Wednesday, April 27, 2016

New Diablo Patch, New Season Incoming

I will post the patch notes below, but they really arent that huge compared to some of the patches that have been coming out in recent months. There are a few gear changes that mostly seem to be buffs to each class, which is cool.

Strangely enough, the thing that I was most excited for was the menagerie goblin. They drop cosmetic items, and I love me some cosmetic items. Unfortunately, I have yet to see one of those sons of bitches. I WANT MAH PETS. I have also heard that there are new portraits and stuff you can get for your characters which is cool.

Diablo has done a great job turning what was basically a somewhat boring game at launch into something that is a lot of fun. You feel like you get rewarded with loot and materials for playing, which is what this kind of game is all about.

I also heard that they have not decided if they are going to release another D3 expansion, or just got straight to D4. I think I would be happy with either honestly, as I still really enjoy D3. If it is D4, I have to make the decision on if I want to do it on PC or console. I have been gravitating more towards console games these days as the player base is usually much higher for just about any game. I have also heard nothing but good things about the console version of Diablo.

As I wrote in the title, the new season is coming out this Friday, which means time to grind back to max level and do it all over again. I really like the start of a new season. Really feels like you have something to play for. I will probably start off with Barbarian like I always do and then start leveling the other classes as I feel like it. I just hope you can rebirth more characters this season so that I dont have to start deleting characters.

Patch Notes below.

GENERAL

  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly
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CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills
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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage
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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe
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  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 300%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
          • Note: There is currently an issue causing this gem to only grant 1% Armor per stack
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
    • Class-Specific Items
      • Barbarian
        • Immortal King's Call
          • (6) Set Bonus
            • Damage bonus increased from 250% to 400%
        • The Legacy of Raekor
          • (6) Set Bonus
            • Damage bonus per stack increased from 300% to 750%
        • Might of the Earth
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1200%
        • Skull Grasp
          • Has been redesigned
            • Your Whirlwind deals 250-300% additional damage
              • Note: This bonus is multiplicative with other sources of Whirlwind damage
        • Wrath of the Wastes
          • (4) Set Bonus
            • Damage reduction gained during Whirlwind increased from 40% to 50%
            • Your applied Rends deal triple damage
      • Crusader
        • Flail of the Ascended
          • New Legendary Two-Handed Flail
            • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
        • Johanna's Argument
          • Now also increases the damage of Blessed Hammer by 100%
        • Thorns of the Invoker
          • (2) Set Bonus
            • Damage per stack increased from 25% to 35%
          • (6) Set Bonus
            • Bonus Thorns damage dealt increased from 600% to 800%
        • Roland's Legacy
          • (4) Set Bonus
            • Damage bonus increased from 600% to 750%
          • (6) Set Bonus
            • Duration increased from 5 to 8 seconds
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set Bonus
            • Sentry damage bonus increased from 300% to 400%
          • (6) Set Bonus
            • Damage bonus for each active Sentry increased from 600% to 800%
        • Lord Greenstone's Fan
          • Damage bonus increased from 80-100% to 160-200% per stack
        • Meticulous Bolts
          • No longer drops
          • Replaced with:
            • Elemental Quiver
              • New Legendary Quiver
                • Ball Lightning travels at 30% speed
                • Frost Arrow damage and chill duration increased by 200-250%
                • Immolation Arrow damage over time increased by 200-250%
                • Nether Tentacles damage and healing increased by 200-250%
        • Natalya's Vengeance
          • (6) Set Bonus
            • Damage bonus increased from 400% to 500%
        • The Shadow's Mantle
          • (2) Set Bonus
            • Damage bonus increased from 600% to 1200%
        • Unhallowed Essence
          • (6) Set Bonus
            • Damage bonus per point of Discipline increased from 20% to 40%
        • Wojahnni Assaulter
          • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
          • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
          • Now gains the first stack immediately
      • Monk
        • The Flow of Eternity
          • Now also increases your Seven-Sided Strike damage by 100%
        • Monkey King's Garb
          • (4) Set Bonus
            • Decoy damage increased from 500% to 1000% weapon damage per stack
          • (6) Set Bonus
            • Damage bonus increased from 1500% to 3000%
        • Raiment of a Thousand Storms
          • (6) Set Bonus
            • Dashing Strike now also increases your Spirit Generators by 300% for 6 seconds
        • Shenlong's Spirit
          • (2) Set Bonus
            • Damage bonus after reaching maximum Spirit increased from 100% to 150%
        • Uliana's Stratagem
          • (4) Set Bonus
            • Your Seven-Sided Strike deals double its total damage with each hit
          • (6) Set Bonus
            • Now also increases your Exploding Palm damage by 250%
      • Witch Doctor
        • Bakuli Jungle Wraps
          • New Legendary Belt
            • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
        • Helltooth Harness
          • (6) Set Bonus
            • Damage bonus increased from 900% to 1400%
        • Raiment of the Jade Harvester
          • (2) Set Bonus
            • Instant Haunt damage dealt increased from 60 to 120 seconds worth
          • (6) Set Bonus
            • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
        • Spirit of Arachyr
          • (6) Set Bonus
            • Damage bonus increased from 1200% to 1500%
        • Zunimassa's Haunt
          • (4) Set Bonus
            • Damage reduction per Fetish increased from 2% to 3%
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1500%
      • Wizard
        • Delsere's Magnum Opus
          • (4) Set Bonus
            • Has been redesigned
              • You take 50% reduced damage while you have a Slow Time active
              • Your allies gain half this benefit
        • Halo of Karini
          • New Legendary Ring
            • You take 45-60% less damage for 2 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
        • Firebird's Finery
          • (6) Set Bonus
            • Damage bonus for each enemy burning increased from 25% to 40%
            • Damage bonus when an Elite is burning increased from 600% to 2000%
        • Nilfur's Boast
          • Meteor damage bonus increased from 100% to 200%
          • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
        • Tal Rasha's Elements
          • (6) Set Bonus
            • Damage bonus increased from 500% to 750% per stack
        • The Twisted Sword
          • Can now only benefit from a maximum of 5 Energy Twisters
        • Vyr's Amazing Arcana
          • (4) Set Bonus
            • Damage bonus increased from 1% to 1.5% per stack
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Monk
          • Crystal Fist
            • Legendary power added
              • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
            • Level requirement has been reduced
          • Flesh Rake
            • Legendary power added
              • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
            • Level requirement has been reduced
        • Witch Doctor
          • Swamp Land Waders
            • Legendary power added
              • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
      • Bug Fixes
        • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited

ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground after appearing
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies
  • Bug Fixes
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

MONSTERS

  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Discord and Realm of Fright
    • Significantly increased her health in the Realm of Discord

USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Bug fixes
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem