</ul>
<h3 style="background-attachment: initial; background-clip: initial; background-image: url("../images/icons/12x12/icon-dev.png"); background-origin: initial; background-position: 0% 0%; background-repeat: no-repeat; background-size: initial; border-bottom-color: rgb(45, 45, 45); border-bottom-style: dotted; border-bottom-width: 1px; box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 13px; font-weight: bolder; height: auto; line-height: 12px; margin: 0px 0px 6px; padding: 0px 0px 5px 25px; word-wrap: break-word;">
<strong style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="crafting" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a>CRAFTING</strong></h3>
<ul style="box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px; list-style-position: outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;"><strong style="box-sizing: border-box;">Bug Fixes</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered</li>
<li style="box-sizing: border-box;">Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically</li>
</ul>
</li>
</ul>
<h3 style="background-attachment: initial; background-clip: initial; background-image: url("../images/icons/12x12/icon-dev.png"); background-origin: initial; background-position: 0% 0%; background-repeat: no-repeat; background-size: initial; border-bottom-color: rgb(45, 45, 45); border-bottom-style: dotted; border-bottom-width: 1px; box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 13px; font-weight: bolder; height: auto; line-height: 12px; margin: 0px 0px 6px; padding: 0px 0px 5px 25px; word-wrap: break-word;">
<strong style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="monsters" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a>MONSTERS</strong></h3>
<ul style="box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px; list-style-position: outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do</li>
<li style="box-sizing: border-box;">The amount of gold dropped by Gilded Barons has been reduced</li>
<li style="box-sizing: border-box;">The Merciless Witch<ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Removed her shields in both the Realm of Discord and Realm of Fright</li>
<li style="box-sizing: border-box;">Significantly increased her health in the Realm of Discord</li>
</ul>
</li>
</ul>
<h3 style="background-attachment: initial; background-clip: initial; background-image: url("../images/icons/12x12/icon-dev.png"); background-origin: initial; background-position: 0% 0%; background-repeat: no-repeat; background-size: initial; border-bottom-color: rgb(45, 45, 45); border-bottom-style: dotted; border-bottom-width: 1px; box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 13px; font-weight: bolder; height: auto; line-height: 12px; margin: 0px 0px 6px; padding: 0px 0px 5px 25px; word-wrap: break-word;">
<strong style="box-sizing: border-box;"><a href="https://www.blogger.com/null" name="ui" rel="nofollow" style="box-sizing: border-box; color: #ebb16c; text-decoration: underline;"></a>USER INTERFACE</strong></h3>
<ul style="box-sizing: border-box; color: #33a7ff; font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 21px; list-style-position: outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison</li>
<li style="box-sizing: border-box;">When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile</li>
<li style="box-sizing: border-box;">The Inventory button no longer flashes for level 70 characters when a new item is picked up</li>
<li style="box-sizing: border-box;">Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled</li>
<li style="box-sizing: border-box;">A shadow has been added to stack and charge counts on the hotbar, and buff icons</li>
<li style="box-sizing: border-box;"><strong style="box-sizing: border-box;">Bug fixes</strong><ul style="box-sizing: border-box; list-style: disc outside; margin: 0px 0px 19.5px; padding: 0px 0px 0px 25px;">
<li style="box-sizing: border-box;">Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem</li>
</ul>
</li>
</ul>
</div>
Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-62656781358730730442016-04-21T10:30:00.000-07:002016-04-21T10:30:05.706-07:00Destiny....just makes me madI keep trying to give Destiny another shot. Because I absolutely loved that game and put a ton of hours into it. I dont think I can keep doing it. I play as little as one match before I am seething thanks to the broken shitty matchmaking and the bullshit fucking lag issues. Bungie really fucked themselves right in the ass.<br />
<br />
I honestly dont even know if I want to get Destiny 2 when it finally comes out. Bungie has proven over and over that they think that the people who play their games are stupid and dont know what they want. I know what I want. The game to not be a steaming pile of shit.<br />
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I have a ton of friends on Xbox that I met pretty much exclusively through Destiny. I would have 3-4 pages of people on and playing. Now, there may be 3 or 4 people.<br />
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The changes they made were pretty decent as far as PvE. But PvP is still a laggy fucked up garbage piece of shit.<br />
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I am probably honestly going to delete the fucking thing from my Xbox. All it does it get me angry, raise my blood pressure, and turn me into a person I dont like to be.<br />
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I have always raged at shooters to some extent. This one however takes the cake. I really just cant enjoy the game or look at it without fucking flames coming out of my eyes and steam out of my fucking ears.<br />
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Its not me Destiny....it is you. You were one awesome.....now you are fucking terrible.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-54417100399314131322016-04-20T10:00:00.000-07:002016-04-20T10:00:42.856-07:00Overwatch versus BattlebornSo, I have seen quite a lot of people comparing the two games to each other. I think that this is a natural direction considering both of them on the surface appear to have similar art styles, and both are hero based shooters in some way.<br />
<br />
They look similar, but if you go into one expecting it to be like the other, then you are going to be very disappointed, and I dont think it is the fault of either game.<br />
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I was luck enough to play both this weekend since they were both in beta, and I was fortunate enough to get into the Overwatch stress test.<br />
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Let me get this out of the way right now. I am way more excited for Overwatch. I love shooters, and this is just the game I didnt know I wanted for all these years. It is honestly the most fun I have had in a shooter since the glory days of Destiny, and I only got to play two game modes on three maps. Now that I have that out of the way, lets go over them shall we.<br />
<br />
Overwatch is a fast paced objective shooter that has different heroes with different roles. It is a bit like Team Fortress, but with a lot more choice on characters, and without the annoying spy. The time to kill a slower than something like Call of Duty or Titanfall. This also depends on the character. Some characters have 600 hit points (tanks) while some of the others have as little as 150. The objective of the game is the objective. This makes people playing support classes like healer and tank quite valuable for the team, which is an unheard of concept in shooters. You can got zero kills and 10 deaths and still have a huge impact on the game. This adds a lot of depth as well as a bit of forgiveness to players who may not be great at shooters.<br />
<br />
Battleborn on the other hand is a MOBA with shooter elements. It is more Smite then it is Call of Duty. The game modes have both player characters and NPCs to deal with. It has a skill system like a MOBA, it has building like a MOBA, it has creeps like a MOBA, and it has tower objectives like a MOBA. The reason for this? Because it is a MOBA. Sure it is also a shooter, but it has so much more in common with a MOBA than it does a shooter. It does still reward a player with better aim like a shooter, but the main goal is to destroy the other team's tower (Sentry). You will notice that time to kill is slow, and you often have to use all of your abilities to gank another hero. The only difference is that you can kill heroes from much further away thanks to the shooter mechanics in the game.<br />
<br />
Game times could also not be more different. Overwatch usually had a play time of ten or so minutes. One match of Battleborn could last up to 30 depending on the stalemate at one Sentry or another. In Overwatch, you pick your hero and go, or change it on the fly as needed to counter the comp of the other team. In Battleborn, once you choose your hero, you are stuck with them. One has skill upgrade progressions (Battleborn), the other does not (Overwatch).<br />
<br />
The timing of the release of these games is unfortunate. They are being released very close to one another, and look similar on the surface, so they will be compared to one another. I also think that this will hurt Battleborn. I love Overwatch, and I think it will be my main game once it comes out. That being said, I really enjoyed Battleborn as well and would certainly play it if it were free like every other MOBA out there.<br />
<br />
I think that if you go into each one looking at them objectively for what they are, you can enjoy both a lot. If you go into them looking for one thing out of both, one of them is going to disappoint you greatly. Treat Overwatch as as a shooter, and Battleborn as a MOBA, and I feel like you will get the appropriate amount of fun from each.<br />
<br />
Tomorrow I will talk about what heroes I liked in each since I played a bunch of them in Overwatch and only a couple in BattlebornDarraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-40210206149227441272016-04-14T11:04:00.000-07:002016-04-14T11:04:03.164-07:00The Division, Destiny, and Battleborn!Even with the new update, I have not really played a whole lot of Destiny as of yet. I played some PvP right after the patch and it was a giant laggy piece of shit as it has been prone to being. On the other hand, I did do a little bit of PvE, which is something I have not done a lot of recently.<div>
<br /></div>
<div>
The new level 41 prison of elders is pretty decent. Pretty much the same as the old one, except now there are a bunch of taken dudes running around. Such creative....much wow. I am excited that you can apparently get new high level gear through doing the trials of osiris, but that doesnt pop up until Friday.</div>
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<br /></div>
<div>
In the meanwhile, I have been playing other games quite a lot more. </div>
<div>
<br /></div>
<div>
The Division made its way back into my rotation with the new update. They kinda fucked up last week and literally had no dailies, which meant pretty much nobody was logging on. Normally people on my friends list would log on for dailies at some point, and then team up for dark zone festivities.</div>
<div>
<br /></div>
<div>
Well, this new patch has made me feel like a stripper next to a malfunctioning ATM. They are making it rain high end gear in the dark zone. I got more high end drops in 30 minutes than I had gotten in the 100 plus hours prior to that. Every named boss drops a guaranteed high end item, and the dark zone chests drop two. This is awesome, even if most of the crap drops is crap. It can drop at either 163 item level or 182 item level (something like that), and you see a whole lot more of the lower shit drop. It still makes for some very good crating materials. It is also a great way to find that specific gun that has been eluding you for a long time.</div>
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<br /></div>
<div>
The weird thing is that we have mostly just had the servers to ourselves. We would go in, get loot, and run into very little resistance. When the supply drops came in, we were getting at least two of them each time. One time a lone guy tried to run up and pull one while we were fighting the adds.....he regretted that real quick as he died in about .5 seconds. I think a lot of players are currently trying to game the gear score system to slay noobs. There is a bracket for above 160 item level and one below. I am thinking people are putting on lower gear and then going HAM on the low gear players. Kinda fucked up, but whatever.</div>
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<br /></div>
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And now Battleborn is in Beta. It is basically a first person shooter MOBA. I am not the biggest fan of MOBAs (although I do love me some Heroes of the Storm), but I am a huge fan of shooters.</div>
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<br /></div>
<div>
So far this game is pretty fun, but it seems to get a little bit stale for me pretty fast. In moba fashion, you level as you play and can choose abilities to complement your playstyle. A lot of times, it seems to snowball for whatever team is getting their shit first. I also seem to get stuck with some terrible players.</div>
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<br /></div>
<div>
I have played 5 characters I believe, including one which was not my choice. I have played the healer with the Mushroom head.......which I did not enjoy at at. Not fun really. I have played Oscar Mike a couple of times, and found him pretty enjoyable because he is kind of like the standard shooter character. I played Thorn twice, and cannot figure out how the hell players can actually kill other players with her. She poisons the ground, which is great for minions, but has a bow and arrow, which is incredibly difficult to do enough damage on a player to kill. The last one I have played is my favorite, and that is Marquis. He is a tuxedo wearing robot sniper. So far he is the only character I have won a game with and the one whose playstyle I like the best. Actually I played Rath for one game too. His is a sword wielding samurai type class who actually was pretty decent. He has a hell of a super too which will almost always net you a player kill.</div>
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Looking forward to playing more new stuff, but I am mostly just waiting for fucking Overwatch to hurry up and get its ass into open beta already. Jeeze!</div>
Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com2tag:blogger.com,1999:blog-1212440049893130519.post-70479530717370567742016-04-12T11:01:00.003-07:002016-04-12T11:02:13.219-07:00Destiny: April Update Patch Notes and CommentaryWell here it is, the first big content since The Taken King. I will post the whole thing and break it down in parenthesis and underlined. No match making changes makes me sad....but maybe returning players will help a bit.<br />
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<h1 style="background-color: #12161b; box-sizing: border-box; color: #fbcc40; font-family: Roboto, sans-serif; font-size: 2.875rem; font-weight: 100; margin: 0px 0px 2.25rem; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
Destiny Update - 04/12/2016<span class="metadata" style="box-sizing: border-box; color: whitesmoke; display: block; font-size: 17px; line-height: 12px; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69 , 0 , 0 , 1);">0h - Destiny Dev Team</span></h1>
<div class="content text-content" style="box-sizing: border-box; color: whitesmoke; font-family: Roboto, sans-serif; font-size: 18px; line-height: 29.7px; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">2.2.0 - The One about the April Update.</b></div>
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Oryx may have been defeated but many Taken remain and the denizens of the Reef are seeking revenge for their loss. Travel to Vestian Outpost in the Reef to speak with Variks about rumors of a new Taken threat. Test yourself against new challenges within the Prison of Elders.</div>
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<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><big style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Light</big></b> </div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><span style="background-color: #12161b;">Legendary and Exotic drops from many sources now attempt to drop with Attack or Defense greater than your current character light level (</span><u><span style="background-color: red;">T</span><span style="background-color: black;">his is a great change. Having low level shit dropped that needed to be infused to even be useful was awful honestly)</span></u></li>
<li style="background-color: #12161b; box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The following activities and items have been adjusted to include 335 Light items:</li>
<ul style="background-color: #12161b; box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Prison of Elders Passage Challenge Ticket</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Crucible Weekly (<u>Good we needed some decent drops from crucible</u>)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Court of Oryx Tier 3 Artifacts</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Trials of Osiris </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Iron Banner</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Unique Items from the Vanguard Heroic Strike Playlist </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Exotic Engrams</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">King's Fall Heroic</li>
</ul>
<li style="background-color: #12161b; box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The following activities and items have been adjusted to include 330 Light items:</li>
<ul style="background-color: #12161b; box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Weekly Nightfall Strike (<u>Meh. May give incentive to actually do these</u>)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Faction Packages (<u>Thank god. Such shit was found in these.</u>)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Trials Bounties (<u>Excellent. Trials gear was still dropping at shit levels too</u>)</li>
</ul>
<li style="background-color: #12161b; box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The following activities and items have these changes:</li>
<ul style="background-color: #12161b; box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">King's Fall Normal will drop up to 320 Light items</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Prison of Elders Level 41 drops up to 320 Light items</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Legendary Engrams max Light increased to 310 </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Rare Engrams max Light increased to 310</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Rare Items (dropped from remaining activities) max Light increased to 310</li>
</ul>
<li style="background-color: #12161b; box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Infusion will now grant 100% of the Light from the infused item (<u>This is a huge change. Before you could only get a certain amount of the item level difference and had to infuse multiple things. Good QoL change.)</u></li>
</ul>
</div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><big style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Activities</big></b></div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Prison of Elders</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">New!</b> Prison of Elders Challenge Activity: Challenge of the Elders (Recommended Light 320) (<u>Yay?)</u></li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Elder's Sigil Passage Tickets can be picked up directly from Variks</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Prison of Elders Weekly Bounties have been added and can be picked up from Variks</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">New!</b> Added Level 41 Prison of Elders playlist (Recommended Light 260)</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Prison of Elders now has a Level 41 difficulty available, this version has a chance at having Taken enemies</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Combatants within the Prison of Elders will now provide credit towards applicable Vanguard bounty requirements </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Keys are no longer required to open the Prison of Elders chest (<u>This is good. Wonder what good the keys will be now?</u>)</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Keys can now be used directly from inventory to provide House of Judgement faction reputation <u>(Lol, I just had to read one more sentence)</u></li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Variks' inventory has been updated </li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Tokens of Flight, Identity, and Judgement are no longer needed to purchase items </li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Tokens can still be used directly from player's inventory to provide House of Judgement faction reputation <u>(Guess that will free up a litte extra vault space)</u></li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Armor & Weapon Cores are no longer needed to purchase items and can now be used directly from player's inventory to provide House of Judgement faction <u>(More vault space!)</u></li>
</ul>
</ul>
</div>
</blockquote>
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</div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">PvE Activities</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles <u>(This was going to be needed for PvE. Well thought out Bungo.)</u></li>
</ul>
</div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Strikes</i></b></div>
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<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Added the following Strikes: </li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">New!</b> "Blighted Chalice" strike is now available in the normal & heroic strike playlists (<u>Sounds like a play it once thing</u>)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The "Winter's Run" strike now has a Taken variant available in the normal & heroic strike playlists (<u>Probably another play it once thing</u>)</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reputation gains have been increased for completing Strikes <u>(Would be awesome if I was planning on doing many strikes)</u></li>
</ul>
</div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Weekly Nightfall</i></b></div>
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<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Activity Level of Weekly Nightfall Strike (Recommended 320)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Eververse drops will no longer replace the normal Nightfall rewards but will be an additional reward when received</li>
</ul>
</div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">King's Fall</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased the drop rate of armor and weapons inside the King's Fall raid for both Normal and Heroic difficulties</li>
</ul>
</div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Patrols</i></b></div>
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<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reputation gains have been increased for completing Patrol objectives</li>
</ul>
</div>
</blockquote>
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<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><span style="box-sizing: border-box; color: inherit; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69 , 0 , 0 , 1);"><big style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Classes</big></span></b></div>
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For a detailed review of class changes in 2.2.0, watch our <a href="https://www.youtube.com/watch?v=5pJ0NwW_TlI" style="box-sizing: border-box; color: #fbcc40; cursor: pointer; margin: 0px; padding: 0px; text-decoration: none; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" target="" title="">live preview</a>.</div>
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<span style="box-sizing: border-box; color: inherit; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69 , 0 , 0 , 1);"><b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">General</i></b></span></div>
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<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The player's Resurrection mechanic has been adjusted:(<u>FUCK YEAH</u>)</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the radius of Resurrection interaction prompt to 1.5 meters (was 2 meters) <u>(GOOD)</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased the base time to Resurrect by 0.25 seconds (<u>FUCK YOU REVIVE SPAMMERS</u>)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Overshield has been adjusted so that it takes precision damage modifiers (previously it did not) (<u>This will make more different snipers viable in Trials of Osiris since you will be able to rez snipe with less than the high impact class of sniper. Will help shotgunners too)</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Resurrection time bonuses from exotic armor (Crest of Alpha Lupi, Light Beyond Nemesis) to 30% (was 40%) (<u>TAKE THAT AGAIN YOU REVIVE SPAMMERS</u>)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Added additional frames of invincibility at the end of the Resurrection animation to make the handoff from locked state to movement more consistent (<u>This may be a bit annoying.</u>)</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Players can now highlight (R-Stick Click) player ghosts, allowing a user to inspect & target emotes at a downed player's ghost (<u>LOL. WTF did they do this so you can BM better??? Ha, I will take it</u>.)</li>
</ul>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Hunter</i></b></div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Nightstalker</b></div>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where summoning the Ghost while evading would interrupt Shadestep <u>(Thank god. This glitch was so fucking broken in PvP.)</u></li>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></i></b></div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Warlock</i></b></div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Voidwalker</b></div>
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<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Melee: Energy Drain</li>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased grenade recharge bonus scalar (by +100%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced grenade recharge duration to 2 seconds (was 5 seconds)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced bonus recharge provided by mastery (i.e. The Hunger) to 2 seconds (was 6 seconds)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Life Steal: Now triggers when damaging an enemy with Energy Drain</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Soul Rip: Now triggers when damaging an enemy with Energy Drain</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Passives</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Embrace the Void: Now triggers the energy drain effect and restores a significant portion of health when killing an enemy (<u>Basically all of these changes should help the Voidwalker become at least somewhat viable. They are currently terrible)</u><span style="background-color: transparent; line-height: 29.7px;"> </span></li>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Sunsinger</b></div>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Melee: Scorch</li>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Flame Shield: Now increases the cooldown of Scorch (by +33%) </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Flame Shield: No longer maximizes player armor for its duration</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Flame Shield: Removed + 1 Armor stat (<u>Nice nerfs. Flame shield was annoying as shit when you slide in and shotgun, but they somehow survive because they melee you then finish you before you can get a second shot off).</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Solar Wind: Now reduces the cooldown of Scorch (by +66%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Solar Wind: Added +1 Recovery stat</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Brimstone: Now reduces the cooldown of Scorch (by +66%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Brimstone: Explosion damage increased (by +86%)</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Super: Radiance</li>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased grenade energy regen by 1-3 grenades (depending on discipline)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Song of Flame: Increased allies' grenade regen (by +60%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fireborn: Reduced Radiance duration when Fireborn is active (-28%) (<u>Well self revive will be pretty bad now. Only usuable in Trials probably)</u></li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Passives</li>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Sunburst: Now guarantees an Orb of Light on kill</li>
</ul>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Stormcaller</b></div>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Melee: Thunderstrike</li>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Rising Storm: Now immediately awards a flat amount of super, grenade and melee energy (instead of boosting regen based on intellect, discipline and strength over time)</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Super: Stormtrance</li>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Landfall: Damage reduced (by -17%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Landfall: No longer blinds nearby players (<u>Ahhhh man. This was such a cool perk)</u></li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Passives</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Pulsewave: Added +1 Recovery stat</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Feedback: Removed +1 Armor stat</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Transcendence: Reduced bonus time in Stormtrance (by -17%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Transcendence: No longer removes the cost of actively throwing Arc lightning <u>(Both changes were probably needed. I could pop my super and kill 8 people.....in a 6v6 playlist)</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Electrostatic Mind: Increased the damage nearby enemies take when Stormtrance is active (by +100%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Electrostatic Mind: Reduced the super recharge bonus when near allies (by -25%)</li>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><big style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Weapons</big></b></div>
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For a detailed review of weapon changes in 2.2.0, read the full <a href="https://www.bungie.net/en/News/Article/44577/7_Destiny-Weapon-Tuning--April-Update" style="box-sizing: border-box; color: #fbcc40; cursor: pointer; margin: 0px; padding: 0px; text-decoration: none; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" target="" title="">Update Preview</a>.</div>
