Monday, August 31, 2009

Weekend Update

This weekend was incredibly busy in WoW. I got tons of stuff done. This is the kind of weekend that I usually hope for in regards to WoW. With that said, here is the rundown.

Instances/Raids: This is where a large amount of my weekend was spent. On Saturday I did somewhere around 5 or so Heroics and 10 man OS. Everything went pretty much as planned with only one wipe in Heroic VH. We had a Shaman healing who had never healed before, however he he very good gear for it. We are going through the waves and I keep noticing my health getting lower and lower and he is constantly running low on mana. We got through the first two bosses by wiped two waves before the final boss. Looking at Recount, I noticed that his healing waves were healing for less than 2k....on a crit.

I asked him to check and make sure that he was using the max rank of his healing spells. Without complaining he took a look. He /facepalmed as he realized that his actionbar had not updated the ranks and he was using one of the low ranks. We went back in and wiped the floor with the baddies. The shaman never even got down to half mana on that attempt. It is always good when a player is receptive to change. They could have been a douchebag and left group claiming that we are just "bad". Instead, he realized that there was a problem, and fixed it with a litte help.

Saturday was Instance Palooza. I did Heroic versions of Occulus, Nexus, ToC, AN, DTK, UK, VH, and UP. They were all pretty much a cakewalk with maybe one wipe among them all. With the emblems I earned, I was able to pick up my T 8.5 chest. I have still had zero luck getting the tanking sword from Heroic ToC. I can however dual wield the two handed axe from the first boss if I choose :)

Along with the Heroics, I also ran three raids. VoA 10 and 25 as well as EoE 10. I had a lot of friends who had never done the instance before and we decided to give it a shot. We got to phase three on every single attempt. Most of the time we had a few players down which made it rough. There was also seemingly a bug where all of a sudden we were all dropped from our drakes without warning. After about 5-6 annoying tries, we were finally able to take him down. To my great exicitement, the Barricade of Eternity dropped. I finally got to replace my ilvl 200 shields WOOHOO! Malygos is one of my favorite encounters. There is so much going on and people have to pay attention. I also got the Denyin' the Scion achievement.

Besides tanking, I actually DPSed a few instances on my Warrior. It was with some of my very old friends from a guild I was part of for a very long time. I was top two in DPS, but only did around 2k or so. My Fury gear is not spectacular at the moment and it still has a couple of tank pieces included. I only need 8 more emblems and I will also have the tanking neck that I want. After that, I will probably run more Heroics with my Druid or Paladin.

Questing/Leveling: I did neither this weekend. The only quests I did were the daily dungeon quests. I didnt touch a single other daily. I am once again pretty burned out on the Argent Daily Tournaments. At least I can get some Seals every day by running Heroic ToC. I would like to get back to levelling my Warlock eventually, but there is just so much shiny gear for my 80s to aquire.

Auction House: The Auction House was hopping this weekend. I restocked all of my glyphs on Friday night. Saturday was ridiculous. I made 7700 gold selling glyphs. I even had a competitor buy up a ton of my cheaper glyphs and repost them. I immediately noticed what he was doing and crafted 5 more of each. I then undercut my old glyphs that he had reposted and made and even nice profit. Overall I probably raked in around 11k or so for the weekend and am now sitting at 153k gold. I am hoping for a very lucrative week as my competition in usually much busier on the weekend.

The strange thing about gold is that I never feel like I have enough. I have a hard time leaving gold on the table. I dont like when I cant cancel and repost my glyphs. I just imagine the thousands of potential gold flying out the window. I dont know how much will be enough. Right now I am shooting for the gold cap. After that, I may just keep going and going like Forrest Gump. I am sure that 1 million gold is an obtainable number. I would basically need right around 5 gold capped characters. That would take an insane amount of time, but I may be up for it.

How was your weekend?

Friday, August 28, 2009

Gold Making Update and Strategies

I have not had to time I would like to put into my glyph industry, but I am still making a bunch of gold. Despite not having a lot of production time recently, I have still done very well with just cancelling and reposting the glyphs that I have.

The Glyph industry has been going up in price which has also helped out a lot. I have been selling Glyph's of Obliterate for 55 gold each. I also reset my fallback price on QuickAuctions2 to 30 gold instead of 23 gold. It seems that the main way to scare off glyph competition is the constant undercutting. You also have to be luck and repost at a time when you are not going to get immediately undercut.

I am now up to 142k gold on my bank toon. I am really hoping that the market stays as is for a while so that I can hit that gold cap. Once I hit the cap, I will probably send 50k to my main and keep on working back towards the cap again. Perhaps for Christmas this year I will buy my in-game friends an epic mount if they dont have it yet.

A quick note on QuickAuctions2. I use it to batch post my glyphs. It is not the best addon to post other items as you have to make individual profiles for each item. I still prefer to use Auctioneer for those. The big problem with running both at once is that Auctioneer really slows down batch posting of glyphs. If you are using both, make sure to turn Auctioneer off before batch posting your glyphs or else it will be doing tons of scan and slowing everything down.

This is by far the easiest way to make money. I dont even bother trying to sell anything else as I get the best bang for my buck selling glyphs.

Thursday, August 27, 2009

Making Everyone Happy is Not an Option

With the announcement of the new expansion, I have seen QQ galore. This is not any different than any other expansion we have had. People get huffy and quit the game over the silliest little things. It could be as simple as "They nerfed my frosted tips bro, Im out". I think that is the real reason Jong stopped playing for a bit recently.

I have seen so many ridiculous reasons that people have decided to stop playing. The final straw has made me lulz many times.

In BC, I saw people quit when they realized that green items in Hellfire Penninsula were better than epics from old Azeroth. Then people quit when they removed the Attunements from some raids. Then people quit when they made t6 level gear available from a badge vendor. Then they quit when Sunwell was nerfed.

In Wrath, people quit when Ret Paladins owned their face in PvP. They quit when they couldnt fly their flying mounts until level 77. They quit when they realized how easy the first tier of raid content was. They quit when they spilled spaghetti - O's on their damn bibs. They quit when mommy didnt pop out the titty for milk quickly enough.

My point is that every expansion is the same ole shit with the same ole babies. WHHAAAAA WHAAAAAAA. They are changing achivements WHAAAA. They are making guilds have more interesting perks than a bank WHAAAAA. They are changing Azeroth and I can no longer do the same boring ass quests I have done 10 or more times before WHAAAAAA.

