Wednesday, September 28, 2011

Gold Tip of the Day: Battling the Remote AH

I ran into a remote AH competitor last night. He will constantly undercut if he is online. but I noticed that he was also doing it while he was offline. This means that he is using the mobile AH. As GI Joe say, "Knowing is Half the Battle". What do I know? The remote AH only allows 200 transactions per day.

I would post and within 30 seconds, I was undercut.

To combat this, I changed the number of gems I post of each kind to a single gem. I would then post. Wait for him to undercut. Post another round of single gems. This causes him to lose a bunch of AH fees as he has to cancel them again. It also depletes is remote transactions for the day.

It forced them to get back online. Causing severe inconvenience is a legitimate way of eliminating competition.

No go forth and make gold.

Tuesday, September 27, 2011

Revisiting Old Markets

There will come times that you will leave specific markets. This usually occurs when competition is furious and profit margins are practically nothing. When you abandon this market, you should still check in on it periodically.

I did just this yesterday and found that there is gold to be made in the glyph market again.

Glyphs are what got me to the gold cap in Wrath. I have barely been selling any in Cata due mainly to one player who drove the prices down to 20 gold a glyph. I got out. Now I am back in.

A single evening made me 3k. I didnt post any glyphs until around 7 or 8 pm. I am now back in full force.

On another gold making note, I bought out 400 stacks of Elementium Ore for the shuffle this morning. They ranged between 19-24 gold per stack. These are the best prices I can remember. The best part is that my competition doesnt get any of the uber cheap ore.

Monday, September 26, 2011

Weekend Update

It was a pretty busy WoW weekend for me.

One of the first things I did was get some friends together to run some old school raids for sexy gear.

We ended up doing Molten Core, Black Temple, and Serpentshrin Cavern all in the same evening.

I also got down to leveling my Hunter this weekend. I started less than a half of a bubble into level 83, but managed to get to 85. I bought the impact hole puncher for him and unlocked the Hyjal dailies to get a couple of epics.

I then completely skipped regular instance and hopped right into Heroics.

It ended up going pretty well. I was second in DPS/damage done for both of the Heroic instance I ran doing just under 10k dps in both. I am currently running Marksman in instances. Playing my Hunter has been quite a bit of fun and thankfully the queues werent too long for DPS.

I also spent some of my gold and gave a Vial of Sands to two of my friends.

That is now 5 vials that I have purchased so far.....and only one for myself.

Next up: Level my 78 Shaman and perhaps work on my 82 DK.

Friday, September 23, 2011

Defend Your Turf

In any gold making market you need to defend your turf and show competitors that you are not to be trifled with....or you may soon find yourself out of that market alltogether.

I was recently unable to play for a couple of weeks. When I came back, there was one old competitor back that had previously left my gem market. There was also a new one.

They both tried to get cute. I had to lay the smack down to show that I am back in business.

The first one would always undercut by copper unless it was me. He would undercut lower and lower. I just kept undercutting him until it was no longer profitable for him. He seems to be the fickle type who comes and goes. Hopefully, this is another gone phase.

Second, the new one. If he is online and I post....I will be undercut within a matter of seconds. I dont have all day to spend posting shit.

So, I saw a golden opportunity. He had bought out some of my reds to reset the market while I was online. I just undercut him back down to the price they were selling at before. He made zero profit on the gems he bought off of me.

You have to keep hammering at your competition to show them that you are not a week link. Beat them down and make them quit.

Thursday, September 22, 2011

Playing My Priest Again

Well, we were finally able to get a guild group together to do instances with our lower level characters.

Me on my 47 Priest Schenker
My wife on her 45 Hunter Asstrid
Thewind the Feral Druid and our Tank at 42
Gandor the Dwarf priest also at around 42.

First dungeon we got was the Dire Maul (the one with the Demon dog at the end). This instance was easy, but also seemed to take quite a while. You had to run back and forth turning in quests. We forgot to disable the shields on the top area and had to go back. Overall, it wasnt too bad. I did my first instance as Shadow. It took a bit of figuring out, but I ended up doing some pretty respectable DPS

The second dungeon we got was Scholomance. I switched to my Discipline Smite spec and Gandor switched to Shadow to give it a go. We got through the instance just fine, despite it taking around an hour.