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</div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Auto Rifles</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased damage per bullet of low Rate-of-Fire Auto Rifles, like Suros Regime, An Answering Chord, Anguish of Drystan (by +2.3%) <u>(Good, these ARs have been shit for a long time)</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced damage per bullet of high Rate-of-Fire Auto Rifles, like Doctrine of Passing, Arminius-D (by -2.5%) <u>(And these bullet hoses have been annoying as shit. Pretty solid change)</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Improvement to hip fire accuracy</li>
</ul>
</div>
</blockquote>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Pulse Rifles</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased damage per bullet of low Rate-of-Fire Pulse Rifles, like The Messenger, Spare Change, Lyudmila-D (by +3%) <u>(Well, it may make them viable again, but they are too slow for my liking)</u></li>
</ul>
</div>
</blockquote>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Hand Cannons</b></i></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Hand Cannon inventory ammo</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Adjusted Hand Cannon ammo stats so that initial spawn and respawn ammo are consistent </li>
</ul>
</div>
</blockquote>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Shotguns</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats) <u>(NOOOOOOO. Meh oh well)</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">See Crucible Section</li>
</ul>
</div>
</blockquote>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Snipers</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">See Crucible Section</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased base zoom distance on the lowest Zoom scopes</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Medium to long range scopes remain untouched</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Added 2 frames of zoom time to sniper zoom</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Snapshot perk's zoom time benefit to 20% benefit (was 30%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Stability across all Sniper Rifle stats so that re-acquiring a target after firing requires more care</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Zen Moment: Removed perk from all Rare and Uncommon Sniper Rifles <u>(Now these are a lot of changes to snipers. What they should have done is just bring shotguns back up. They are always in the nerf mentality instead of the buff mentality. That said, I have happy with changes. Camping in the back of the map has become a huge problem in PvP.)<span style="background-color: transparent; line-height: 29.7px;"> </span></u></li>
</ul>
</div>
</blockquote>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fusion Rifles</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Stability base stat (40% recoil reduction); this means that lower stability Fusion Rifles will get affected more than higher stability rifles <u>(Fusions have been bad for a while because their effective range did not make up for the charge time. This should change that a bit.)</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed bug where some outlying fusion rifle scopes had unintended increased zoom that was removed in Year Two.</li>
</ul>
</div>
</blockquote>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Sidearms</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where ammo persisted through deaths when switching Secondary weapons <u>(Good. Now this wont be needed to guarantee having special).</u></li>
</ul>
</div>
</blockquote>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></div>
</div>
</blockquote>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Machine Guns</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where players were able to get a free magazine of Machine Gun ammo from ammo crates</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the total Ammo Inventory for all Machine Guns (exact amount depends on a given weapon’s magazine, rate of fire, and inventory stats) <u>(Im fine with this. If you got all the heavy when it spawned, you could pretty much kill people with it for the rest of the match.)</u></li>
</ul>
</div>
</blockquote>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Swords</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue with the sword guard ability that prevented it from blocking incoming damage correctly</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where the damage element would disappear from the HUD for swords after summoning the Ghost</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Sword Heavy attacks now have improved damage networking</li>
</ul>
</div>
</blockquote>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Exotic/Legendary Weapons</i></b></div>
</blockquote>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">All King's Fall Primary Weapons</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased reload speed on all King's Fall Raid primary weapons</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Anguish of Drystan</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Stability base stat (by +12%)</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Black Spindle</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed a bug with barrel upgrades where Field Choke and CQB Ballistics did not upgrade correctly</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Optics base stat to reflect global Optics changes</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Dreg's Promise</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Projectiles now track based on Aim Down Sights target lock. This plays similar in functionality to the "Tracking" Rocket Launcher perk with faster lock time but no audio "beeps"</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased projectile Tracking strength </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Rate-of-Fire base stat to compensate for increased Tracking</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Damage (by -40%) to compensate for increased Tracking</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Damage falloff to match Sidearm range <u>(This thing could be amazing.....or it could suck fat dick. I will test it out later)<span style="background-color: transparent; line-height: 29.7px;"> </span></u></li>
</ul>
</blockquote>
</blockquote>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"></li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Hakke Sniper Rifle</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Replaced Zen Moment perk on Legendary Hakke Sniper Rifle for Performance Bonus perk</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Hawkmoon</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where the tooltip incorrectly displayed Holding Aces twice</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Range base stat (by +10) <u>(Hey, it may be viable lol)</u></li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Hereafter</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Optics base stat to reflect global Optics changes</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Icebreaker</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Optics scope zoom (to +6x)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Handling base stat to the lowest value for Sniper Rifles</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Target Acquisition base (by -25%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where ammo persisted through deaths when switching Secondary weapons <u>(Same thing as sidearm change. Great change)</u></li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Last Word</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Removed bonus damage applied from The Last Word perk <u>(This should make it a little harder for snipers to melt you when you are trying to rush them. Nice change)</u></li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Lord of Wolves</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced ammo inventory to reflect base Shotgun ammo changes</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">MIDA Multi-Tool</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Removed high caliber rounds from intrinsic behavior (Meh)</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Omolon Sniper Rifle</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Replaced Zen Moment perk on Legendary Omolon Sniper Rifle for Battle Runner perk</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Patience & Time</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Optics base stat to reflect global Optics changes</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Queenbreaker's Bow</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced ammo inventory to reflect base Sniper ammo changes</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Quillim's Terminus</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Ammo inventory base stat (by -15)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Stability base stat (by -9)</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
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</div>
</blockquote>
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<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Stillpiercer</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Optics base stat to reflect global Optics changes</li>
</ul>
</blockquote>
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</div>
</blockquote>
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<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Suros Regime</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Range bonus granted by Focus Fire perk to 45 Range <u>(This will turn Focus Fire from terrible to at least playable)</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Spinning Up now activates (4 shots) later in the magazine</li>
</ul>
</blockquote>
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</div>
</blockquote>
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<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Telesto</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where projectiles did not correctly attach and detonate against Ward of Dawn</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Projectiles will now correctly attach to friendly bipeds and detonate, but will not cause damage to friendly targets</li>
</ul>
</blockquote>
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</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The Chaperone</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue in which precision damage was clamped and not scaling up to the intended amount</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Precision damage now correctly scales when The Roadborn perk is active</li>
</ul>
</blockquote>
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</div>
</blockquote>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Thorn</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Thorn DoT to 4 ticks (was 6)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the amount of damage players receive per tick in Crucible (by -50%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced severity of poison screen effects for the victim to preserve combat effectiveness while poisoned <u>(Thorn has been neutered! In all seriousness, this will probably still be the best Handcannon because it is the only medium impact HC that fires like a low impact HC. Poison nerfs just make it so less people get salty about dying around a corner)</u></li>
</ul>
</blockquote>
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</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Vex Mythoclast</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Damage base stat to compensate for improved Stability (by -13%)</li>
</ul>
</blockquote>
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</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">1000 Yard Stare</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced Ammo inventory base stat</li>
</ul>
</blockquote>
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</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Perks</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Eye of the Storm: Improved feedback on reticle to better see perk activation/de-activation</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Icarus: Increased the inaccuracy reduction provided by the perk to 75% reduction (was 66%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Aggressive Ballistics: Reduced Stability stat to -20 (was -10)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The First Curse: Fixed an exploit where the perk could be kept active indefinitely by refilling the magazine using Sealed Ahamkara Grasps</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Rescue Mag: Fixed an issue where the perk triggered on stowed weapons. Perk now only activates when the weapon is in hand</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue with some weapon perks that use kill count that prevented them from being extended or deactivated correctly in the Crucible</li>
</ul>
</blockquote>
</blockquote>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></div>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></div>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><span style="box-sizing: border-box; color: inherit; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69 , 0 , 0 , 1);"><big style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Armor</big></span></b></div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">General</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The following Year 1 Armor Exotics have been converted for Year 2:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">ACD/0 Feedback Fence</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The Glasshouse</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Eternal Warrior</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Khepri's Sting</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Lucky Raspberry (<u>SWEET.)</u></li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">ATS/8 ARACHNID</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Sunbreakers</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Purifier Robes</li>
</ul>
</ul>
</div>
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</div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Exotic/Legendary Armor</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased the tracking amount of the Scatter Grenade when wearing the Nothing Manacles </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the Golden Gun upkeep penalty for Achlyophage Symbiote</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)</li>
</ul>
</div>
</blockquote>
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</div>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><big style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Crucible</big></b></div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">General</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The following changes have been made to address the abundance of special and heavy weapon kills in the Crucible. We will be continuing to monitor usage in both PVE and PVP.</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Players begin games with Special ammo.</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Swapping between Special weapons during Crucible matches now no longer retains ammo between weapons.</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Ammo spawn conditions have been changed for all modes except Elimination and Mayhem: </li>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Special ammo spawns after 3 minutes, then respawns every 2 minutes (each crate has its own timer)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Heavy ammo spawns after 5 minutes, only once per match</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the amount of ammo granted by Crucible-specific Heavy Ammo bricks to grant 0.375 of inventory (was 0.5)</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">This change affects all Machine Guns and only a handful of Rocket Launchers (Truth is one of the affected Rocket Launchers).</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increase Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Sparrow, Pike, and Interceptor kills will now report unique score values instead of the generic "Vehicle Kill"</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The "Ace" Elimination medal now requires wiping the enemy team in 20 seconds or less</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Year 1 Shaders have been added back into the list of possible rewards for completing Crucible matches </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Legendary item drop rate for completing Crucible matches</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Reputation gains completing Crucible matches <u>(These are all pretty good changes overall. Especially the drops)</u></li>
</ul>
</div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Quests & Bounties</i></b></div>
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<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where players were incorrectly receiving credit for the quest "Draw From the Void" outside of the Crucible </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where some score-based quests and bounties were not progressing properly at the end of a match</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">The Crucible bounty "Trial Run" will no longer appear for players who are below level 40, as they cannot compete in Trials of Osiris</li>
</ul>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Playlists</i></b></div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></i></b></div>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Control</b></div>
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<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Maps added: Asylum, Firebase Delphi, The Anomaly, The Burning Shrine, and The Cauldron</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Maps removed: Bastion, First Light, and Skyshock <u>(Great changes! Loved the first set of maps, and hated the second set.)</u></li>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Elimination</b></div>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Revive timers now start at 7 seconds and increase by 7 seconds each time players are revived <u>(GOOD. FUCK YOU REVIVE SPAMMERS)</u></li>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Inferno Rumble</b></div>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced score to win from 2000 to 1500</li>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Mayhem Rumble</b></div>
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<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced score to win from 35000 to 25000</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where the Playlist tooltip indicated an incorrect Fireteam size requirement</li>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Iron Banner</i></b></div>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Lord Saladin's inventory has been updated with items at Ranks 3-5, some with re-rolled perks</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Rank package rewards have been adjusted:</li>
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<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Rank 3 package Artifact to 320 Light</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Increased Rank 5 package Ghost to 320 Light</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Rank 5 packages can now reward items from the current event </li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Iron Banner Armor and Weapons can now be earned at Rank 0 at the end-of-activity</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Removed Legendary Engrams from the possible end-of-activity rewards list, creating a greater chance to receive Iron Banner specific items</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Iron Domination" daily bounty now requires completing a match with a personal score of 1500 instead of winning a match with 2500</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Iron Versatility" bounty now only requires 7 Heavy Weapon kills to complete</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where players below Rank 5 could roll a reward they were ineligible for, resulting in no reward being given</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where the Iron Banner ship was missing a part of its frame</li>
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<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Trials of Osiris</i></b></div>
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<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue in which weapons in the Lighthouse chest did not have the appropriate equip requirement of being Level 40</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"His Eye Upon You" bounty may now be repeated daily with easier requirements:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the match completion requirements to 7 matches (was 10 matches)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reduced the Fireteam kills requirements to 50 kills (was 75 kills) <u>(These are all really nice changes)</u></li>
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<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Maps</i></b></div>
</blockquote>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Cathedral of Dusk</b></div>
</blockquote>
</blockquote>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Crossroads</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where players could get stuck out of environment if they fell off behind capture point "B"</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an exploit where players could hide in a spot outside of the normal play area</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Frontier</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue where players could get stuck on concrete sacks near capture point "B"</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an exploit where players could reach an unintended advantageous position</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Memento</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Adjusted Rift spark location for better balance</li>
</ul>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Pantheon</b></div>
</blockquote>
<blockquote style="border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map</li>
</ul>
</blockquote>
</blockquote>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
</div>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><big style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Items</big></b></div>
<blockquote style="background-color: #12161b; border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: none; box-sizing: border-box; margin: 0px 0px 0px 40px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">General</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">An additional page of Vault Space has been added to all accounts, bringing the capacity counts up to 108 weapon, 108 armor, and 72 miscellaneous slots</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Mystery Bags can now be previewed before opening to look at the list of potential contents</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Year 1 ships have been added to the Crucible & Vanguard Reputation rank up packages</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reputation Buffs have been added to Vanguard, Crucible, and House of Judgement Reputation rank up packages</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Abandoned Quest Kiosk has been added to the Reef</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">12 new Eververse Emotes have been updated to new Spring 2016 Season (northern hemisphere)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Winter Season Emotes have been moved into a Winter 2015 Emote Mystery Bag</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue in which Crimson Days ghosts could not be previewed</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed an issue in which Raid ghosts could not be previewed</li>
</ul>
</div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Sterling Treasures</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Players are guaranteed to receive up to three Sterling Treasures per account by doing these actions after the weekly reset:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Logging a character into the game</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Completing the Level 41 Prison of Elders</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Completing a match in the weekly featured Crucible playlist</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Items found Inside:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Taken Gear (Vanity)</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Chroma</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Reputation Buffs</li>
</ul>
</ul>
</div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><i style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Chroma</i></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Chroma allows players to customize illumination (White, Yellow, Blue, and Red) on special items</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Chroma can be applied to many armor sets:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Spektar" Armor Set can be found within the Sterling Treasure boxes</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">These specialized sets can be found in the Crucible/Vanguard reputation packages:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Spektar Pandion" Titan Superior Gear</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Spektar Aspriet" Hunter Superior Gear</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Spektar Haliaetus" Warlock Superior Gear</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">These specialized sets can be found in their respective reputation packages:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Spektar Heliopause" Dead Orbit Gear</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Spektar Infinite" Future War Cult Gear</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Spektar Kallipolis" New Monarchy Gear</li>
</ul>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Chroma can applied to many weapons:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">These Fallen weapons can be found in House of Judgement reputation packages:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Hand of Judgement" Scout Rifle </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Stolen Pride" Hand Cannon</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Crow's Eye" Sidearm </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Soulstealer's Claw" Auto Rifle </li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Aegis of the Reef" Pulse Rifle</li>
</ul>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">These Queens Faction weapons can be found in Prison of Elders:</li>
<ul style="box-sizing: border-box; list-style-type: disc; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Final Duty" Pulse Rifle</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Her Revenge" Hand Cannon</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Her Memory" Auto Rifle"</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Lethe Noblesse" Scout Rifle</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Queens Choice" Sidearm</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Techeun Rage" Fusion Rifle</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Her Champion" Shotgun</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Her Fury" Sniper Rifle</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"The Nightmare" Rocket Launcher</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">"Bane of the Taken" Machine Gun</li>
</ul>
</ul>
</ul>
</div>
</blockquote>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></div>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><big style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">UI</big></b></div>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Players can now adjust their HUD transparency level from the Settings menu</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Roster UI now sorts friends who are signed into a character above players who have not selected a character yet</li>
</ul>
</div>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<br style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;" /></div>
<div style="background-color: #12161b; box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<b style="box-sizing: border-box; color: rgba(245, 245, 245, 0.952941); margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;"><span style="box-sizing: border-box; color: inherit; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69 , 0 , 0 , 1);"><big style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Technical</big></span></b></div>
<div style="box-sizing: border-box; margin: 0px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<ul style="background-color: #12161b; box-sizing: border-box; margin: 0px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed a potential crash when using the Graviton Forfeit exotic helmet</li>
<li style="box-sizing: border-box; list-style-type: disc; margin: 4px 0px 0px 18px; padding: 0px; transition-timing-function: cubic-bezier(0.69, 0, 0, 1) !important;">Fixed a possible out of memory crash during King's Fall raid for PlayStation 3</li>
</ul>
<div>
<br /></div>
</div>
</div>
Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-42952951702527197002016-04-11T11:05:00.001-07:002016-04-11T11:09:26.713-07:00Skill Based Match Making....or No Fun Match MakingIn Destiny, Skill Based Match Making or SBMM has been a huge topic over the last few months. As I mentioned in my previous post, Bungie basically implemented it in December and then lied about it. When all of the crucible (Destiny PvP) veterans started calling it out and complaining about it, the responded with....Oh, it must just be that all of the lower skill players are now playing in Sparrow Racing League! Bulllllllshit.<br />
<div>
<br /></div>
<div>
Suddenly overnight, you went from playing a variety of players from all skill brackets with good quality connections to only playing players of equal or greater skill in the upper tiers. The cherry on top is that those players of similar skill came with a price. A crispy red bar connection that made the game unplayable.</div>
<div>
<br /></div>
<div>
After a couple of months, they finally did announce that they had made it SBMM. It pretty much pissed of the entire PvP community. The few that were happy with it were the worst of the worst players. The pool of players with say a 0.5 to 1.0 KD is much higher than the group with a 1.5 plus KD. What this did is give the bad casual PvPers a false sense of improvement, while for good players, it felt like they got worse. </div>
<div>
<br /></div>
<div>
Outside of Halo, which has a ranking system to go off of for SBMM, most games don't go with SBMM. They may have a ranked mode for it like CoD, but connection should always be the first priority. Bungie literally had no transparency with the entire situation. They lied about turning it on, then they lied several times about adjusting towards connection based afterwards. It is literally a shit show for a game that really has no competitive professional scene. People aren't trying to make their way through tournaments for a million dollar prize. Most tournaments were set up by players and they had little or no reward besides a boost to your pride.</div>