Some people will look for anything to complain about. Perhaps it makes more interesting blogging topic than saying something positive. I just dont get it. There are two things that are going to happen with most of the player base.

1) They will adapt like they always do. They will figure out how everything works with the new expansion and keep plugging along as we always have. They will make the best of a new situation and continue doing what they have always done.

2) People will whinge and bitch and cry, followed by quitting the game. Some of them will never return. Most of them will come back a few months into the expansion when all of their friends are already max level and raiding the new tier of content or working towards Gladiator or any number of things.

The people in group 2 only seem to hurt themselves unless they stay gone. They will end up playing the product that they swore off and be behind the curve because of it. Then they will probably bitch about not being able to get into Heroics and quit again. Then come back. Then quit.

Really, WoW players come down to these two groups. The adaptable Optimists and the Quitter Pessimists. Which one are you, and what are your plans for Cataclysm. And no, the name of the expansion is not named Cataclysm because your world is crumbling around you.

If the Quitter Pessimists arent complaining about content being old and stale, they are complaining about it being new and replacing the old and stale. It is a lose-lose situation in their books regardless of what is done. Next time you find yourself complaining about the new, remember the old days.....and remember that it was not all gumballs and cotton candy where the epics fell like rain. The game has come a long way. It has improved a million times over. There may never be another MMO experience like it. Enjoy it while it lasts.

Wednesday, August 26, 2009

Cross-Realm LFG: The New Blogger Meeting Tool.

I dont know how many people have actually thought about it this way, but the new LFG system is a great way to get to play with some of your favorite same faction bloggers without transfering servers or rolling crappy low level alts on their server.

Obviously, it will be used as a pug maker by the regular WoW community. This could mean so much more to the blogging community. If Raids are indeed included in the LFG function, imagine the fun that could be had. Running with players like Ratshag, Ixo, or TAGN would be a blast.

Not only could you witness what kind of player your fellow bloggers are, but it would be a great learning tool to help each other out. Imagine that someone posts a blog asking for help with tanking. Instead of telling them what to do, you could actually SHOW then what to do. This is huge.

The new LFG is a great idea not only for making instances easier to get groups for, but as from a social aspect as well. You can play with friends that can't afford to transfer servers. This seems like it is going to be a very big deal.

I know there have been complaints about the possiblity of ninjas and such. That won't matter if you use it to coordinate with your fellow bloggers for cross-realm groups.

This also has the possiblity of helping two smaller like-minded raid guilds get together and accomplish something they may not have been bale to on their own servers.

I can also see this as a huge money maker for some of the top guild in the world like Ensidia. They could probably charge many, many thousand gold per raid slot for a shot at raiding with Ensidia. You would probably be surprised by the sheer number of people that would be interested in something like this. Someone like Gevlon would likely find this right up his ally.

Give it a chance, and I can imagine that the new LFG will not disapoint.

Tuesday, August 25, 2009

Cataclysm: Dry your tears


So far, just as with every other expansion or major content patch, there has been tons of rejoicing and a whole bunch of QQ. To me, why not give what they are doing a chance rather than cry about the loss of complicated stats such as armor penetration etc.


Blizzard is trying to keep a 5 year old game fresh. They cant do that by doing the same thing over and over. The revamp to the stats is just a way at simplifying what you are looking for in gear. Obviously this is the end of the world to some min-maxers. To the average player, this is a blessing. You wont need to know "at what point is armor penetration better than strength" and other math. You will know that Strength is good. Intellect is good. Spirit is good. In a way, it goes back to Vanilla WoW when most gear didnt have a lot in the way of secondary stats.


On top of making things a little easier for the casual players to get a grasp on what they need to do, they are adding tons of new features that can only add flavor to the game. The Guild Talent tree and achivements seem like something that will add a lot of enjoyment even when you are doing grindy things like daily quests. If you have a certain ability in the guild talent tree, the guild bank will receive 7 percent of the gold dropped off of bosses. This is not a tax. This is 7 percent EXTRA that goes into the bank. There was a talent to reduce repair bills by 10 percent. I saw another one that was a resurrection for the entire raid. Yet another was one that lets you summon the entire raid to you.


To me, this is all just delicious variety that adds something to the game. The Path of Titans is another fun thing to customize your character. You will get to choose a new perk every time you unlock another "titan glyph" slot. There will be multiple options per slot.


There will be more customization with several professions being able to adjust gear so that you can convert one stat to another. There is also talk of there being way to change the appearance of your armor.


The ultimate customization changes that will likely be coming in are the race/faction changes. You are sick of Alliance, switch to the Horde. You are sick of being a Dranei Shaman, become a Dwarf Shaman. With these changes, there will be several class/race combos added. To me, it will be an opportunity to not be a damn NE Druid. I dont like Night Elves. And I was forced to roll one if I wanted to have an Alliance Druid. Now I will have options.


To me, this is something to get excited about. There are only going to be 5 levels added and tons of new content. The end game is supposed to open with 4 different raids.....to start. There will also be tons of 5 man content to defeat. This includes revamps of two of the best dungeons ever. Deadmines and Shadow Fang keep were epic.


There will always be people that QQ about the good ole days. They conveniently remember the good times, but forget the bad times. There was a time when several specs were not viable at all for raids or instances. You can name almost any spec for any class and there was a time that it was not really viable. Prot Warriors and Holy Priests are two obvious exceptions.


So, enjoy all the new things that is going to be offered. It is being offered to enrich your gaming experience. Not dull it. If you just cant take the pain, you can always go try Aion.

Monday, August 24, 2009

Weekend Update

If you want to see how Blizzcon went, scroll down to the post just below this one. This one is about the very limited time that was actually spent in the game this weekend.

Instances/Raiding: Zero raids over the weekend. On Sunday evening, I did a few instances to try and get those last few emblems for my t 8.5 helmet. I started out with a very quick run of Heric ToC where the sword refused to drop yet again. From there, the healer (who is from my guild) and I headed over to Heroic Violet Hold. We grabs some pugs which include a DK, a Warlock, and an Arms warrior.

We are doing OK, but the DK keeps pulling aggro despite doing about 1800-2000 dps. Then I inspect him more closely to tell him to get the hell out of Frost Presence. No answer. Healer announces to get out of Frost in raid warning. No answer. We let him die for his stupidity. He responds with a "..........". I then ask if he speaks english.....no answer. Instead of rezzing him, we just boot him from the group and 4 man the first two bosses.