We started with a pug rogue who had a couple of funny moments. First, our tank (who we were on vent with) DCed. After a couple of minutes, the Rogue initiated a vote kick. Ummmmm. Dude. Didn't you notice that we are all from the same guild? His response was "Didn't notice, Soz". Our tank got back on and away we went.

Later, as we were clearing the last rooms of bosses, the rogue suddenly had to leave after saying "Wife and kid are home....WIFE AGGRO".

We got another person to fill in for the very end of the instance and finished no problem.

I enjoy running instances with friends. Which is one of the reasons I generally don't pug any Cata content. It is not worth the headache.

Wednesday, September 21, 2011


A Holliday to drink and drink and drink some more.

Whats not to like?

I did the boss a few times for the daily keg with the justice points and chance at another item.

In three tries, I ended up with a new Tankard of Terror, a Stamina trinket on my Paladin, and that is about it.

My wife picked up a nice INT trinket on her Boomkin. She also got the two Holliday pets.

I used to love the Brewfest trinkets....I just dont know if they are really better than what I have. Sure they are epic, but stats arent like they were back in Wrath.

I have two ilvl 333 Mastery trinkets on my Warrior tank. I am wondering if the Dodge and Stamina trinkets will be legit upgrades.

I definately want them on my Pally tank and Druid for Feral spec though.

Monday, September 19, 2011

Epic Gems coming from Raids

Apparently Epic Gems will be dropping from Raids only. This means that the people who have been stockpiling Pyrite Ore may be dumping it.

Be on the lookout for lots of Pyrite and decent prices. Snatch it up and make belt buckles.

That is my gold tip for the day.

Some Notes From Ghostcrawler about 4.3

This is all from MMO champion.

Deathwing Raid
The new raid is called The Dragon Soul. It contains eight bosses, and boss 7 and 8 are both Deathwing.
There will be a mount reward for killing Deathwing.
Deathwing will only drop weapons.
Heroic Deathwing will eventually be made easier after the top guilds kill it so that more people can experience it.
Tier 13 will not be available at all from valor points.
The new legendaries are two daggers (main hand and offhand) that are only usable by all three Rogue specs. Combat Rogues will be made to use these daggers as well without a DPS loss. The questline will revolve around the pure black dragon (from the egg in the Badlands) and features several Rogue-centric elements.
Melee classes will be getting a buff that is only active in the new raid to help them compete with ranged classes.

New Five Man Heroics
You will enter the new 5-mans and raid in Caverns of Time.
The first new 5-man is called "Endtime" where Nozdormu will show players the future if Deathwing wins.
The second new 5-man, "Well of Eternity" is a journey into the past, the War of the Ancients specifically, to help Thrall recover the Dragon Soul to use against Deathwing.
The third new 5-man, called "Hour of Twilight", has players escorting Thrall in present day to Wyrmrest Temple, where the final battle against Deathwing will take place.

Looking for Raid
Looking for Raid probably won't share a lockout with Normal and Heroic raids.
Looking for Raid gear will be stronger than the new five man heroics, but weaker than normal raids.

There will be raid melee buff across the board. The attack power buff will apply more to melee attack power than ranged attack power.
Tank rotation changes that are related to survivability won't be in this expansion.
Epic gems will drop in the new raid in Normal and Heroic only. Each player gets a geode when a boss is killed which has a small chance to contain an epic gem, most will have rare gems. It is rare enough to take all of 4.3 to replace all of your red rare quality gems with red epic gems.
Firelands was nerfed so that players could see the content and continue progression instead of hitting a wall in heroic modes.
"Quite a few" new profession recipes will be added.
Northrend will require 2/3rd of the experience it does now, making leveling alts faster.
Corrupted Ashbringer won't be available for transmogrification from any vendor.
Old PvP armor will come back for transmogrification.

Ghostcrawler: The focus of our 4.3 patch is the heroes’ final battle against Deathwing the dragon. There will be an epic raid where 10 and 25 player groups can try to defeat Deathwing. In addition, we have three 5 player dungeons to kind of set the stage; it will be kind of similar to the way the dungeons in the Icecrown patch lead up to the final conflict against the Lich King. We have a new legendary weapon that players will be able to get in the raid. We have a Raid Finder system that will work a lot like Dungeon Finder to allow more casual raiders to get into the content. And we have a couple of character customization features we’ve talked about already: Transmogrification which lets you change the look of your armor and Void Storage which gives you a place to store it all. And then finally we have an update to the Darkmoon Faire - an entire island full of fun carnival games.

Will the new Looking for Raid difficulty share a lockout with Normal and Heroic raids?
Ghostcrawler: We’re not entirely sure yet because we’re still working out the details. Our goal is that it doesn’t. We want people to be able to do the raid with their group and then still do Looking for Raid, maybe on the weekends or when their guild isn’t available.

Do you feel like you are alienating any part of the player base when you make easier content or do you think the new three difficulty system might solve that?
Ghostcrawler: We’re hoping it solves it. I mean, generally this is an experiment for us. We’re not sure how it is going to work out. We have a hugely diverse player base, and we want to be able to let lots of different players see the content. We felt in the past we were struggling too much to decide “Okay, heroic mode is for 5% of the population… that means normal mode has to be for 95% of the raiding population” and we were stretching ourselves really thin. So our hope is that by offering up an additional difficulty, it will free up normal mode to be targeted towards the kind of traditional guild it has been, where players who don’t have a lot of time to raid or find the commitment too much can do Raid Finder to be able to experience the fights.

While the game may continue to go strongly for a long time, do you think WoW may have hit its peak subscription number at all?
Ghostcrawler: I mean, gosh, that is so hard to know. It’s really hard to tell what is… you know it’s a seven-year-old game at this point. We don’t have really any examples of games that have remained so popular for so long to really know what the future might bring. We certainly understand that some players have just gotten their fill of World of Warcraft, and the kind of things we would have to do to provide really interesting new features for them risks changing World of Warcraft into something else. We have to be really careful not to overhaul the game so dramatically that people who love the game fall out of love with it. At the same time, it is a rough economy going on, summers are always a little light, and periods between expansions are always a little light, so we’ll see how things look after another expansion or two.

So when Cataclysm came about, there were a lot of changes to the healing model. Do you think that it has been successful and will you insure its stability in the next raid set?
Ghostcrawler: Yes, we’ve really liked the way the healing model has worked out. It had some hiccups along the way where I think players just starting out going into dungeons, particularly the heroic dungeons, felt like they just didn’t have the mana to do anything. That was probably a little too extreme. We’ve gotten to the point now where most raid geared healers feel like they have the mana to do what they want, but they still can’t completely waste it. A Discipline Priest that does nothing but Power Word: Shield is going to find they’re going to have to do something quickly to get their mana back or they’ll have to risk not having enough for the end of the fight.

So another thing that came with Cataclysm, well even in other expansions, was that some fights favored some types of DPS that led to some classes being kind of sat out on certain encounters. Do you think that in the Deathwing fight this might happen as well or are you trying to balance that?
Ghostcrawler: We try to keep in mind, I mean on one hand we really want to encourage all available players to play. It’s tough not to go in and try to change things when you find that someone is too weak on a fight and a more competitive guild risks sitting that player out. We really don’t like that, but at the same time if we aren’t careful then the fights will all kind of feel the same because we’ll have to say “Okay, where’s the AE moment so that my Demonology Warlock can shine and where is the movement component of this fight because that is really good for my Fire Mage” or whatever. So we kind of give… it’s hard enough coming up with new encounters where players don’t immediately say “Oh, you’ve done that already; we’ve seen it all before”. We make so many hundreds of bosses that we like to give our encounter designers a lot of room to maneuver.

It becomes a problem when it feels like consistently the same types of characters aren’t competing. We’ve seen a lot of concern about the melee classes just can’t compete with the ranged classes. Part of that is class mechanics; part of it is that we just have a lot of encounters that really favor ranged. So for the Deathwing tier, what we’re going to do is just a straight up buff to the melee classes that hopefully helps them a little bit. We’re going to do that in such a way that the raid buffs will just end up buffing melee a little more than they’ll buff ranged. So hopefully you won’t have a lot of widespread effects in PvP or things like that, but melee characters who are just stabbing away on a boss in optimal situations will feel like their DPS is very competitive.

Can you talk a little bit about the new legendary for this patch?
Ghostcrawler: Sure. It is a pair of daggers – a main-hand and an off-hand dagger. We are designing them such that all three Rogue specs will be able to use it. We have a little tweak in there so that Combat Rogues will be able to Sinister Strike with the daggers without it being a big DPS loss.

The story of these legendary daggers has to do with the last remaining pure black dragon egg. So kind of how we got here is the black dragons are a really cool enemy in our universe, they have been for a while, but we’re kind of killing them off a lot. Onyxia has been killed and brought back so many times that we’re starting to feel bad for the old girl. Nefarian is dead, again, and Deathwing is going down. So we thought we were running out of black dragons, and we really didn’t want to do that because they’re a really great enemy and we really want to use them again in the future.

So players who play through the Cataclysm quests in the Badlands will remember a questline around this uncorrupted black dragon egg. It was free of the taint of the Old Gods. So what is going to happen is that black dragon egg eventually hatches and there is a black dragon prince who is pure – he’s not a minion of Deathwing; he’s not corrupted by the Old Gods. But that doesn’t mean he is necessarily a good guy. He’s kind of out for himself, he’s kind of got his own agenda, and to bring his plans to fruition he contacts the Rogue because Rogues are a little shady, always working in the shadows, always playing a number of games and has other things going on. The black dragon prince reaches out to the Rogue character and says “If you help me out, I’ll reward you with these increasingly more powerful daggers”.

How did the team decide to make a Rogue weapon rather than a tanking weapon for this legendary?
Ghostcrawler: It’s really funny because every player out there wants and almost expects the next legendary is going to be for them. We try not to let it fall into too much of a pattern. We want legendaries to be something exciting, something that is earned, not something that you “deserve” because it is “your time to get one”. We thought that we liked part of the Rogue story. We thought that Rogues had maybe felt a little bit not special in this expansion with all the high damage numbers that were being done by classes like Mages. We thought it was just the right opportunity to make them shine and feel kind of special. Unless you count the bow, we haven’t done any class specific legendaries to this extent before, so we thought it would be fun to make the legendary quest VERY Rogue-themed. There will be stealthing and pickpocketing, things we know that a Rogue can handle. Then, the weapons themselves, their proc, we’re still building, but the idea is that their proc will tie in something very Rogue specific as well.

One of the problems with tanking weapons is that our tanks use very different weapons so we could say “Well this legendary weapon is going to be for the Warrior and Paladin and hopefully we’ll get to the Death Knight and Druid someday in the future”. With all the talk about a legendary weapon that transforms “you could have a 2-handed version or a 1-handed version”, too much of that I think starts to suck away what is really special about the legendary when it can turn into all these different things.

I guess the message to the players is don’t despair and don’t assume that you’ll never get a legendary for your guy. Hopefully we’ll eventually get them all, but we don’t want to keep it on such a timetable that players are able to predict “Okay, the Elemental Shaman legendary is coming in Patch 6.2 followed by the Hunter crossbow”.

How do you feel the Dungeon Journal worked out and how will you be releasing the information in it this time around?
Ghostcrawler: We’re really happy with the feature overall. I know that it is a lot to ask the players to go research a fight completely before the first time they see it, but we really like the way you can link spells in your raid chat or something and say “Okay, I want you to handle this” and maybe when somebody doesn’t understand a mechanic very well you can explain it a little better that way. Like all of our features it will evolve over time but we’re pretty happy with how it turned out.

I know there was some concern amongst the most hardcore raiders that they didn’t want the surprise spoiled for them and they kind of wanted to do discover things on their own. Maybe in the future we won’t reveal all the mechanics on heroic, but that is something we’ll have to evaluate.

What achievements will be granted in the new Looking for Raid system and are they similar to existing ones or any new rewards?
Ghostcrawler: We are very concerned about preserving the sense of accomplishment for the Normal and Heroic tier. We don’t want to over reward Looking for Raid. It is really there for people who want to see the content and want to feel like they’re raiding, but we don’t want it to be more attractive than traditional organized raiding.

We will offer some achievements; they’ll be very simple, nothing like you’ll be able to get in a Normal or Heroic. For example, it might just be “Kill the first four bosses” as one achievement and “Kill the second four bosses” as another achievement, something like that. We won’t, for example, put the legendary in the Looking for Raid tier. We are doing epic gems this time around as a drop in the raid and we may not have those drop in the Looking for Raid tier.

Where does the gear fit in terms of the new 5-mans? Will they be like ZA and ZG were or will they be a bit lower… where will they fit?
Ghostcrawler: A little bit higher… we’re still debating the exact numbers but I think they’re probably slotting it maybe between Normal Firelands and Heroic Firelands. It will be slightly weaker than the Looking for Raid tier and obviously weaker than the remaining Deathwing raid tier.

And what about Looking for Raid gear… how powerful will it be?
Ghostcrawler: Yeah, like I said, it should be slightly above the 5-player dungeon gear but not as powerful as the normal raid. The Deathwing raid is called The Dragon Soul; it should be weaker than The Dragon Soul tier.

Will the new Darkmoon Faire update change anything to Insane in the Membrane?
Ghostcrawler: No, I don’t believe so. I think our plans for Insane in the Membrane in the future are to try in the future sometime to offer a brutally difficult achievement or Feat of Strength for players who are looking for it. But it makes us nervous to go mess with that one too much because some players were able to do it when it was really hard and we don’t want to risk making it easier or making it even harder or that sort of thing.

What kind of abilities does Deathwing have in his encounter and why doesn’t he just breathe fire on us?
Ghostcrawler: Oh, the encounter is really, really cool. First of all, it is split into two fights, so boss seven is Deathwing and then boss eight is also Deathwing.

In fight seven, you parachute off of a gunship onto Deathwing’s back as he’s flying from Dragonblight towards the Maelstrom. You have pry these armor plates off of his back and fight off the corrupted blood that comes out. All the while, Deathwing himself is trying to shake you off his back and he’s going to do barrel rolls and things like that to try to dislodge you like the little parasite you are because he is so big.

The final Deathwing fight is really amazing. He crashes into the Maelstrom and then he kind of emerges out of it again. And he’s so big; he’s taking up this whole area. The players hop around from the little islands in the Maelstrom. So on the first little island they might be fighting one of his tentacles, and then they have to fly to the next island and now they’re fighting a leg and then they fly to the next island and they’re fighting another big tentacle. All the while the dragon aspects, Alexstrasza and Ysera and Nozdormu, are flying around and they’re also helping the raid in this fight. So Alexstrasza might breathe fire at an important moment or Nozdormu might stop time. They’re not helping you at random. There is a little bit of strategy as to how you use their abilities too, so they’re not just background, it’s actually a pretty critical mechanic of beating the fight.

Transmogrification question, when you transfer the appearance of something that is enchanted with say, Mongoose, will that effect go over?
Ghostcrawler: No, the enchants won’t go over. You’ll have to enchant the weapon the same way you would a non-transmogrified weapon.

Right now leveling and gearing up alts takes a significant amount of time and investment. Are there any improvements coming in this area?
Ghostcrawler: In 4.3, we’re actually increasing the leveling rate of Northrend pretty dramatically. We’re dropping the time it takes by a third. The players should notice that. Long-term we recognize that we definitely are going to have a problem at some point. If World of Warcraft’s character level is like 120 someday, it is asking an awful lot of players to hurry through all of that to get to the endgame if that is what they are interested in. We’re taking about various mechanics we might eventually do to help out with that, but in the short-term, just increase leveling rate in Northrend.

Saturday, September 17, 2011

The Greatest Gold Tip of All

A Happy wife is a happy life. If your wife doesnt like or approve of your gaming, you will not be making gold. You will be making tears :p

Get her to start playing with you or set up a playing schdeule.

So yeah. Time is money friends.

Friday, September 16, 2011

Darraxus Gold Tips #9: The Shuffle

This is just a quick overview of "The Shuffle" or sometimes known as the Obsidium/Elementium Shuffle.

Step 1: Propsect Ore
Step 2: Cut Gems and sell them
Step 3: Send profitable color gems to Alchmeist to Transmute
Step 3: Turn Alicite, Jasper, and other colors that are less profitable as cut gems into Jewelry. Send to Enchanter to DE.
Step 4: Make enchant scrolls with dusts and essences from DEing Jewelry.
Step 5:??????
Step 6: Profit!!!!

This is just a quick breakdown for those people who dont know what the shuffle is or how to do it.

Thursday, September 15, 2011

Fail Pug of the Day

Clubzay - Jubei'Thos

This guy is a major douchebag.

I get into a Drak run on my level 76 Shaman as healer. As we are pulling trash on our way to the first boss, this bundle of pubes states "Im going to need all of the greens. If you don't want me to I will leave."

To which we responded "Ok bye".

That should be the end of it. It a douche move to say you are needing all of the greens to start with.

Then he says "Well if you would rather have some crappy greens than a fast tank thats fine. But you are going to have to kick me. He pulls crap, doesnt tank it. All DPS dies while he runs off and Shadowmelds. I make it out of the instance.

I use my big boy words and call him a "fucking retard".

One of the DPS one ups me and call him a "faggot".

The douchebag actually has the never to say that he is going to report us. Lol.

We end up having to kick him because he wont leave. Unfortunately that means he can get into a group with other people.

We ended up getting another tank shortly after and finished the instance quickly. The new tank did more DPS as well and didnt demand things like a fucking prima donna.

It is people like Clubzay that make people not want to run PuGs. He also gives tanks a bad name and adds to the "arrogant" sterotype. If you are pugging...follow the rules of a pug. Dont try to act like you are the hottest thing since sliced bread.

On a side note, I 6 manned Black Temple last night with my wife and real life friends. It took about 1.5 hours and was incredibly easy. You will definately need a healer though. I think the only rough spot we really had was phase two of the Illidan fight with the fire elementals. Much tier was gathered and a couple new weapons for transmog were obtained. I think Tempest keep is up next for us.

Wednesday, September 14, 2011

Gold Tip: Resetting Markets

Resetting markets can be a very nice way to make some gold. This can work very well in many markets, but it will only work if you know your competitors. If you have someone in the market that will repost at a very low price every time you reset, then there are going to be problems. You can continue to buy them out, but it they seem to have unlimited stock, you will not make anything in the interim.

However, you do have a chance to make some gold by stockpiling it down the road. When new patches come out, sales seem to spike. You will be sitting on a large pile of stockpiled items and make a ton.

This is more of an investment.

In other news, I have been doing little other than making gold and trying for transmorg pieces. I am thinking about doing a Black Temple run, but am wondering if it is doable with 5 or 6 85s. Seems like it should be considering that I can solo Karazhan.

The BC raids are the ones I really want to do. I think the BC tier sets were amongst the best in the game and really looked great. Not to mention I loved the BC raids the most.

Anyways, what have you been doing for transmorgrification?

Tuesday, September 13, 2011

Darraxus Gold Tips #8: Enchanting

Enchanting has been a great money making profession since they put vellums into the game. This profession goes together with Jewelcrafting just as wonderfully as Alchemy. You take the uncommon quality jewelry that you made on your JC and send it over to your Enchanter to DE. You then use the materials to make enchants.

My best selling enchants are:

Gloves - Haste
Chest- Mighty Stats
Gloves- Mastery
Chest- Stamina
Boots- Earthen Vitality
Cloak- Critical Strike
Cloak- Greater Intellect

On top of these, you can also sell the lantern pet and higher level enchants for a nice chunk of gold.

