So......Heroics are hard. And by hard, I mean unplayable. They seem to have gone back to the days of needing to get a group you are familiar with to run through it. So far, I have done a bunch of Heroics on Darraxus. And by done, I mean attempted. So far the tally is around 20-30 wipes and 1 boss downed.
Granted, I have been doing randoms. And granted, the DPS has been sucktastic for the most part. Tanking, I have been doing between 7-8k dps per instance. Some fights I have done as high as 14k. Most of the DPS is hovering around Wrath levels at 5-6 k.
It takes forever to try and kill bosses and by halfway through the fight, the healer is out of mana and we all die a slow death. One of the biggest problems is DPS still not paying attention well enough to get out of the bad. On the first boss in one of the Uldum instances, the guy drop a bunch of landmines. These landmines hurt....alot. The DPS could not seem to keep out of it. We would lose 1 or 2 DPS in the first 20 seconds of the fight. The rules for instances have changed. They are hard. Much in the way they were in BC.
DPS is not judged only on their DPS now. They should be judged more on their ability to stay alive and interrupt mobs.
There are tons of ways to CC and tons of ways to interrupt now. People just need to get used to doing it. When there is a pull, DPS should not be doing anything until solid aggro is established. It causes too much trouble with baddies running here there and everywhere smacking DPS and healers.
For the LOVE OF GOD INTERRUPT PLEASE!!!!
Seriously. Just do it. This isnt a Nike add, but you need to interrupt.
Case in point. Got into Throne of Tides. Throne of Tides have healer mobs. Sometimes two in a group. We should have CCed one from the start. Did we? No. Were they being interrupted properly? No!
We spent five minutes on a single pull because I was the only one trying to stop the heals from coming. Every class has some kinds off CC for the most part besides Warriors perhaps.
Shaman - Hex
Mage - Polymorph
Warlock - Succubus or Fear
Paladin - Repentance
Rogue - Sap and Stunlock
Deathknight - Chains of Ice
Druid - Cyclone/ Roots
Hunter - Traps
There are all kinds of viable CC. I think it is just a matter of getting used to it again.
Another problem is the not standing in things. In Wrath heroics, you could stand in things and it did not matter one bit. The healer could heal through it. That is no longer the case. The healer cant heal through anything at this point.
Cataclysm instances are a game of choices it seems. The choices are do your job the right way or suffer a horrible death.
Cake or Death?
I will take the cake please.
Sorry, we are all out of cake.
So that leaves Death?
That leaves Death. For everone who has not learned the importance of CC or interrupting casts.
So please......help out your tanks and healers. Use all of your abilities. We can no longer AOE tank everything without abandon. Give your group a chance and dont be a dunce.
Other than that, Cata has been just peachy. I love the new quests and zones. I like everything so far...except the expansion.
I don't mind increased difficulty. I do mind instances than make me not want to play at all. I know a few people who are very casual WoW players. They enjoy instances, but they aren't super duper hardcore. I fear that if they get into instances the way they currently are, they will be turned off from that aspect of the game.
Maybe I should give it some time, but I think some nerfs may be coming down the pipe.