For some reason, right after the second boss, the Arms Warrior left the group. We had zero wipes to that point. He got a good tongue lashing from out healer which landed our healer on the Warrior's ignore list. We 3 manned the last trash pulls as well as the final boss to finish up the instance.

The healer had to leave and I picked up a Pally healer and some more pugs to do CoS. I didnt have much time so I decided we defiantely wanted to do a timed run. Long story short, we got it with 3 minutes left and a Warlock who had never even been to CoS got himself a Bronze Drake.

After that run, I was able to purchase my helmet and do all of the gemming and enchanting that it needed.

Leveling/Questing: Before we headed up to Blizzcon, we did one more set of dailies for my fiancee. This was enough to push her to level 80 finally! We can now actually run instance together. We may possibly start tonight. She is already at about 1400 spell power and should be able to at least put up a decent showing in Heroics.

Auction House: My AH situation was a mess over the weekend. Leaving on Thursday meant that I was undercut a ton of times and my auctions expired well before I got back. I think I only brought in about 1400 gold. It didnt help that I only posted about 500 glyphs before I left due to time constraints. I spent my first 2 hours getting back up to speed including emptying my mail, reposting those, buying materials to make more, and then making TONS of glyphs. I ended up posting over 900 last night. This morning I had to repost nearly 500 of them as they had been undercut. The one good thing that my absence may have done is let the market go back up a bit. I am selling a lot of glyphs for higer prices again. I am currently hovering at around 132k gold...until I get home.

How was your weekend?

Sunday, August 23, 2009

Blizzcon was AWESOME!!!!

Blizzcon was amazing fun. Even my fiancee reaaalllllyyy enjoyed it. Im sure the beers helped :)

I am not going to talk about all of the changes to WoW with Cataclysm and such because it has been covered much better than I ever could at MMO Champion. I am more or less going to go over what went down.

Thursday

2:30 ish?- Occeleta picks up my and my fiancee at our place in his Charger.

4:30 ish- Traffic is stopped on Highway 99. A big rig apparently burned to slag. Occeleta video tapes it as we get luck enough to get the detour while people in front of us are stuck.

6:30 ish: After terrifying my fiancee with his driving, we stop at a truck stop/buffett. They are serving prime rib. I do my best to put them out of business. My fiancee asks for 50 cents to get a nerd gumball....she is sad when she discovers that she has been jipped.

9:30 ish: After more terrifying maneuvers from Occeleta, we finally arrive at our first hotel....The Marriot, which is right next door to the convention center. We walk across the way to pick up out passes for tommorow as well as our goodie bags. We get a Noob Collectable, our Grunty access card, an authenticator, and a few other things.

10:00ish: We check into the hotel. We head up to our rooms. Occeleta discovers that someone has been sleeping in his bed!! They arent there. He goes down and talks to the desk. They keep mixing him up with someone else. He gets moved them comes up to our room. We have a shot of patron and a mixed drink before calling it a night. Occeleta heads over to the Scarlet Crusade get together at the Hilton.

Friday:

8:00ish: We wake up and get ready for the day. I text Occeleta who may have had a few too many to drink at the meetup.

9:15ish: We meet in the parking garage where Occeleta gets into his fishing outfit.

9:30ish: We head down to the line to get in. We head to the end. And keep heading to the end. And keep on walking to the end...........and reach the end. We end up in some parking lot herded together about a half a mile away. The line gets so long that it pretty much snakes all the way back to the beggining. We spot a three Wolf moon shirt. There are a couple of costumed people hanging around in line. One is dressed like a prostitute....that may not be a costume.

10:45ish: After much treking, we are still not to the entrance. We do spot the Cow Level however. There are three guys dressed as cows carrying polearms. They get many mooooooos.

11:00ish: We finally get inside and head over to the main hall where they are getting ready to start the opening ceremonies. I have to bullsrush my way to the refreshments stand where I get us some beers. There is a summoning stone nearby. Neat. It keeps moving. Weird. It was apparently somebody's costume....BEST COSTUME EVAR!!!!!

11:30ish: Opening ceremonies start. We all OOOHHHHH and AHHHHHH and cheer over all the announcements including the announcement of Cataclysm. We hang around for the first WoW panel immediately after.

2:00ish: After a few panels, my fiancee and I head off for lunch with her father. Occeleta stays behind and meets the people from The Guild and gets their autographs. Somebody apparently asks Felicia Day is the carpet matches the drapes.

5:00ish: I return to a bit early to try and get seats for the costume contest. There are no seats. We try sitting in the aisles many many times. Securitys keeps moving us. At one point some little asian guy keeps telling people to "sit the fuck down". My fiancee turns around and tells him to "Suck the fuck up". He obliges. We end up by a concession stand.

6:00ish to 9:00 ish: The contests hosted by Jay Mohr. The costume contest is pretty sweet. A lot of women dressed as Alextraza this year. A lot of Dranei and Blood Elf chicks as well. Some pretty amazing costumes overall. The winner put over a year into her costume. Second place was KT. Sound alike was terrible. Did not stay for the last portion of it. Dance contest was won by a guy doing the Dwarf female dance. Afterwards, we go to Red Robin for dinner and head back to get some shuteye. Red Robin hates me and makes me spend an hours on the toilet.

Friday:

09:00ish: We get in line earlier and inside earlier. When we get in, there are still huge lines. We decide not to do the game to try and win a spectral tiger or elemental pet. The line is way too long.

9:15ish: We decide to do the "Quest" provided to us by Brady games. We have to go to a bunch of different booths to get fishing lures which we will have to turn in later that day. It takes about an hour.

10:15ish: We decide to check out Diablo 3. The line actually goes very fast. You must have 4 people so we start advertising LF1M. We get a kid from New Mexico who is happy to cut closer to the front. I try the Barbarian, Occeleta trys the new Monk class, and my fiancee tries the Wizard class. It is so fucking fun I cant describe. I am sad that it will be a while before it comes out.

11:30ish: We watch the Dungeons and Raids panel for WoW. My fiancee is amazed at the amount of thought that they put into each Dungeon. Afterwards she volunteers to save out third row seats for the Closing Ceremonies. She is rewarded with three beers and a dippin dots over the next few hours.

1:00ish: Occeleta and I go to Diablo again. I try the monk and he tries the Witchdoctor. I was this game NOW.

3:00ish: We head over to the Reckoning Battlegroup meets. Scarlet Crusade is the most boring table there.

3:30ish: I get in line to turn in my quest. It grows to ridiculous sizes.

5:00ish: While getting towards the front of the line, they are playing a live Raid nearby. Whatever guild that is playing is very good. They take down Thaddius, Patchwerk, and Anub'Rekhan down at the same time in one encounter. They are then wiped by a super Hogger who is immune to taunt.

5:45ish: We finally get our dame rewards for the quest. I get a comic book, a manga book, and a poster as my rewards.

5:50ish: Seats still saved for the grand finale. SWEET.

6:30ish: L80ETC plays. They are pretty sweet. Nice warm up for the main event.

7:30ish: Ozzy fucking rocks the house. This includes spraying water all over the middle rows. We are luckily on the left hand side where no spraying occured.

8:30ish: Blizzcon is over way too soon. We pile out into the street.

9:30ish: We finally find a restraunt that has parking space. It is a Mexican restraunt off of one of the side streets. We see that they have a 5 pound Burrito on the menu. If you eat it, you win a shirt. Occeleta and I consider it. I decide against it. Occeleta goes for it.

10:00ish: Occeleta gets his burrito. We laugh controllably looking at the thing. It is easily a foot and a half long and covers the entire plate.

10:30ish: Occeleta gives up after half. I mock his manhood mercilessly.

11:30ish bed time.





Thursday, August 20, 2009

Blizzcon Here I come

Blizzcon is here woot! I will be driving up with my lady and Occeleta after work today. Everything is all packed and ready to go.

Hope I get to see some of you there. If you see a guy wearing a shirt that says "Buy this man a beer" or "My finger pull" with Yoda on it, that is probably me. It is definately me if you see Occeleta lurking in his fishing outfit 0_0

Wednesday, August 19, 2009

Almost there.

As many of you who read this blog know, I have been playing with my fiancee for some time. You may also remember that she absolutely hated the game for a good long time. I posted about converting her to a WoW player several times.

Here are a few of the articles I wrote.

http://darraxusthewarrior.blogspot.com/2009/02/how-to-get-you-significant-other-to.html

http://darraxusthewarrior.blogspot.com/2009/03/how-to-get-your-significant-other-to.html

Obviously these are not going to work for everyone, but it did work for me (or I wouldnt have posted it).

Now, my fiancee is almost all grown up (In WoW). She is just 6 bubbles away from the big eight-OH. I really didnt know if I would see the day that I could run Heroics with my lady or even some raids.

Since we started playing together again (after a 3 or so month hiatus due to my work schedule), we have been moving her up very quickly. She has already obtained her first 4 epic items before hitting 80 including one of the Argent Tournament weapons.

All of this excitement, and we will not even be able to play over the weekend. We are going to Blizzcon. Not that I am complaining. When we get back, we can start playing even more.

To help her out (and since instances and raids are more my thing), I am going to get her some other gear and deck them out with enchants etc. She has over 5k gold, but only wants to spend it on things like pets.

This is very exciting for me. Woot heroics.

Tuesday, August 18, 2009

Fail Tanks Rejoice!

During Vanilla WoW, sunder was the threat causing warrior ability of choice. We remember the ridiculous days of "wait for three sunders" and even *gasp* CC (crowd control for you Wrath babies where everything gets AOEd down.

Then there was BC. Shield Slam, Revenge, and Devastate came to the forefront of tanking rotations. Devastate was sunder only better. If you were a warrior tank and not needed for tanking on a particular fight you could throw on some fury gear and do the ole DWD (Dual Wield Devastate). It was somewhat effective as I got into the 700 plus dps range doing that during BC. This was back when tanks had crap damage and monster threat modifiers. 300 dps ftw!

Then came Wrath. We got all kinds of new goodies and our long time standby, Devastate/Sunder fell to the wayside a bit. It was used only to get the 5 sunders up and one from time to time for a refresh. It was no longer part of our rotation. Then 3.2 came along and dumped it right back into our lives.

I really noticed the effects of devastate when on my ret pally and grouped with another prot warrior. He did about 1800 dps in Heroic ToC. 40 percent of his damage was from devastates. This seemed very odd to me, so I started mixing it a lot more into my rotation, and wouldnt you know it? DPS went up.

I decided to take it into a raid setting last night against Emalon and give it a try. The result was bout 2200 dps. As a prot warrior. My top damage dealer was Heroic Strike followed by Devastate. I was critting with devastate 35 percent of the time and had crits as high as 3300.

There are a few things that make devastate the proverbial "shit". First, it does actual damage now. No longer 60 percent weapon damage, but 100 percent (plus some amount I dont readily have available). Seconds is that the cooldown is just a global cooldown meaning it can pretty much be spammed. The third awsome part is that it procs Sword and Board. Between Devastate and Heroic Strikes, it should be proccing all the time.

Dont neglect the other parts of your rotation, but now this should be spammed every time that shield slam and devastate are not available (and shockwave and concussion blow are on cooldown).

It is not longer retarded to spam devastate. It is like an old friend returning to our tanking rotations. The master has returned....and its name is Devastate.

Monday, August 17, 2009

Weekend Update

Monday. My enemy is here again. That means that the weekend is over. Here is the rundown of what in did in WoW over the weekend.

Instances/Raids: I ran a lot of heroics this weekend. I am trying to get as many emblems as possible to purchase my two pieces of T 8.5 gear. Once I have those two, I will have the 4 set bonus which will be incredibly sexy against bosses who do a lot of magic damage. I am about 18 emblems away from my first piece. I grabbed the belt with my first 28 badges which replaced my Emblem of Heroism belt. I have noticed that heroic ToC is very difficult to complete if you dont have top DPS. All of the dps should be at least in the 2.5k range or so to make it as easy as possible. The mobs in there hit very hard and it causes a lot of stress on the healer. Better dps makes it so that you take less hits as a tank and expend much less mana as a healer.

I did my first raid in what feels like forever. I did OS 10 for the first time in probably 6 months. Right now, there is no reason to not do it. It takes less time than a heroic and is just as easy.

On a side note of instancing, my fiancee got her first two epics at level 78. I got some friends together and we ran regular ToC a few times. She got a nice pair of cloth legs and a nice caster neck. Her DPS was low, but she was level 78 wearing blues and greens she picked up while leveling. She only has about 900 spell power. That said, she still managed 1300 dps on the black knight. I have seen better geared 80s put out less DPS. She is not nearly as clueless as she thinks she is.

Questing: There was actually quite a lot of questing over the weekend. My fiancee is now about a quarter into level 79 and should be hitting 80 before too long. We started each day out by going to Icecrown and doing the Tournament Dailies. That gets tons of things she needs.....Seals, XP, and Gold. Then we would generally do the fishing daily. I am now the proud owner of BOTH of the fishing poles that come from the fishing daily. I also got my very first water logged recipe which I turned in for 13 gold and 5 cooking awards.

Since I already got my 75 pet achievement, I let my fiancee choose one of the tournament pets and bought it for her. She chose the Elwynn Lamb. She wasnt to get to champion with Gnomeregan to pick up another Mechanostrider or "Ridiculous" as she calls it.

Afterwards we decided to hit up Scholazar Basin. The questing around there is fast and furious until you polish off Nessingwary's area. Then it slows down dramatically. We got almost a full level there and she raised her herbalism up into the 430s.

The next day, I figured we could get started on the Hodir Quest chain. I took my Druid (who hadnt done it yet due to be Inscription), and my buddy Occeleta brought his Hunter along. We blasted through a ton of quests and stopped at the part where you kill revenants to fix the anvil or whatnot.

With my fiancee approaching 80, we basically have a full instance group of friends. I have been trying to get my other friends geared in the heroics I went to by having them tag along. One friend is getting tons better on his Hunter despite not picking up a ton of upgrades recently. He fine tuned his rotation a bit and went from doing 1100-1200 dps to about 1700-1800 dps. 1800 DPS isnt really that big, but a 50 percent dps increase is.

Auction House: The undercutting little bitches were out in force this weekend. So I undercut them back. My profits have been down a bit due to very tough glyph competition and constant undercuts, but I still made about 3k per day. That may be a lot to some people, but it feels like a kick to the nuts if you were making 5k plus not long ago. On the bright side, I probably bought 80 or so stacks of Icethorn over the weekend for between 13 and 15 gold. I sell Snowfall Ink for more than that so it is like they are paying my to make glyphs anyways. A lot more glpyhs are down into the three gold range.

One tip for auctioneers in the glyph industry. Dont underestimate a glyph because people usually sell it for so low. Glyph of Cleave is a glyph that is often used to level and you can find for under a gold most of the time. Yesterday I posted a few at 23 gold when no other ones were up and sold one immediately. You just have to be patient sometimes to make that profit.

Next weeks weekend update will be a bit different. I will be back from Blizzcon and talking about that. Since I will be at Blizzcon, there will be zero WoW that weekend for me.

How was your weekend?

Sunday, August 16, 2009

No speaky Engrish

So, last night I was tanking a Heroic UP when we noticed that the pug ret paladin we picked up basically spoke one word at a time. So of course, being the group of brigands we are, we had to fuck with him.

The funniest line of the night judging by laughter in vent was when I typed "WHY CAT NO EAT FRUIT?" after one of his single word sentences. I actually typed it several times through the instance with no response really.

There was one point where he died. We finished killing the mobs. He said "mana". Then he said "body".

Of course, smartassery prevailed again and Occeleta replied "Xylophopne". Of course the natural response from me was "dumptruck". This went on through the entire instance with us all cracking up over vent. "Why cat no eat fruit" is now our guild message of the day!

On a related note, I had a conversation with a gold farmer. I saw a toon spamming that they had several epics for sale including the Northern Barrier. I have had zero luck obtaining that item. So I ask him if he is a legit player or a gold seller. He actually responded that he was a gold seller. I asked if he was selling it for real money or wow gold. He said he was selling for real money but at a good price. I said not thank, to which he replied "Have fun playing!".

It was very odd because they usually have an auto response gold spam when you whisper them. I didnt even bother reporting him.

Friday, August 14, 2009

Greedy Goblin Syndrome


Since Gevlon started his blog a while back, they WoW blogosphere has blown up with gold making blogs. Most of these have been moderately successful even if they rarely offered much in the way of gold making tips.


The advent of the blogs caused people to try different ways of making money with the auctionhouse. They also used very different tactics. I will be the first to admit that Gevlon is what made me see the great profit available in the glyph industry. Most of my prior money came from farming herbs and ore. Like me, many other people are trying their hand at markets (and especially the glyph market.)


The key with the market you are in is to find one thing out. Who are the real Goblins and who can be pushed out. There are always people coming and going in the glyph market. Wheter it is someone leveling their inscription or attempting to become a baby goblin, there will always be some kind of competition.


There are several steps you can take to try to get rid of this pesky competition.


1) Undercut the shit out of everything: Undercut like a madman. In a market full of Goblins, the one coming out ahead is usually the one who has to most time. All of your glyphs should be the lowest on the market. I set up QA2 to not post any of my glpyhs when they would be posted under 3 gold. This is material price plus maybe a gold depending on the day. Let them sell their glyphs for 59 silver. They will eventually stop making them because there is no profit. Undercut for whatever you like. I undercut a little. You can undercut a lot if you want. This will not deter the true goblins so beware.


2) Watch your competition: E-stalking is your friend here. Put all of your competition on your friends list. When you are on, see who is on. Make a note of these times. Some players may have specific times they post at every day. Wait for them to log off and post your auctions. My friends list is filled with my competition. Keep your friends close, but your enemies closer.


3)Cancel and Repost: When you are undercut, you need to cancel the undercut auctions and repost them. This is where you make your money. If you are lowest on the AH for the majority of the time, you will be making the first money. If you have a superior repost strategy then you dont have to be on constantly. This goes back to watching your competition.


4) Restock Often: You will be selling tons of glyphs and you need to be restocking them when you can. I usually empty my mailbox of successful auctions and then switch toons to replenish glyphs. This also servers to let you know if your competition is spying on you as well. If you log off your bank and you see competition logging on immediately, they may be keeping an eye on you.


5) Look for new Opportunities: There are always going to be new opportunities in the glyph industry. Check the auctionhouse very carefully. Look for any glyphs that are not posted at all. Make them and profit. You can usually put these up for 20 plus gold. Many times you will go for days without competition here.