<div>
<br /></div>
<div>
Unfortunately Bungie cant seem to get out of their own way. They break stuff and then dont even try to fix it until months later. My recent games in the crucible have been significantly less "sweaty", so maybe they did some adjusting. Or maybe there are just finally players returning after taking a long break. I dont know, but it does feel somewhat better.</div>
<div>
<br /></div>
<div>
Now this post may sound like a rant of a good PvPer just wanting to beat on lower tier players. It is not that. Well not entirely. I enjoy going into a game and being able to go HAM. Even if my team members are so bad that we still lose, I know that I did everything I could to win. And when I got to play like this, the connection was fine and I didnt see red bar warriors lagging all over the map. </div>
<div>
<br /></div>
<div>
So may people have had great suggestions for bungie if they wanted competitive play. Custom games would allow players to match up when they wanted a competitive match. People are already doing this, except they have to try to match each other in the regular matchmaking system by having two people relatively close in real life be in a party and call out when they are getting into a match so the other team knows to stay or not. Lol. Custom matches cant be a thing because of the old gen consoles. They need to stop supporting the old consoles. Those fucking things are 10 years old. Get with the times.</div>
<div>
<br /></div>
<div>
The other is to just have a ranked and unranked mode, which has nothing to do with last gen consoles. </div>
<div>
<br /></div>
<div>
I dont understand how the studio that made Halo, which is a huge competitive game, can just not seem to figure this shit out.</div>
<div>
<br /></div>
<div>
Hopefully the new patch coming out tomorrow will announce some additional matchmaking changes.</div>
<div>
<br />
Well, thats enough being salty as fuck for one post. See you next time and here is a video to unsalt your day.<br />
<a href="https://www.blogger.com/goog_681058000"><br /></a>
<a href="https://www.youtube.com/watch?v=a5abgDBQHPk&index=3&list=PLcIDqHah6ZnBwhp2JpMsX8MBPaRdT6UbM">https://www.youtube.com/watch?v=a5abgDBQHPk&index=3&list=PLcIDqHah6ZnBwhp2JpMsX8MBPaRdT6UbM</a></div>
Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-56043341025265135602016-04-07T14:09:00.001-07:002016-04-07T14:09:25.789-07:00Yo, Yo, whats up?I have no idea why I felt like posting, but posting I am. What have I been up to?<br />
<br />
Well, my game selection has changed a little bit. Not a whole lot, but some.<br />
<br />
I just resubbed to WoW, but now I am wondering why. Maybe it is some kind of nostalgia. I think what made WoW great was playing with my friends, and pretty much every friend has moved on.<br />
<br />
I tried leveling my Druid a little bit.....and by a little bit I mean I completed one quest and was like UGHHHHHHHHH. Shit is way too slow. I may just have grown out of MMOs a bit. At least the traditional type of MMO like WoW. Everything just feels so grindy, my friends are gone, and there is nothing I really want to work towards. I really wish I could just level in my garrison, which is just really fucking sad. I would rather play WoW as Farmville that WoW. I dont even know if farmville is still a thing, but you get my drift.<br />
<br />
I am still playing a decent amount of D3, but the season is almost over, and I literally have no reason to currently play other than helping my sister gear out a few characters. The only thing I am missing from my cube is the Furnace, and I already have it cubed in non-season. I still really have fun with D3, especially at the start of a new season when all of my friends are playing again.<br />
<br />
Last I wrote, I was really deep into Destiny. I have played Destiny for more hours than any game I have ever played outside of WoW. It was one of the best games I ever played, and the PvP kept me playing long past its PvE expiration dates. Notice I say.....WAS. Back in December, they introduced skill based match making without telling anybody. Then they lied about it for several months before admitting it. Despite the huge amount of backlash, they still really havent fixed it. They have said that they adjusted it more towards connection, but what we are currently stuck with is a laggy unplayable piece of shit that matches me with people of similar skill level.....but those people are across the world and Destiny doesnt even have dedicated servers. I am going to post my Destiny tracker so that you can see the amount of time I put into PvP. I know PvP, and it is officially broken.<br />
<br />
My stats: <a href="http://destinytracker.com/destiny/crucible/xbox/Bigjuicyhog52">http://destinytracker.com/destiny/crucible/xbox/Bigjuicyhog52</a><br />
<br />
They have a big content release coming up on 04/12 and I guess it will be the determining factor on if I still play Destiny. It was one of my all time favorites, but Bungie apparently couldnt figure out how to leave well enough alone. If they fix matchmaking, I am all in. If I keep getting matched up against sweaty try hards across the ocean with red bar connections, I am pretty much done.<br />
<br />
You know what else is coming out on 04/12? The Division's first big patch. There are a ton of great changes being implemented. This is still the first month of The Division, but they are already being a much more proactive company than Bungie. They are listening to the community and making changes and fixing things on the fly rather than making you wait 6 months for something.<br />
<br />
I am currently having a decent amount of fun in the Division, but it is quite grindy. The most fun is going rogue in the Dark Zone and killing other characters and then doing your best to survive as the other players hunt you down.<br />
<br />
The one game I am most excited about coming up is Overwatch. That is looking like the game that will replace Destiny for me. It looks fun and exciting, and it rewards team play. The characters and roles look great and I just really cant wait to play it. I mean, I have only been playing Blizzard games for like 20 years.....I kind of wish I would have gotten a beta key at some point. I will most likely be getting the game on Xbox as that is where I play with most of my FPS friends.<br />
<br />
Well, thats what I have been up to in the world of gaming. I dont really expect any replies, but what has anybody who periodically checks in been up to?<br />
<br />Also, I dont stream all the time, but you can find me on Twitch at <a href="https://www.twitch.tv/bigjuicyhog">https://www.twitch.tv/bigjuicyhog</a><br />
<br />
I may be posting more....havent really decided yet. Catch you later.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com4tag:blogger.com,1999:blog-1212440049893130519.post-73163066236478754482015-08-06T11:46:00.001-07:002015-08-06T11:46:15.755-07:00World of Warcraft: LegionSo, WoW just announced its next expansion.....and I have to admit that I am pretty hyped!<br />
<br />
To me, there were a couple of major problems with WoD as an expansion. The first is that I am no longer really a raider, and that really felt like the only content available. Ashran was completetly broken, and nobody even goes there anymore. I liked Garrisons, but they feel a bit like you have to do them every day, and then there is the issue that it is instanced. It would be nice to see other players wandering around in the garrison from time to time.<br />
<br />
I am excited for some of the stuff coming out.<br />
<br />
As an avid Dwarf fan, the new that Magni Bronzebeard will be back is awesome.<br />
<br />
The Demon Hunter class will be pretty cool. Apparently it will have a double jump to get to even further away areas.<br />
<br />
New level cap will be 110. Meh, I dont care about level caps, just the content that gets us there.<br />
<br />
The artifact system looks promising. Being able to customize and level your weapon will be pretty good. Plus you can wield Ashbringer!<br />
<br />
PvP will also be doing some kind of prestige system much in the same way as Call of Duty. This will give the pvpers a lot more content to grind over time.<br />
<br />
There was a lot of other things announced, but I will post more about them when I know more.<br />
<br />
I actually resubbed to WoW last night and got my Dock up and running as well as getting to Tanaan for the first time. Guess I will be spending a bit more time in WoW than I have been recently.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-18092905736761451242015-07-31T10:00:00.000-07:002015-07-31T10:00:45.749-07:00Destiny: Cheaters Get WreckedAll I have to say is LOL.<br />
<br />
Bungie has finally decided to go out and actually ban some people who have been cheating.....and the forums are salty as fuck right now. WHY WAS I BANNED ERMAGEHRD. Because you are a cheating little piece of shit, thats why.<br />
<br />
Destiny does not have dedicated servers. It is all peer to peer. Basically, it has one of the worst overall connections I have seen in any FPS. <br />
<br />There have also been a decent number of cheaters. The most common kind are the lag switchers, but there have been people as well who have DOSed people.<br />
<br />
These are fairly uncommon to come across, but I have been noticing quiet a lot of people randomly teleporting around, not taking damage, and shotgunning people in the face.<br />
<br />
Bans for cheaters is always a good thing.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com2tag:blogger.com,1999:blog-1212440049893130519.post-33255298755827492072015-07-28T12:00:00.000-07:002015-07-28T12:00:02.619-07:00Inferno Control: Titan PlaygroundI love the Inferno game modes in Destiny Crucible......none more than I love Inferno Control. For those who dont know, Inferno is basically the same game mode....only with no radar.<br />
<br />
As the title of the post says, this is where I LOVE to play my Titan. As a Striker Titan, you have an ability called shoulder charge. It is a one hit melee, but it takes a bit of charge time, and the charge only last for 5 seconds before you need to charge it up again by sprinting. The biggest problem with shoulder charge is shotguns. There are a lot of shotguns running around crucible, and with radar on, people can easily just blast you mid charge.<br />
<br />
Inferno is a little bit different. If they dont SEE you coming, they dont know you are coming. This makes shoulder charge and amazing weapon. The key is to flank around the outside of the maps and then pinch in to the positions where most people are generally going to fight their gunbattles. Sneak up behind them and charge them in back of the head. It is pretty common for me to get at least a triple kill right from the start by flanking around and taking them unaware from behind. Thats right, I take dat booty.<br />
<br />
My prefered troll loadout for Inferno on my titan:<br />
<br />
Shouldercharge and Transfusion: Shouldercharge has already been explained, and Transfusion heals you when you shouldercharge. Sweet.<br />
<br />
DOUBLE SHOTGUN ALL THE WAY: My ultimate troll move is that I run Universal Remote (shotgun) as a primary and Felwinter's Lie (Shotgun) as a secondary. That way I never run out of shotgun ammo if the blueberries keep pulling it.<br />
<br />
MK 44 Standasides or Peregrine Greaves: I prefer the Standasides as my exotic piece because it increases the duration of the shouldercharge.....charge....to 8 seconds. It give me more uptime where I dont have to start my sprint over again. The Peregrine Greaves are another great choice, and they are outstanding for killing bladedancers and sunsinger in their supers. If you do the mid air shoulder charge, they will both be one shot as the Greaves make your flying shouldercharge do triple damage.<br />
<br />
No go forth you thirsty Titans....quench you thirst on the tears of you enemies.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-77899717096551838002015-07-28T08:57:00.000-07:002015-07-28T08:57:06.830-07:00Destiny Weekly Reset (taken from the Reddit Thread)<h3>
Weekly Crucible Modes</h3>
<ul>
<li>[HoW] Inferno Control</li>
<li>[HoW] Doubles</li>
<li>Salvage</li>
</ul>
<hr />
<h3>
Prison of Elders Level 32: <a href="http://db.destinytracker.com/activities/4079642013-broken-legion">Broken Legion</a></h3>
<strong>The Reef, Asteroid Belt</strong> Valus Trau'ug seeks to prove his might by crushing all who challenge him. <br />
<table><thead>
<tr><th>Round</th><th>Enemy</th><th>Objective</th><th>Modifier(s)</th></tr>
</thead><tbody>
<tr><td>1</td><td>Cabal</td><td><em>No Objective</em></td><td><strong>Juggler</strong> - <em>No ammo drops for your equipped weapon.</em></td></tr>
<tr><td>2</td><td>Hive</td><td><em>Destroy Mines</em></td><td><strong>Lightswitch</strong> - <em>Minions of the Darkness deal much more melee damage.</em></td></tr>
<tr><td>3</td><td>Fallen</td><td><em>Dismantle Mines</em></td><td><strong>Catapult</strong> - <em>Grenade recharge rate is greatly increased.</em></td></tr>
<tr><td>4</td><td>Hive</td><td><em>Kill Boss</em></td><td><strong>Brawler</strong> - <em>Guardian Melee damage is greatly increased.</em></td></tr>
<tr><td>5</td><td>Cabal</td><td><em>Kill Boss - Valus</em></td><td><strong>Juggler</strong> - <em>No ammo drops for your equipped weapon.</em></td></tr>
</tbody></table>
<strong>Rewards</strong><br />
<ul>
<li><em>House of Judgment</em> <em>x200</em> </li>
<li><em>Armor Core</em> <em>x1</em> </li>
</ul>
<hr />
<h3>
Prison of Elders Level 34: <a href="http://db.destinytracker.com/activities/1441430564-urroxs-grudge">Urrox's Grudge</a></h3>
<strong>The Reef, Asteroid Belt</strong> The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone. <br />
<table><thead>
<tr><th>Round</th><th>Enemy</th><th>Objective</th><th>Modifier(s)</th></tr>
</thead><tbody>
<tr><td>1</td><td>Hive</td><td><em>No Objective</em></td><td><strong>Trickle</strong> - <em>Recharge of abilities is significantly reduced.</em></td></tr>
<tr><td>2</td><td>Cabal</td><td><em>Dismantle Mines</em></td><td><strong>Small Arms</strong> - <em>Primary Weapon damage is favored.</em></td></tr>
<tr><td>3</td><td>Cabal</td><td><em>Kill The Target</em></td><td><strong>Exposure</strong> - <em>Guardian shields are increased but do not replenish.</em></td></tr>
<tr><td>4</td><td>Hive</td><td><em>Dismantle Mines</em></td><td><strong>Arc Burn</strong> - <em>Arc Damage from any source is greatly increased.</em></td></tr>
<tr><td>5</td><td>Hive</td><td><em>Kill Boss - Urrox</em></td><td><strong>Solar Burn</strong> - <em>Solar Damage from any source is greatly increased.</em></td></tr>
</tbody></table>
<strong>Rewards</strong><br />
<ul>
<li><em>House of Judgment</em> <em>x300</em> </li>
<li><em>Weapon Core</em> <em>x1</em> </li>
<li><em>Etheric Light</em> <em>x1</em> </li>
</ul>
<hr />
<h3>
Prison of Elders Level 35: <a href="http://db.destinytracker.com/activities/2326253031-skolass-revenge">Skolas's Revenge</a></h3>
<strong>The Reef, Asteroid Belt</strong> Skolas and his crew challenge the Guardians who captured him. Face him with a Fireteam of three. End him. <br />
<table><thead>
<tr><th>Round</th><th>Enemy</th><th>Objective</th><th>Modifier(s)</th></tr>
</thead><tbody>
<tr><td>1</td><td>Hive</td><td><em>No Objective</em></td><td><strong>Exposure</strong> - <em>Guardian shields are increased but do not replenish.</em></td></tr>
<tr><td></td><td></td><td></td><td><strong>Brawler</strong> - <em>Guardian Melee damage is greatly increased.</em></td></tr>
<tr><td>2</td><td>Vex</td><td><em>Destroy Mines</em></td><td><strong>Grounded</strong> - <em>Players take more damage while airborne.</em></td></tr>