Saturday, September 10, 2011

Darraxus Gold Tips #7: Inscription

Inscription is not the same for me as it once was unfortunatley. Fortunately, with low herb prices, it can still be quite profitable with enough time to watch the market.

I am only going to briefly go over this profession as there are two things that I sell.

Glyphs: Sell ALL THE GLYPHS!!!! Well, not really. There are several that dont sell for more than a gold. You will have to do some research, but there are tons of glyphs for each class that sell well.

Darkmoon Trinkets: These trinkets were huge money makers at the beginning of Cata, and can still make you big chunks of gold. The materials to make the cards are way down, so there are profits to still be made. The Tsunami deck sells the best by far. The Earthquake deck sells for the least.

I would give more insight, but I have largely gotten out of this market.

Thursday, September 8, 2011

Darraxus Gold Tips #6: Alchemy

To be quite honest with you, Alchemy is a profession I use all the time, but not in the way many people think. Potions and Flasks dont really seem to be all that profitable.....but transmutes are. Here are some of my tips to make gold with alchemy. Transmute spec is a must.

1) Transmute Cooldowns: Both True gold and Element transmute can make you a good amount of gold. Especially if you get some nice procs.

2) Transmute Gems: In synergy with jewelcrafting, this skill is a big gold mine. I send over all Carnelian and Hessonite as well as some Nightstone to be transmuted.The procs make it awesome. You are essentialy getting extra gold every time a gem procs.

3) Low Level Alchemist Stone Trinket: The one with a decent amount of stamina on it sells very well to tank.s

This is not my favorite stand alone profession, but in synergy with Jewelcrafting, you can make a BIG difference in your bank account.

Tuesday, September 6, 2011

Darraxus Gold Tips #5: Jewelcrafting

Jewelcrafting is my bread and butter money maker. I make anwhere from 10-25k a day just selling gems. There are other things that you can sell to make a profit (monocles and Relics for instance), but I am going to go over some of the gems that I have found to be most profitable.

Red: Bold, Delicate, and Brilliant Inferno. These all sell like crazy as they are primary stats for a lot of classes. If you have to choose one, I would start with Brilliant.

Orange: Pretty much all of them sell well on my server, but the ones I seem to sell the most starts with Reckless Ember Topaz. After that, I would say the Adept, Artful, and Fine cuts all sell very well. You will have to check your market, but Reckless would be the first cut to pick up.

Purple: This is another one that sells a ton of gems. The one that really stands out to me as a huge seller though is the Purified Demonseye. I would grab this one first, then the Glinting Demonseye.

Green: These are lower selling gems, but my most sold is the Puissant Dream Emerald. After that, the Zen Dream emerald seem to sell ok. I would not worry too much about green gem patterns until you have the good red, orange, and purple ones.

Blue: These sell pretty cheaply as well, but the cuts I sell the most are the Solid and Rigid Ocean Sapphire.

Yellow: I actually sell quite a few yellow gems. They dont sell for much, but sell in good volume. The Fractured, Quick, and Resilience cut all seem to sell pretty well. Like I said, they dont sell for a lot, but gold is gold.

Go forth an make gold!

Saturday, September 3, 2011

Darraxus Gold Tips #4: Engineering

Engineering has long been the "fun" profession, but has also be ridiculed as not being able to make gold. This is a lie. There are ways to make some gold, you just have to find them. I will list a couple of tips below.

1) Pets: Engineers have a decent number of pets that sell for a nice profit. Two of the recipes drop in Gnomeregan (Lil Smoky and Pet Bombling). There is a mechanical squirrel recipe that you can often times find for very cheap on the AH. There is a mechanical yeti that you get froma quest in the rarely visited Wintersping. Make pets...sell pets...profit.

2) High Powered Flashlight: This is lower level rare quality hit trinket. The materials are very cheap and I often times sell them for up to 250 gold.

3) Khorium Power Cores: These items are made from khorium bars. I was selling these items for 500 gold each when bars were significantly cheaper. One of the best things is that there is generally not a ton of competition.

These are just a few ways to make gold as an engineer. Get out there and make that gold.