6) Buy, don't farm: Farming materials is a waste of time. You will spend entirely too much time doing it and your profit per hour will suffer. Let the farmers do the farming. Every day I check ink and herb prices. If they are satisfactory, I will buy most of them up. Today I bought 40 stacks of icethorn from under 14 gold a stack. I also buy up any ink of the sea that isnt going for a ridiculous sum. Not only are you resupplying yourself, but you are taking away profit from the competition. When they cant buy cheap, you win.


7) Be ready for war: If the above strategies have not scared off your competition, you probably have a fellow "goblin" to deal with. Be prepared to spend lot of gold for very little profit. Usually the goblin with the deepest pockets is going to win. Sometimes you can do a fake pullout as well. Leave the market for a day or two, he will mark his glyphs way up, and you can swoop in for the undercut.


Keep in mind the the market is like a yo-yo with multiple goblins playing. Each glyph will have highs and lows. Stick with it and you will be rolling in the dough. Im at 120k on my bank toon, and would be even higher had I not missed 3 days worth of auctions this week due to real life obligations and internet problems.

Thursday, August 13, 2009

Just Pixels

WoW. It is just a bunch of pixels. There, I said it. The upgrades you get have no bearing on real life. The gold you make does not make you richer. Defeating the top bosses does not go on your job application. Ultimately, nothing we do in WoW really matters in the grand scheme of things.

The funny thing about WoW and other MMOs is that while they cant really enchance your life in any way (besides being a fun little hobby), they can take much away from it. Unfortunatley there are far too many people out there that have lost something real and tangible. This is obviously not always the case. Most of these scenarios come with the albatross known as addiction.

How many people have lost a loved one over this game (or EQ, UO, etc.)? How many people have lost careers. How many have lost everything over a game? I bet there are more out there than we know about.

MMOs are neverending. That is one of the ways they suck you in. The never ending gear treadmill. The dailies. The grinds.

I can't imagine what it would be like to lose the things that are actually important over a game. I can however see the way it could happen.

1) You stay up way too late doing a raid, pvping etc. You get a few hours of sleep. This becomes a habit. Your productions starts dropping at work, but you dont care to break the trend. This leads to more mistakes and less productivity and eventually being let go.

2) You get home from work and without so much as saying hello, you log on. Your wife/husband and kids are sitting in the other room. You play for hours on end until it is time for bed. On weekend, you play all night and sleep all day further neglecting your real life relationships. They end up leaving you, taking half, with a nice chunk of alimony and child support as well. You are alone.

Looking at these is extremly sad. This can and does happen every day. The thing is.....the games arent really to blame. It is the people. Sure the games can have addictive qualities....so does caffeine, television, cigaretttes, alcohol etc. Not everyone becomes addicted to these other things. It is a certain person with either

a) certain things going on in their life and the game helps the cope with whatever that is.

b) an addictive personality.

Obviously, this is case by case, but in general I think this is what you would run into when dealing with people who spend way too much time in game.

I have a fiancee who plays with me. She actually has a love hate relationship with the game. She likes to play with me, but hates me playing because it makes her feel less important.

I play mostly on weekends with maybe a few hours spread out here and there during the week. Imagine if you play every day, several hours a day and the kind of stress it can put on your family life.

Just like the Blizzard loading screen says, make sure you take everything in moderation (even WoW).

Also remember that if you are losing things in your life, it is not because of the game. It is because of you.

P.S: Sorry for the lack of updates recently. Every once in a while my site get blocked by the work firewall and there is something wonky going on with my internet at home which should be fixed today when the tech comes out.

Monday, August 10, 2009

Weekend Update

I had a busy weekend in WoW which included playing with my fiancee for an extended time for the first time since I dont know when. Here is what went down.

Raids/Instances: No raids this weekend whatsoever. I did however run a lot of instance. I hit regular ToC many many times to try and snag the Black Heart. These runs really got in the way of doing chain heroics like I had hoped. It took about 10-12 runs, but the trinket finally dropped. If you havent had an opportunity to try the instance, it is very easy and tons of purples drop. If your guild needs to farm shard, this is a very easy way to do it. I did many of the instances with undergeared pugs, but I did not really mind. We even took a dude who go hacked along for 4-5 runs and replenished pretty much all of his gear during that time.

I did enough Heroics over the weekend to get the emblem of conquest belt. I was going to save for my tier pieces first, but I have ilvl213 for my head and chest, but my belt was only ilvl200. Next weekend will be dedicated mostly to smashing heroics for emblems.

On a side note, I finally did Heroic Occulus due to it being the Heroic Daily (gimme mah Triumph!). With that instance out of the way I finally got my Champion of the Frozen Wastes achivement. The instance was not nearly as bad as I remember from the days when I was rocking 25k health.

Leveling/Questing: I did all of the Argent Dailies on Saturday including the new ones. I decided to bite the bullet and use 80 of my Champion Seals to get the last two pets for 75. I now have 76 as I got the Little Fawn Salt Lick as a Reward. Most of the questing I did over this weekend was my fiancee. We started out on Saturday by doing the Northrend Children's Week questline. I chose the Oracle Pet and she chose the Wolvar. After we were done there, she wanted to do the Argent Tournament Dailies (which meant me doing the jousting). We knocked those out quickly and we headed to Grizzly Hills where we had left off our questing a few months back. That night we did the Arugal quest chain. I ended up soloing most of the last fight after I got mind controlled and killed her :(. She was amazed that I took on all of the mobs that spawned and Arugal and my health barely moved. Seal of Light for the win.

The next day we did her Argent Tournament Dailies again (now only 5 away from becoming a Champion of Darnassus). From there we headed back to Grizzly Hills and started working on the Iron Dwarf quests that are found at Westfall Brigade. She dinged 78 during these quests.

On another side note, I forked over the 5k for her to get her epic flight form. She though she could get a Helicopter, and was disappointed when I told her she had to be a high level engineer. Her disappointement quickly faded when she popped into swift flight for for the first time and squeeled "AHHHH ITS SO CUTE!". Now she can keep up with my as I zoom from point to point. 5k gold well invested if you ask me.

Auction House: I made a very nice chunk of change over the weekend and I am now up over 116 K on my bank toon. I had to work a bit harder as many of my competitors showed back up this weekend. The majority of my glyphs were going for 23 gold each, and many have gone way down with the return of my competition. I am still making 3-5k gold per day regardless. I bought 5 books of Glyph Mastery over the weekend to add to the business for 60 to 75 gold each. The most profitable one so far is the Glyph of Howling Blast. I had a friend find one this morning and he is mailing it to me for free! He just wants a glyph if it is the Dancing Runeblade one.

Overall, it was a very nice weekend. How was yours?

Sunday, August 9, 2009

100k away

Only 100k until I reach the gold cap on my bank toon. Depending on the market, this should probably take me about a month or so to get there.

Sorry for the completly lazy post....its Sunday....and Im playing.

Actually im AFK posting my glyphs. A lot of my competitiors have returned to the market and apparently they brought friends :(

Friday, August 7, 2009

Of Mini-Vans and Man Points

Yes, believe it or not, this is WoW related.

For starters, I hate mini-vans. I also seem to dislike their drivers. Mind you, if I know the driver that is different. I hate the anonymous mini-van drivers in this world. There are several reasons based on my personal observations.

a) Mini-van look dumb. They are ugly.
b) You lose man points if you are seen driving a mini-van and there are no kids in the back.
c) They only have two speeds on the highway.....20 mph under the flow of traffic speed or 95 mph with kids in the back. This is all done in the fast lane mind you. God forbid a fucking mini-van get in the middle or slow lane.

So, in WoW, I have two mini-vans. They are in the form of one class, and one race.

As I have stated before, I think priests sucks ass. Not priests in general as I know several awesome priests of both shadow and healy specs. It is playing the class itself that turns it into my mini-van. I just cant enjoy the class. That being said, I have only played a priest to 20 or so. That is kind of like having a mini-van without having kids to haul. I know they get easier later on and are outstanding healers and dpsers, but there is just road block for me.

The second one is Night Elves. Specifically Male Night Elves. I have one due to the fact that only Night Elves can be a Druid. He stays in Tree or Boomkin for much of the time. I cant stand looking at them. I have a friend who rolls every toon as NE if they are available for the class. He is awesome. Much like mini-van driver, I like him because I know him. I look at other Male Night Elves and usually want to punch them in the face. Same thing for Blood Elves. If you are anything other than a Paladin, you deserver a face punch for rolling belf. These rules do not apply to females as they are allowed to choose the "pretty" race. You lose man points for selecting the "pretty" race.

Other minor annoyances of mine are dudes who roll female toons. I know several who do. I even know a few who do it to annoy me. You are a dude. Play as a dude. Especially on an RP server. You can use the excuse that "I would rather stare at a hot female". You fail at being a man. You lose man points. You lose additional man points for calling a cartoon "hot".

Anyways, I know everyone has their "mini-van". It could be a class, race, or behavior. What is your mini-van?

Thursday, August 6, 2009

Luck of the Noob

In WoW, there is something that I like to call the "Luck of the Noob". This is when someone who is a noob of any sort easily obtains something that you had to fight tooth and nail for. These thoughts came up when I had my fiancee go do her first ever Northrend Fishing Daily. She flew out to Sholazar with her 300 fishing skill to try and cash the Ghost Fish. It took her about 20 minutes of mostly catching trash, but she got it.

She opens up her very first fishing reward bag and what does she get? The weather beaten fishin hat. I remember that damn thing took me months to get. Then she asked is she should vendor it 0_0.

The same thing previously happened when we did her first run through Magisters Terrace. The Phoenix Hatchling dropped and she got it. I havent seen the thing drop since then.

I have seen this happen many times over the course of my WoW playing days. An undergeared tank alt being carried through Kara get the King's Defender on his very first try. I crappy geared fresh 70 tanking alt outrolls me on the shield off of Nightbane. The shield off of Gruul drops while I am in there on my Holy Paladin. Some people have all of the luck.

So far in Northrend, I have had pretty bad luck with shields. I have not seen a single tanking shield drop in either Naxx at all. It took me about 20 runs to get the Royal Crest of Lordaeron. My buddy picked the shield up on his shaman on his first run....because it looked cool and nobody wanted it.

These are the things that make you cringe and hope the RNG dies a slow painful death by pencils shoved in the tip of it's penis.

This message has been brought to you by QQWTFWHARMYEPIX.

Wednesday, August 5, 2009

3.2 First Impressions (and to-do list)


LAGGGGGGGGGGGGGG. Holy fucking shitballs Batman. That is my first major impression from when I logged on last night. There were apparently several servers down, so people decided to invade and spam trade chat until theirs came back up. It took me about 1.5 hours to get all of my mail, mill herbs, and turn them into inks. It usually takes me about 15 minutes. It was terrible. It was better this morning, so I was able to restock my glyphs. Thank god for QuickAuctions2. I got to the auctioneer with about 6 minutes until server restart. I got all 300 or so glyphs posted in that time.
TO DO LIST:
Northrend Childrens Quests: Last night my fiancee wanted to play WoW. Old computer + Patch day lag = no good. Tonight we are probably going to do the quests to get either the Gorloc or Wolvar pet. I will be choosing the Gorloc pet. I am not sure which she will choose, but she usually chooses something that I dont have. This will also be a nice little chunk of XP towards getting her another level.
Raptor Pet: Gonna go get me a raptor pet from Breanni in Dalaran. Not the real Breanni even though he plays on my server. The fake one that sells pointless pet accessories.
New Tournament Dailies: Gotta go try the new dailies. Probably more of the same old crap, but I need the seals. I am about 25 away from getting the mounted Squire who is basically a portable bank/vendor/mailbox. I think you can change the setting to one of the three every 12 hours. I will likely also help my fiancee with her Valiant Dailies so she can also become a champion.
Crusader's Colliseum: Definately need to hit this up. New instances are always fun to try out. It will also be nice that it drops epics no matter what setting you have it on. A bunch of guildies were fighting through the lag yesterday to test it out.
Heroics: Heroics of all kinds and sorts will be on the agenda for this weekend. I am going to be racking up as many emblems as possible and having a blast with my friends. 5 man instance are one of my favorite things in the game. Grabbing a few close friends, chatting, and smashing instances has always been great fun.
Make more gold: It is looking more and more like a lot of the glyph competition just flat left. I am selling a large chunk of my glyphs for 20 plus gold now when they were selling for between 3-10 gold a few weeks ago. I need to scan all of the glyphs to find out if there are any that arent being posted at all. I am making several thousand gold a day now, and the amount just seems to go up.
What are your first impressions of the patch? You guys hit up the new raid yet?

