The second one was with a pretty well geared Druid tank that was level 71 in Nexus. This one actually went a bit smoother depsite the level difference.
Anyways, on with the healing mumbo jumbo. I have noticed something about healing. Somethimes it is better for the fate of the group to let somebody die. As hard as it is to not heal someone has a healer, sometimes it has to be done. This takes great situation awareness. I have a great of example of this from the second pug.
We had just finished the caster boss in Nexus and we getting ready to move on. We skipped the group across the doorway and went down the hallway. As the Druid tank was pulling one group, the mage backed up into the second group. What do you do?
a) Try to heal the mage who has pulled the group
b) Let the mage die
I let the mage die. In a split second, I typed "ADDS" in party chat and let the mage die. I let the Druid pick up the second group and I kept everyone else up during the overpull no problem. Had I healed the mage, he would have likely been killed anyways, followed by the adds smashing me to bits and ultimately causing a wipe. Sometimes it is hard to not heal someobe, but sometimes it is neccessary.
Healing, just like tanking takes situational awareness. Just like when the tank diues, if the healer goes down, the group will go down as well (more times than not).
Have any of you had a situation like this?