<tr><td></td><td></td><td></td><td><strong>Airborne</strong> - <em>Players deal more damage while in the air.</em></td></tr>
<tr><td>3</td><td>Cabal</td><td><em>Dismantle Mines</em></td><td><strong>Catapult</strong> - <em>Grenade recharge rate is greatly increased.</em></td></tr>
<tr><td></td><td></td><td></td><td><strong>Arc Burn</strong> - <em>Arc Damage from any source is greatly increased.</em></td></tr>
<tr><td>4</td><td>Fallen</td><td><em>Kill The Target</em></td><td><strong>Specialist</strong> - <em>Special Weapon damage is favored.</em></td></tr>
<tr><td></td><td></td><td></td><td><strong>Juggler</strong> - <em>No ammo drops for your equipped weapon.</em></td></tr>
<tr><td>5</td><td>Fallen</td><td><em>Kill Boss: Pilot Servitor</em></td><td><strong>Trickle</strong> - <em>Recharge of abilities is significantly reduced.</em></td></tr>
<tr><td></td><td></td><td></td><td><strong>Small Arms</strong> - <em>Primary Weapon damage is favored.</em></td></tr>
<tr><td>6</td><td>Boss</td><td><em>Kill Boss: Skolas</em></td><td><strong>Brawler</strong> - <em>Guardian Melee damage is greatly increased.</em></td></tr>
<tr><td></td><td></td><td></td><td><strong>Juggler</strong> - <em>No ammo drops for your equipped weapon.</em></td></tr>
</tbody></table>
<strong>Rewards</strong><br />
<ul>
<li><em>House of Judgment</em> <em>x500</em> </li>
<li><em>Armor Core</em> <em>x1</em> </li>
<li><em>Weapon Core</em> <em>x1</em> </li>
<li><em>Etheric Light</em> <em>x1</em> </li>
</ul>
<hr />
<h3>
Nightfall: <a href="http://db.destinytracker.com/activities/493857039-the-shadow-thief">The Shadow Thief</a></h3>
<strong>Ocean of Storms, Moon</strong> Board the Fallen Ketch above the Moon and defeat the notorious Taniks, the Scarred. <br />
<strong>Modifiers</strong><br />
<ul>
<li>Epic - <em>Heavily shielded and highly aggressive enemies appear in great numbers.</em></li>
<li>Nightfall - <em>If all players die, your Fireteam is returned to Orbit.</em></li>
<li>Arc Burn - <em>Arc Damage from any source is greatly increased.</em></li>
<li>Juggler - <em>No ammo drops for your equipped weapon.</em></li>
<li>Brawler - <em>Guardian Melee damage is greatly increased.</em></li>
</ul>
<strong>Rewards</strong><br />
<ul>
<li><em>Radiant Light Buff</em> - Increases all XP gains untill the weekly refresh.</li>
</ul>
<strong>Possible Rewards</strong><br />
<ul>
<li><em>Etheric Light</em></li>
<li><em>Exotic Weapons</em></li>
<li><em>Exotic Armor</em></li>
<li><em>Legendary Weapons</em></li>
<li><em>Strange Coins</em></li>
</ul>
<hr />
<h3>
Heroic Strikes: <a href="http://db.destinytracker.com/activities/1628212871-winters-run">Winter's Run</a></h3>
<strong>Ishtar Sink, Venus</strong> The Darkness gathers as the Fallen prepare the return of one of their Archon Priests. <br />
<strong>Modifiers</strong><br />
<ul>
<li>Heroic - <em>Enemies appear in greater numbers and are more aggressive.</em></li>
<li>Juggler - <em>No ammo drops for your equipped weapon.</em></li>
</ul>
<strong>Rewards</strong><br />
<ul>
<li><em>Strange Coin</em> <em>x9</em> </li>
<li><em>Vanguard Marks</em> <em>x10</em> </li>
<li><em>Vanguard Reputation</em> <em>x400</em> </li>
</ul>
<hr />
<h3>
<a href="http://db.destinytracker.com/vendors/1998812735-house-of-judgment">Variks Inventory</a></h3>
<h3>
Armor:</h3>
<table><thead>
<tr><th>Class</th><th>Name</th><th>Type</th><th>Stats</th><th>Perks</th></tr>
</thead><tbody>
<tr><td>Hunter</td><td><a href="http://db.destinytracker.com/items/2303881503-kellhunters-sight">Kellhunter's Sight</a></td><td>Helmet</td><td>58 Intellect, 59 Discipline</td><td><em>---</em></td></tr>
<tr><td>Warlock</td><td><a href="http://db.destinytracker.com/items/3620910776-kellbreakers-mind">Kellbreaker's Mind</a></td><td>Helmet</td><td>66 Intellect, 58 Discipline</td><td><em>---</em></td></tr>
<tr><td>Titan</td><td><a href="http://db.destinytracker.com/items/2884887211-kellslayers-helm">Kellslayer's Helm</a></td><td>Helmet</td><td>63 Intellect, 67 Discipline</td><td><em>---</em></td></tr>
</tbody></table>
<h3>
Weapon: <a href="http://db.destinytracker.com/items/2763938995-servant-of-aksor">Servant of Aksor</a></h3>
<strong>Cost:</strong> <em>1x Armor Core</em> Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com1tag:blogger.com,1999:blog-1212440049893130519.post-91747050951471217862015-07-24T12:53:00.001-07:002015-07-24T12:53:29.757-07:00Getting Better in Crucible Part 3: Heavy WeaponsWell, heavy weapons is a pretty easy one because the meta right now is rocket launchers.<br />
<br />
If you are running with machine guns, you are either playing in a group or playing against a lot of bad kids.<br />
<br />
There are some great exotic heavy weapons for crucible, but as previously stated, that takes away from having the best exotic primaries.<br />
<br />The Truth is probably the best heavy weapon in the game. It has aggressive tracking as well as proximity. It also has three in the chamber, which is very nice to have.<br />
<br />Gjallarhorn is very good as well. It has weak tracking, but it has a hidden perk of grenades and horseshoes, so it will also detonate on proximity. It also has wolfpack rounds, which get kills in PvP that they have no business getting.<br />
<br />
Thunderlord is a great machine gun, and both looks and sounds cool. It is still a machine gun though.<br />
<br />
As far as Legendary rockets go, there are several really good ones. You can get Tommorow's Answer in trials, which already has a very good pvp roll on it. Other good choices are an Ash Factory, which drops in crucible or maybe a Radegast's Fury, which drops in Iron Banner.<br />
<br />
You mostly want the same thing on all of them. Warhead Vaneers in the first slot. Either clown cartridge or tripod. In the middle section you will want Javelin. In the final slot you of course want Grenades and Horseshoes.<br />
<br />
Proximity is so powerful right now that not using it is gimping your game during heavy round.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-47327902214741278962015-07-17T10:00:00.000-07:002015-07-17T10:00:00.572-07:00Destiny: Huge Weapon Tuning IncomingWell, we knew there would be some nerfs and some buffs, and they have confirmed what will be going on come September. I will post what was said by Bungie, and will give my thoughts in bold.<br />
<br />
<strong>From the desk of Sandbox Designer Jon Weisnewski:</strong><br />
Hello everyone!<br />
This update has been a long time coming, but I’m very happy to be here again to talk about some pending weapon changes. This time around, we’re hitting a lot of stuff so I hope you’re wearing your reading pants.<br />
First and foremost, I want to personally acknowledge the community for their resounding feedback on a variety of the items that we plan on addressing here. At times, we looked into rolling out one or two of these changes in advance of the 2.0.0 update; addressing Shotgun perks when Felwinter’s Lie became popular, addressing Thorn when it became the popular choice for Trials of Osiris. We heard your voices and we felt your pain, but plucking a few meatballs out of this massive plate of spaghetti proved to be very risky. These changes are all very dependent upon each other to be successful, and after careful consideration we decided the best road ahead was to present them all together as a full update.<br />
Thank you for your continued patience! I mean that very sincerely.<br />
<hr />
<h3>
BASE WEAPON CHANGES</h3>
<strong>AUTO RIFLES</strong><br />
As a whole, Auto Rifles needed to be reevaluated from the 1.1.1 update. The goals are still the same for this weapon, but this time the approach centers on a higher base damage with quicker falloff. With 2.0.0, our Sandbox programmers have granted the ability to independently tune Range and Damage Falloff. This allows us to emphasize optimal combat range without violating some of the more intricate aiming systems that are tied into the Range stat.<br />
When the update goes live damage falloff will be more obvious, (as shown in the following screens.<br />
(Internal test level pictured below)<br />
Goals:<br />
<ul>
<li>Auto Rifle is optimal at close to medium range</li>
<li>Damage, Stability, and Range are tuned such that players desire Stability for reliable close quarters damage, or Range for better accuracy and increased damage at a distance</li>
<li>Elevate Auto Rifles so they are a more competitive option in PVP, and simultaneously more satisfying to use in PVE</li>
</ul>
Changes:<br />
<ul>
<li>Increase base damage</li>
<li>Start damage falloff closer to the player to emphasize its role as a close to medium range weapon</li>
<li>Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently</li>
<li>Boost damage by 10% against AI combatants</li>
</ul>
<strong><u>Well, this would seem to be a bit of a buff for auto rifles. As they currently stand, they are absolute garbage. Easily the worst primary in the game. A few months back, they were the best primary. They need a buff badly. I dont know if this will be enough to elevate them above dog shit status.</u></strong><br />
<br />
<strong>PULSE RIFLES</strong><br />
Pulse Rifles are strong right now in PVP. We want to maintain that feeling of raw power, but introduce some subtlety to the firing mechanics of the weapon. Base damage for the mid-speed (most common) Rate of Fire is now tuned so that the victim’s Armor stat is the deciding factor in TTK (Time to Kill). Base Stability of all Pulse Rifles has been dropped very slightly, so that landing shots is still intuitive, but consistent precision hits will take more skill. Magazine sizes have been increased across the board to make them more efficient in PVE activities.<br />
Goals:<br />
<ul>
<li>Pulse Rifle is optimal at medium range, but can still effectively engage enemies at close or medium-long range</li>
<li>Rate of Fire sets a pace for players to track moving targets, and then deliver precision damage in bursts</li>
<li>Pulse Rifles should feel strong in PVP, but don’t become the only competitive option</li>
<li>Additionally increase their efficiency as a PVE weapon</li>
</ul>
Changes:<br />
<ul>
<li>Reduce base damage of the medium RoF by about 2.5% PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim’s Armor stat</li>
<li>Small reduction in base stability. A burst should still land all shots at optimal range, but three precision hits will require more weapon control to land consistently</li>
<li>Increase magazine size on for all base inventory stats</li>
</ul>
<strong><u>This is kind of a weird change to me. I think that the idea is to nerf the Red Death so that it doesnt become the new meta with the huge changes to Thorn and The Last Word (see below). However, I think that this change is going to leave the high impact Pulse Rifles as the absolute best weapons in the game. Currently, the Messenger and Hopscotch Pilgrim are already near the top. They will likely see their stock go up.</u></strong><br />
<br />
<strong>SCOUT RIFLES</strong><br />
Scout Rifles are currently orbiting their sweet spot pretty nicely. We made a few changes to solidify their role as the optimal long range Primary choice, and to help create a delta between the Hand Cannon archetype.<br />
Goals:<br />
<ul>
<li>Scout Rifles are the best Primary Weapon for long range engagements</li>
<li>Scout Rifles perform best when landing paced precision shots</li>
<li>Rate of Fire and Optics are tuned so that Scout Rifles are a little harder to use effectively close in</li>
</ul>
Changes:<br />
<ul>
<li>Increase base damage for medium to high Rate of Fire Scout Rifles PVP: Does not affect TTK in PVP on a Guardian with full health</li>
<li>Increase magazine size for all base inventory stats</li>
<li>Reduce Final Accuracy when firing from hip</li>
<li>Fast firing outside of ADS will be less accurate</li>
<li>Boost damage by 5% against AI combatants</li>
</ul>
<strong><u>Scout rifles are not really great at the moment. They have their niche, but I think that the Mida is the only really viable scout. The Scholar seems to be decent for a legendary, but I dont feel like they hold up to pulse and hand cannon currently. This will be a small buff. The ammo bump will be quite nice for some of the high impact scouts.</u></strong><br />
<strong><u></u></strong><br />
<strong>HAND CANNONS</strong><br />
During the last set of changes we made a very small adjustment to Initial Accuracy, Range, and Damage Falloff looking to curb the long range effectiveness of Hand Cannons. However, anyone who has been cross-map-zapped by Thorn or Hawkmoon knows this is still very possible. So we pushed this a little bit further. Landing a long range shot now requires slow careful aim, and a hit at that distance won’t deliver on the weapon’s full damage potential.<br />
In PVE, the role of the Hand Cannon is very close to the role of the Scout Rifle. Hand Cannons do slightly more base damage, Scouts have slightly more ammo in the mag, but otherwise their functions overlap a great deal. To help separate these two we made the range changes noted above, but also reduced magazine size on Hand Cannons while simultaneously increasing the magazine size on Scouts. This should help push these two weapons apart, and make the player choice more interesting. Hand Cannons do more damage up close, but with fewer rounds. Scouts with greater range and magazine size, but slightly less damage per bullet.<br />
Goals:<br />
<ul>
<li>Hand Cannons are optimal at close to medium range</li>
<li>Hand Cannons are optimal when shots are paced, but become less effective when fired quickly</li>
<li>Rewards agility under fire, precision targeting, and snap shots</li>
<li>Hand Cannons cannot reliably compete with Scout Rifles at long range</li>
</ul>
Changes:<br />
<ul>
<li>Start damage falloff closer to the player to limit long range lethality</li>
<li>Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable</li>
<li>Reduce final accuracy when firing from hip</li>
<li>Fast firing from hip is less reliable</li>
<li>Reduce magazine size for all base inventory stats</li>
<li>Reduce base Optics (zoom) for all Hand Cannons</li>
<li>ADS now grants more width in favor of depth</li>
</ul>
<strong><u>Hello darkness my old friend. Hand cannons just got fucked in the asshole. A lot. Worse damage at range, less accurate when aiming down site, less hip fire accuracy, less magazine size, reduced zoom. Legendary hand cannons were already not great. This change will probably render them current auto rifle status. When are the blanket nerfs going to stop. Obviously people wanted Thorn and TLW nerfed, and for good reason. They are super powerful. However, shitting on the rest of a class that is not spectacular to start with is not the way to go.</u></strong><br />
<strong></strong><br />
<strong>SHOTGUNS</strong><br />
The Shotgun changes in 1.1.1 hit Range pretty hard. For almost all of the Shotguns available to players, this felt really good in our playtests. Occasionally a long range Shotgun with the right perks on it would show up and push the intended limits, but they were few and far between…<br />
…Until Lord Saladin started selling Felwinter’s Lie! The availability of a powerful, long range Shotgun that could be Reforged until the perfect perk arrangement showed up made this combination very prevalent. In House of Wolves, we continued to allow Reforging on other ranged Shotguns. Soon after, what we thought would be exciting edge cases in our weapon population became the new normal. Rather than hit the Range stat again, we are directly targeting the Shotgun perks that push out Shotgun lethality distance: Shot Package and Rangefinder. The PVE boost to Shotguns in 1.1.1 was significant, and since then we’ve seen groups of Guardians gang up with their boom sticks and trivially roll through some pretty tough PVE encounters. The reward of gut blasting a hulking enemy is super sweet, but that close-quarters action could benefit from a slight reduction in outgoing damage.<br />
Goals:<br />
<ul>
<li>Shotgun is most effective at very close range</li>
<li>Complements melee attacks and other close-quarters class builds</li>
<li>Offensively closing on an enemy with a Shotgun is a risk/reward timing game</li>
<li>Curb Shotgun effectiveness in PVE slightly to reintroduce some risk when closing on a powerful enemy</li>
</ul>
Changes:<br />
<ul>
<li>Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat: </li>
<li>Reduce Shot Package Accuracy buff by 30%</li>
<li>Rangefinder adds a 5% base Range increase on ADS (was 20%)</li>
<li>Reduce Precision Damage multiplier on Shotguns by 10%</li>
<li>Reduce damage against AI combatants by 10%</li>
</ul>
<strong><u>Ok, as mostly a shotgun user, I agree with the nerfs. They really do need it. One it range is at times completely retarded. Even with the accuracy decrease with shotpackage, I still feel like it will be the best perk. You will just have to be more accurate to get that one shot kill. The change to Rangefinder just absolutely butchers it. I think that it moves range finder from B tier to F tier. Shot package will likely still be number one, but I think that something like full auto will move into range finder's old position.</u></strong><br />
<br />
<strong>FUSION RIFLES</strong><br />
<ul>
<li>When we hit Fusion Rifle accuracy in the last update, we saw a lot of players move to Shotguns as their close range weapon of choice. For this update, we have preserved our original intent to reduce overall range, but have scaled back the nerf on close range Fusion Rifles to help them contend with Shotguns in close quarters.</li>
</ul>
Goals:<br />
<ul>
<li>Fusion Rifles are optimal at mid-range, where targets are easier to track but they’re not close enough to attack while charging up</li>
<li>Requires combat foresight and the ability to predict a target’s movement to use successfully</li>
<li>It should not be easy to find and build a Fusion Rifle that can achieve maximum Range</li>
</ul>
Changes:<br />
<ul>
<li>Slow charging, high Impact Fusion Rifles have decreased Range values<ul>
<li>Makes it more difficult to max out Range for these weapons</li>
</ul>
</li>
<li>Projectile Speed for Fusion Rifles is slightly reduced<ul>
<li>Emphasizes the need to lead a targets outside medium range</li>
</ul>
</li>
<li>Improve Accuracy for short range Fusion Rifles</li>
<li>Reduce Accuracy for long range Fusion Rifles</li>
</ul>
<strong><u>Soooo....fusion rifles already suck. And now they are going to suck more? I guess in a short range situation they will be marginally better, but shotguns fire instantly. Fusions have a charge time. Fusion should be able to take out a shotty before they are within range. Honestly doesnt make much sense to me. There was a day when fusions were the absolute best. Not they continue to be made a bigger and bigger joke.</u></strong><br />
<strong><u></u></strong><br />
<strong>SNIPER RIFLES</strong><br />
Sniper Rifles are playing into their intended role right now and we don’t feel a need to change the base behavior. However, one piece of feedback that the community has been very vocal about is the effect of the Final Round perk when combined with a high Impact Sniper Rifle.<br />
Around the time of the 1.1.1 changes, we started phasing this perk out on Sniper Rifles and combined with the Special Ammo economy changes introduced by the Multiplayer Design team we hoped to see this perk lose its potency. The introduction of Trials of Osiris put us back on the spot to address this perk. To address this we are changing Final Round to only scale precision damage for Sniper Rifles. This change fits the role of the Sniper Rifle for both PVP and PVE.<br />
Goals:<br />
<ul>
<li>Sniper Rifles are optimal at long range, and difficult to use for medium to short range combat</li>
<li>Sniper Rifles reward thumb skill with high damage against precision targets</li>
<li>The Final Round perk on Sniper Rifles should still require precision shots</li>
</ul>
Changes:<br />
<ul>
<li>Final Round on Sniper Rifles buffs precision damage only, not base damage<ul>
<li>This change only affects this perk when combined with Sniper Rifles</li>
</ul>
</li>
</ul>
<strong><u>Thank fucking god! Final round sniper is currently the most broken shit in the game. The reduction of special ammo in crucible made it slightly more bearable. Now this will put the nail in the coffin. For those who didnt know, one old snipers, you could roll a perk called Final Round. If this was on a high impact sniper, the final round would one shot you in the body. Literally killed by getting blasted in the toenail. To make it worse, the final round would often times randomly proc on other bullets as well. It was a way for no skill players to get cheap kills. This was made even worse with the addition of Trials of Osiris and the Elimination game mode . Now we wont have to deal with it anymore and the little bad kid will have to find another way.</u></strong><br />
<br />
<strong>ROCKET LAUNCHERS</strong><br />
There’s not much to say about Rocket Launchers. You find a purple brick, you load up your Rocket Launcher, you blow #### up. We’re giving Rocket explosions a tiny boost to Blast Radius to help out with those glorious multikills that rain bodies.<br />
However, the Grenades and Horseshoes perk has enabled an element of carelessness in PVP, that we would like to address. While we definitely want that perk to grant you some slop while firing at a single target, it also needs to allow agile players the slim possibility of escape if your aim isn’t true.<br />
Goals:<br />
<ul>
<li>Rocket Launchers deal massive AoE damage from a distance</li>
<li>Rockets are optimal when placed in the middle of a group</li>
</ul>
Changes:<br />
<ul>
<li>Slight increase in base Blast Radius.</li>
<li>Grenades and Horseshoes proximity detonation reduced.</li>
</ul>
<strong><u>I am fine with this change. As it currently is, Grenades and Horseshoes is the best heavy perk on any weapon. It instantly makes pretty much any rocket launcher viable for pvp. I think that having more people using Machines guns again will be good. Rockets will still counter heavy machine guns, but it will be less of a detriment if you dont feel like using a rocket.</u></strong><br />
<hr />
<h3>
EXOTIC WEAPON TUNING</h3>
Unlike the last weapon balance update, we’re taking this opportunity to address a few of our Exotic Weapons in tandem with the changes to the base weapon behavior. Fair warning: Some of these changes are intended to make you feel better while killing with the weapon, and some are intended to make you feel better while being killed by the weapon.<br />
<strong>Hard Light</strong><br />
Hard Light is a beloved weapon. We want it to be better. The new flexibility we have with Damage Falloff as an independently tuned value gave us a great new avenue to push this exotic a little bit harder into its fantasy.<br />
Changes:<br />
<ul>
<li>Increase base Stability to 80 (was 65)</li>
<li>Increase bounce count for Hard Light projectiles</li>
<li>Hard Light projectiles are not affected by Damage Falloff</li>
</ul>
<strong><u>Lol wut? So currently, auto rifle suck, and hardlight is awful. With the changes coming up, I think that this weapon has a chance to become one of the new meta weapons. It already has the highest aim assist in the game with 100. Stability is getting a boost, there will be more richochet from the bullets, and you will be able to snipe with that shit because of no damage drop off. Possible rags to riches gun.</u></strong><br />
<strong><u></u></strong><br />
<strong>Necrochasm</strong><br />
We’ve heard (and share) the resounding feedback for Necrochasm. Not only has this weapon been considered a weak reward for the monumental effort it takes to acquire it, the base archetype (high Rate of Fire Auto Rifle) happened to be tuned down with 1.1.1 at almost the exact same time it became available. The following changes combined with the Auto Rifle base changes have made a positive impact in internal playtests. I personally shrieked with joy when I got my first ever double kill in Skirmish from the Cursebringer explosion.<br />
<strong>Changes:</strong><br />
<ul>
<li>Increase base Stability to 60 (was 40)</li>
<li>Increase magazine size</li>
<li>Cursebringer perk will always trigger on a precision kill</li>
<li>Cursebringer explosion has increased radius and deals more damage</li>
</ul>
<strong><u>I dont have one of these, but by all accounts, it is absolutely terrible. I think that the buffs will go a long ways to making this gun a lot more viable. I dont know if it will be any good in pvp, but it shouldnt be the worst weapon in the game maybe.</u></strong><br />
<strong><u></u></strong><br />
<strong>The Last Word</strong><br />
The Last Word is our fastest time-to-kill (TTK) primary in the game. The intent of this weapon was always to deal lethal damage up close and in style while shooting from the hip. Right now the Stability and Range of this weapon has players reliably getting ranged kills while aiming down sights, so we want to try and push this weapon into more of its intended role.<br />
Changes:<br />
<ul>
<li>Reduce Range stat to 10 (was 20), reduce Stability to 20 (was 30).</li>
<li>Reduce effective range while in ADS.</li>
<li>Increase accuracy and precision damage aim assist scale when firing from the hip. “Get three coffins ready.”Fixed bugs with Hipfire damage bonus applying incorrectly</li>
</ul>
<strong><u>So, The Last Word is getting one of its nuts removed. Beside the general hand cannon nerf, it is also getting a range and stability reduction. They fixed the hip fire damage when aiming down site, and maybe made hip fire even better....or they just made it the same despite the hipfire nerf to other hand cannons. This nerf is probably going to push TLW out of tier 1 although it could still remain considering the shotgun nerf.</u></strong><br />
<strong><u></u></strong><br />
<strong>Thorn</strong><br />
Thorn has had an interesting journey. It started as a weapon that was perceived as an unworthy reward for one of the most contentious exotic bounties in the game, and has slowly dug its way into players’ flesh as one of the most popular exotics among the Destiny population. <br />
Equipped Primary Weapon Popularity (PVP)<br />
We want to preserve the functionality that makes Thorn such a compelling weapon, but its effective range and lethality are one of the most hotly contended items by the PVP player base. The base changes to Hand Cannons and weapon stats address Thorn’s range.<br />
Changes:<br />
<ul>
<li>Reduce base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE</li>
<li>Allow DoT to stack up to 5x across multiple landed projectiles</li>
<li>This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP</li>
</ul>
<strong><u>So, the dot is going to be useless in PvP now. It will be good for keeping shields from regenerating, but that is about it. You will need 3 head or body shots to kill. The range and magazine will already be nerfed by the general handcannon change. The Thorn had both balls chopped off. It will still be one of the best hand cannons, but that may not be saying much with how bad everything has been nerfed.</u></strong><br />
<strong><u></u></strong><br />
<strong>Hawkmoon</strong><br />
The elusive nocturnal bird… Hawkmoon has evaded many players for quite some time. It is one of the hardest weapons in Destiny to acquire, which probably makes it sting that much more when you are killed by it. When you get dealt a lucky mag and the bonus rounds all stack on one bullet, then that bullet will one-hit-kill a full health Guardian with a precision shot. Even though this is rare, just knowing it is possible tends to amplify the frustration for Hawkmoon’s victims so we’re taking steps to help ease their passing.<br />
Changes:<br />
<ul>
<li>Add a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PVP</li>
<li>Add 2 rounds to Hawkmoon’s magazine when Holding Aces is unlocked</li>
<li>Luck in the Chamber damage bonus reduced by 3%</li>
</ul>
<strong><u>More nerfs for the good hand cannons....and all before I can even use this Playstation exclusive piece of shit! Oh well, I will still be glad to get it when it comes to Xbox.</u></strong><br />
<br />
<strong>Ice Breaker</strong><br />
We’ve all done it. Hunker down in the back of the map with your lunch box, picnic table, a sci-fi paperback, and Ice Breaker. Kill all the enemies, wait for more to show up, kill those ones too, put a few shots on the boss, make a sandwich, finish the strike, and then collect your reward-that-isn’t-Hawkmoon and move on. The recharging ammo of Ice Breaker has become a staple for the PvE game. We don’t want to completely destroy that, because a really great thing happens when all of a sudden you need Ice Breaker and you’re still waiting on that next round to show up. In that moment there is an interesting tension at play; you need to think about how you spend your next few seconds while it recharges. We are going to amplify that tension by increasing the recharge duration by a few seconds.<br />
Changes:<br />
<ul>
<li>Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds</li>
</ul>
<strong><u>I dont understand this change. What is the point?</u></strong> <br />
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<strong>No Land Beyond</strong><br />
Sworn off by most as a waste of Strange Coins, used as a joke weapon by people who want to stack the odds against their favor, and every now and then it is the tool of destruction that wipes up a Crucible match by a slick, run and gun, sniper elitist faster than you can say “Welcome to my YouTube montage.” We built No Land Beyond for the quick sniping, PvP-minded player. However as many have pointed out since it was released, the weapon does not hold up in PvE. <br />
Changes:<br />
<ul>
<li>Increase weapon handling speed for faster time to aim, ready, and stow</li>
<li>Adjust sights to fix overlap/parallax issue while aimed<ul>
<li>Increase time decay of The Master to 8 seconds</li>
</ul>
</li>
<li>Add an additional 20% Precision Damage bonus while The Master is active</li>
</ul>
<strong><u>Anything that make No Land Beyond better is cool in my book. People who are good with this weapon are going to be even more awesome in PvP.</u></strong><br />
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<strong>Black Hammer</strong><br />
While technically not an exotic, this weapon was chased as if it were. Currently it is the only Sniper Rifle that is more capable of ending a PvE boss faster than Ice Breaker.<br />
Changes:<br />
<ul>
<li>Increase ammo inventory to 18 rounds</li>
<li>White Nail perk now pulls ammo from your inventory</li>
</ul>
<strong><u>So, this sniper is getting turned to shit tier. Great!</u></strong><br />
<strong><u></u></strong><br />
<strong>Lord of Wolves</strong><br />
This weapon is a bruiser and doesn’t need help. The only element that is lackluster is the Recovery boost granted to allies from the Lord of Wolves perk. We had hoped this would inspire Fireteams to stay close and attack and defend as a unit, rallying around their pack leader. However the Recovery boost doesn’t do much to incentivize this. So we tripled it.<br />
Changes:<br />
<ul>
<li>Tripled recovery boost bonus for allies granted by Lord of Wolves</li>
</ul>
<strong><u>Dont have it, and this doesnt seem like too much of a change.</u></strong><br />
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<strong>Gjallarhorn</strong><br />
If Destiny had a nuke it would be the “Ballerhorn.” We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction. What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn’t have it. <br />
Equipped Heavy Weapon Popularity (PVE)<br />
We strive for Destiny to be a place where a single weapon or strategy does not dictate how, or with whom, you spend your time. In the new world Gjallarhorn is still worthy of its legacy as an exotic Heavy Weapon, but we hope it promotes inclusive behavior rather than exclusivity.<br />
Changes<br />
<ul>
<li>Reduce damage of Wolfpack Rounds</li>
</ul>
<strong><u>And queue the babies crying. This is currently the best PvE weapon in the game. By a long shot. It really isnt even close. I have 3 of them and when I run PvE on my characters, that is almost always what is equipped in the heavy spot. Spice of life and all that jazz. Now maybe people without it will stop whining so fucking much.</u></strong><br />
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<h3>
WEAPON STATS</h3>
For Update 2.0.0, we also took a pass on weapon stats. This has a subtle but broad impact on gun combat. As we acquired and levelled up our Legendary weapons during the first year of Destiny, we realized that it is not very difficult to find weapons with strong starting stats that you can then push into pretty high ranges simply by using the default upgrades we make available on the talent grid. While it definitely feels great to grow a weapon into a deadly killing machine, the downsides over time are:<br />
<ol>
<li>PVP lethality across all weapons gets exaggerated due to high performance guns that don’t have any flaws or quirks As you collect and grow weapons over time, they all start to feel like the same gun</li>
<li>We took a few different approaches to stats that we hope address both of these issues, and also introduce a bit more variety into how your arsenal of upgraded weapons feel.</li>
</ol>
<strong>Reduced Base Weapon Stats</strong><br />
We reduced the base stat value of a few targeted stats across various weapon types. Specifically, we focused on the stats for a given weapon type that typically enhance performance the most and made those starting values slightly lower. This means brand new Auto Rifles will have slightly less starting Stability, brand new Shotguns slightly less starting Range, etc. You still have lots of options to grow those stats as you spend time with a weapon. Also, this change is only being made to weapons newly available in The Taken King, so your base stats for everything from launch through House of Wolves remain consistent.<br />
<strong>Stat Perk Tuning Pass</strong><br />
The initial set of stat perks that have been on weapons since launch (Send It, Hammer Forged, Field Scout, Perfect Balance, etc.) all granted a pretty huge increase to their targeted stat. Not only did they spike their stat, but they never asked the player to make a meaningful trade-off for it on the weapon. We have gone back to all of these stat perks and reduced the amount that they buff your weapon stat, and this change was made retroactively against all year one weapon talent grids. <br />
To compensate for the weaker stat perks from launch weapons, we added some new stat perks (which have already showed up on your House of Wolves weapons) that do provide a significant increase to a stat in exchange for a reduction in other stats. This allows players to be able to spike a stat that reinforces their play style, but at a cost. Basically, if you want to spike a stat we are asking you to specialize the weapon for what that stat offers.<br />
<strong>Stat Perk column on Talent Grids</strong><br />
Lastly, we wanted to ensure that if we were introducing Stat Perks that asked you to reduce a stat, we never forced you into doing that by placing that perk on an unavoidable node. Talent Grids will almost always unlock in the order of: small benefit -> medium benefit or another small benefit choice -> large benefit with a tradeoff. The only node in that column you have to unlock is the first one. From then on it is up to the player which node they want activated at any given time.<br />
<hr />
This covers most of the weapon changes that address what you currently know about the game. We still have some surprises and twists we don’t want to spoil that you’ll get to experience when The Taken King is released. We playtested these changes every day, multiple times a day, in all activities, using all kinds of weapons. We feel pretty good about them. <br />
However, the total amount of time we as a studio can spend on a given build of Destiny is a shred of a fraction compared to the first hour this update hits all of you. As always we are excited (and slightly terrified, to be honest) to see what comes of this update in your hands. We are reading forums, watching streams, listening to podcasts, at all times devouring your impressions in an effort to make this game better. We’re even reading the comments (shudder). Heck, some of us might even be the random Guardian in your pick-up Fireteam.<br />
Looking forward to having this chat again in the future! Until then, see you starside.<br />
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<strong><u>So basically, hold onto your butts! Times they are a changing, and there are sure to be a lot of complainers out there. People like myself will just find out what the new meta is, and adapt. For PvP I am thinking that high impact pulse rifles and hard light will be good primaries. Shotguns and snipers will still be strong. Invective may make a comeback as a top choice. Proc Rockets and Machine guns will be on a bit more even playing field.</u></strong>Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-77435287645574183082015-07-16T10:00:00.000-07:002015-07-16T10:00:02.186-07:00Geeting Better at Crucible Part 2 (Secondary Weapons)Secondary weapons are very important most of the time and can vary depending on your playstyle. Some people like to run a Last Word and Sniper Combo. Others may run a Thorn and Shotty combo. Hipsters may run Mida Multi Tool with a Sniper for the ultimate in camp.<br />
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There are two things that you will notice about secondaries. The best ones are not exotic, and ammo is a lot more scarce.<br />
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First of all, lets talk about fusion rifles. Almost nobody uses them, and for good reason mostly. They have been nerfed pretty hard from what they once were, and I tend to think that they get starved for ammo since the special ammo nerf. They used to be amazing in crucible, now they are usually outclassed by either a shotgun or a primary weapon. I only know one player who ever uses them outside of bounties, and even he switches to a shotgun when in the midst of some sweaties.<br />
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Exotic fusion rifles include Plan C and Pocket Infinity which both used to be absolute beasts back in the day. Now they are merely "good", and Pocket Infinity is hard to use with a lack of special ammo available.<br />
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Second, perhaps the most hated gun in crucible, the shotgun. The only real choices for shotguns in my opinion are the high impact ones. Felwinter's Lie, Party Crasher +1, The Judgement, and Matador 64 are all in the top tier of shotgun. Proper rolls for best effect should be aggressive ballistics in the first tree, whatever you want for a second perk (although I recommend knee pads, luck in the chamber, or final round), something to increase range in the middle tree, and the most powerful shotgun perk in the game for your final perk....shot package. Shot package is so important because it reduces the spread of your shotgun over distance giving you a much further one hit kill range. If you have ever thought to your self......"What the fuck? How did he kill me from there?", you will most likely find that it was a shot package shotty. <br />
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If you really want to try out the exotic shotguns, feel free. They usually lost to all shot package shotguns, but can be good in different situations. The Universal Remote is useful if you really want a shotgun for close range and want to use your favorite legendary sniper as well. You can also run a full troll build with double shotgun. The big advantage to the UR besides looking really cool is that you pretty much always have ammo for it.<br />
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The Invective is also outclassed by shot package shotguns, but it is amazing for one thing. Taking out blade dancers and sunsingers. The full auto fires very fast, and can take out either of those supers without so much as blinking an eye. <br />
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I am no expert on Snipers, but know what is good generally and what is not. Depending on game type, you may want a couple of different snipers. For Skirmish and other revive game modes, you will want to use something with high impact that can still headshot kill revived enemies. Her Benevolence is the best of these currently available, and probably the best PvP sniper overall right now. Another very good sniper for 6 man modes is the Low-Grade Humility. It has very good aim assist and a decent rate of fire. <br />
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On most PvP snipers, I see people running with Hidden Hand, which increases the stickiness of your sights when moving it across your enemy. Most like the have snapshot in the middle column for that fast ADS, and unflinching in the final column to help reduce flinch a bit when being shot. Finally, there is the scope. Most PvPers seem to agree that shortgaze is probably the best sight as it has good added aim assist and is not too big of a zoom. Other favorites inclide Ambush (which has no aim assist and a wider view), and Longview SLR10. Try them out to find what you like best.<br />
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Again, I never use exotic snipers in PvP. Patience in Time is actually quite strong as it has a very high aim assist and very low kick. Ice Breaker respawns ammo and has a pretty good scope and high impact. It doest however kick like a mule, and I feel like there are better options for snipers that will allow you to use an exotic primary.<br />
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Next up will be optimum heavy loadouts.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-51989885924152827152015-07-15T15:53:00.002-07:002015-07-15T15:53:28.029-07:00Getting Better at Crucible Part 1 (Primary Weapons)As with any game, when you first start out playing crucible, you will probably not be great. There are obvious exceptions, but those are the people who are going to be good at any shooter they drop into.<br /><br />One of the things that makes Destiny a little different is that you dont immediately have access to all of the weapons, and the most powerful ones will be randomly picked up along the way. Just because you dont have a Thorn or The Last Word, doesnt mean you cant compete. It just means that you will need to find another way to win gun fights.<br /><br />Step 1, Weapons: If you already have some of the top tier crucible exotics, then SWEET! If not, there are a number of decent replacements that are not too difficult to obtain one way or another.<br /><br />Legendary Primaries are not all amazing. You can roll some of them to be serviceable, such as the Fulcrum handcannon that can be purchased from the Future War Cult vendor. It can be rolled into a mini Hawkmoon if you get luck in the chamber, final round, and something like smallbore.<br /><br />In my opinion, some of the best non exotic primaries are in the Pulse Rifle category. <u>The Messenger</u> is top tier, and is two head burst kill and has ridiculous range. You can obtain this from Brother Vance in the Reef if he is selling it, or through the packages you get for winning games in Trials of Osiris. You can also get an Adept version of it in the chest after completing a flawless trials run.<br /><br />One I have not obtained myself, but is apparently just as good and with the ability to be rerolled is the <u>Hopscotch Pilgrim</u>. This is a pulse rifle obtained through Dragon Strikes that has similar stats to The Messenger. It is apparently a pain to obtain, so be aware that you will probably be doing a lot of strikes to get it. If you are like me, that is not something I would particularly like to endure.<br /><br />One thing about improving in crucible....dont let people get super salty and try to shit on you for using the overpowered weapons. You are there to dominate, and just because they think they are the White Knight Protector of Guardian Crucible Honor, you dont have to adhere to their dumb thinking. Here is a list of some of the top exotic primaries.<br /><br /><u>Thorn</u> is an all around amazing weapon. It is a two headshot kill with the poison dot (damage over time). It is also a three body shot kill. It can be fired pretty quickly, and you can often beat out snipers over range if you can get them to miss their shots. Thorn is also the weapon that will cause the most salt for other guardians and you may receive a hate mail from time to time. The proper setup on Thorn is agressive ballistics and send it. Why dont you use the stability perk you ask? Well, first, send it increase the range by a ton. You will be getting cross map kills with it. Second, it also increases the hit box, and you will be hitting a lot more headshots with it. The recoil takes a little getting used to, but it is overall amazing.<br /><br /><u>The Last Word</u> has one of the fastest kill times in the game. Part of it is that the fire rate is amazing. The other part is because the hip fire perk is bugged, and you often get the hipfire damage while aiming down sights. At medium range, there is nothing that can really beat it. It is also capable of defeating a shotgun user at close range if they are unable to get you with one shot. The proper setup on the last word is aggressive ballistics and perfect balance. Aggressive gives you the ability to get 111 head shot with the hipfire perk and bug. Perfect balance allows you to not shoot at the ceiling when you are firing.<br /><br /><u>Red Death</u> is really the last of the top tier exotic primaries. If is a two burst headshot kill, and also heals you after every kill. This can be a direct counter to the Thorn dot bleeding you out. The only problem is that Red Death is a little bit worse than both of the handcannons, so you will probably have to get the first shot in to win most gun fights against TLW and Thorn. <br /><br />Mida Multi Tool is a decent gun and can be fun to use, but I do not consider it on par with these other three. It is a great anti sniper weapon as it will throw off a sniper's aim. It takes four headshots to kill, which will get you killed a lot against the other weapons. It is mostly used in a more campy/support role.<br /><br />Next article will be about secondary weapons.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0tag:blogger.com,1999:blog-1212440049893130519.post-18770627414713673412015-07-15T15:52:00.000-07:002015-07-15T15:52:37.213-07:00Eh fuck it.No need to make a new frickin blog for content I want to talk about. Games is games. I am going to post my first couple of Destiny related posts over here.<br />
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As far as other games go, I am not currently playing WoW. I was doing Garrisons until recently, but cannot muster much excitement for it honestly. Havent played much Diablo, but will probably get into it a bit with the new patch coming out.<br />
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I bought Final Fantasy A Realm Reborn which seems pretty good so far.<br />
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Overall it is mostly Destiny though.<br />
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I also stream from time to time under the name Bigjuicyhog on Twitch.Darraxushttp://www.blogger.com/profile/09290390808933294129noreply@blogger.com0