Tuesday, August 4, 2009

Detailed Patch Notes (picked through by a noob)

General

  • Construction of the Crusaders' Coliseum is complete. New raid normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
    • Trial of the Champion
      • 5-player (normal and Heroic mode) dungeon.
      • Daily quest added to the Heroic daily dungeon quest giver.
    • Trial of the Crusader
      • 10 and 25-player (normal mode) raid dungeon.
    • Trial of the Grand Crusader
      • 10 and 25-player (Heroic mode) raid dungeon.
      • Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated
      • Woohoo, more raiding options for phat loots.
  • Isle of Conquest, the new 40 vs. 40-player siege-style battleground is now available for testing.
    • Two level brackets are available: 71-79 and 80.
    • Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
    • Capture the Docks, Gunship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
    • Capture the Refinery or Quarry for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
    • To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
    • So basically this is like a cross between all of the BGs that we currently have more or less. Could be interesting. Havent done a lot of BGs this expansion, but will at least give this one a try.
  • The Argent Tournament Expands
    • All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
    • Sweet. More dailies for more Champion Marks. I almost have enough saced up for the Mounted Squire. A portable vendor/mailbox will be invaluable. More heirlooms means faster leveling
    • All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
    • About time this faction was worth a crap. I am already exalted, so I will certainly have to check out the goodies available. Wonder if the quartermaster will be at the tourney grounds or at their area in Crystalsong?
    • Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?
    • Oh noes. At east he shouldnt be a pansie this time.
  • New Dungeon Loot Feature
    • Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
    • I see a wonderful way (and possibly cheap way) to get the loot you need. If you lose a roll, have a buddy roll for it. Or you can pay someone else to roll for you. I wonder if this works when you are in the raid group, but you are the 26th member?
  • New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.
  • Gimme new tree for K thx.
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

PvP

  • Arenas
    • Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
    • Dalaran Sewers
      • The entire Arena has increased in size by 25%.
      • Mounts can now be used in this Arena.
      • The position and collision of the crates on the central platform has been modified.
    • Ring of Valor
      • The flame wall has been removed.
    • Ruins of Lordaeron
      • Alcoves have been removed from the starting chambers.
      • The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
  • Battlegrounds
    • Battleground experience has arrived!
      • Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
      • Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
      • Disabling experience gains will prevent a player from gaining experience through any means available in the game.
      • Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
      • Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.
      • This is AWESOME. I have a feeling I will be spending a lot of time in the BGs with my Warlock since he is decked out in PvP gear.
    • Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
    • When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
    • This change should help people not be such tards in BGs. People went where the HKs were. This should help.
    • Arathi Basin
      • The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
      • The game now ends when one team reaches 1600 victory points, down from 2000.
      • Thank you. Too long, this will be better.
    • Eye of the Storm
      • The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
      • The game now ends when one team reaches 1600 victory points, down from 2000.
    • Strand of the Ancients
      • The faction starting on attack/defense will now be randomized at the start of each match.
    • Warsong Gulch
      • There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
      • I actually blogged about this when I was helping my fiancee farm her Mechanostrider mount. This was the worst BG because there was no end to it at times. This will make it much more bearable.
  • Wintergrasp
    • Against the Odds: This achievement has been removed and converted to a Feat of Strength.
    • Industrial Warfare: This achievement has been removed.
    • To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
      • Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
      • Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
      • The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
      • Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
      • Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
      • The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
    • Wintergrasp factories can no longer be damaged or destroyed.

Dungeons and Raids

  • Dungeon and Raid ID Extensions
    • In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
    • This is very cool if you dont really need a lot off of the bosses you already killed. I also think it would be nice for Naxx 25 PuG runs that always take way too long and rarely end up killing KT.
    • Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
    • The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
    • An ID can be extended more than once.
    • An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
  • Emblem System Changes
    • Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
    • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
    • YESSSSSSS. This is the biggest change I have been waiting for. I love running Heroics with my buddies. Now I have more incentive than it is "fun".
    • The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.
    • More new hot loot options. Count me in.
    • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
    • New achievements have been added to collect various amounts of any combination of emblems.
  • 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
  • The Nexus: The Oculus & The Eye of Eternity
    • Drakes used by players in these instances will now scale in health and damage according to the rider's average item level.
    • Hmmmm. Now I can finally get my damn Champion of the Frozen Wastes. I have been just the Occulus short for a while now.
  • Ulduar
    • Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
    • Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players and should no longer sometimes appear to be in the wrong place for certain players.
    • An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a 'Marked Immortal Guardian' while targeted.
    • Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
    • Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
    • Yogg-Saron's health has been reduced by 20% in the final stage of his 25-player mode.
    • Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.

Races: General

  • Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
  • Tauren now have the option of changing skin tone by visiting the barber shop.

Items: General

  • Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
  • Small tanking nerf. Probably hurts more for ferals.
  • Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
  • Small tanking buff. Makes block slightly less useless.
  • On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
  • Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
  • More avoidance nerfs. Shouldnt be too big.
  • Item Buy Back Feature Revised
    • The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
  • Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
  • Mounts
    • The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
    • Thank you. Make mounting slightly less painful.
    • Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
    • Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
    • Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
    • Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
    • As cool as these changes are, they also make me a sad panda. I payed full price at the higher levels. WHERE MAH REFUND?
    • In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
    • Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
  • Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
  • Nice mana regen buff. Will be decent for my resto druid.
  • Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
  • Small buff to make Parry a bit more sexy.
  • Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.

Classes: General

  • All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
  • Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

Death Knight

  • Due to sigificant talent changes, all death knight talents will be reset for players.
  • Here we go.
  • Blood Plague: Damage done increased by 15%.
  • Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
  • Frost Fever: Damage done increased by 15%.
  • Frost Presence: 10% bonus health reduced to 6% bonus stamina.
  • Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
  • Icebound Fortitude: Cooldown increased to 2 minutes.
  • Talents
    • Blood
      • Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
      • Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
      • Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
    • Frost
      • Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
      • Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
      • Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
      • Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
    • Unholy
      • Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
      • AKA useless except in PvP
      • Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
      • Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
      • nerf
      • Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
      • Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
      • Wow, thanks for making part of my AOE rotation craptastic.

Druid

  • Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
  • Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
  • Yay, no more super slow flying for my Druid....yes, I do have regular flight on him with over 100k.
  • Flight Form and Swift Flight Form: Now benefit from a paladin's Crusader Aura.
  • Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often. This could be seen as a buff or a nerf. Less mana, but you can do it more often. Probably beneficial in a raid.
  • Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
  • Fuck cant they leave lifebloom alone for a single patch?
  • Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
  • Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
  • Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
  • Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
  • Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
  • