Thursday, March 26, 2009
PvP is three letters.....like STD
Helping out my fiance with PvP has made me more or less realize some of the problems I have with it. Apparently, there are 65 percent less people doing arena now. I am one of them. Arena is for the flavors of the week at this point, and I dont happen to be any of those flavors. Since I have not run any arenas, this post is about some of the old school BGs and general PvP.
Burst Damage: Out of control comes to mind. You go anywhere without completely getting your face bashed in by 3 DKS and 2 Rogues. Notably, my fiance's Druid is only level 72, but still has little chance against World of Meleecraft. I ended up doing BGs for her last night because she felt "picked on". It probably has to do with the fact that a 72 Boomkin has the survivability of a Tauntaun in below freezing temperatures. It also has to do with the fact that by the time you cast a spell, you are dead. Most BGs go something like this. Run in. Charge up star fire. SAPPED. Whack, whack, whack, dead. Run in. Charge up star fire. Deathgrip, Icy chain, whack dead. Run in. Root. Broken by trinket. Root...pushback...pushback.....dead.
Rogues, Ret Paladins, and DKs have ridiculous burst capability thanks to the multitude of instant attack available to them. I pretty much have to hop that I can Typhoon them off of a cliff or something. It has gotten to the point where even playing her Boomkin, I have to resort to more of a support class, throwing out some heals and CC. If this was at 80, it would be a bit more even on the playing field. As it stands now, it is terrible.
Time Limits: This mostly goes for WSG. The system with AV and AB means that it can not last forever. WSG can, and does last forever. Several times yesterday, I got into a WSG while waiting for AV's 45 minute plus queue. Every single time, AV would pop before WSG was over. Most of the time it would be like 1-1. They really need to change WSG. There are two very easy things they could do to fix it.
1) Make Warsong Gulch on a thirty minute timer.
2) You can cap even if your opponent has your flag. You get credit for a cap when you return your own flag as well. Move it up to 4 flag caps to win.
Both of these seem like incredibly easy fixes that would make for more fun and dynamic gameplay. Turtles would not work. You have a time limit, so go do your thing.
Alternating Sides: This is something that I think would help in the name of balance. Instead of always starting on the same side, it should be random. This would make less issues with maps being "stacked" against a side. Perhaps this way, we could get Horde to actually play AV and Alliance could win an AB more than one out of 5 times. I think that it would be nice to see something a bit different from time to time.
Anyways, those are some of my ideas to fix PvP a bit. At the moment it feels very broken. Certain classes dominate while other suffer greatly. Lets get some balance.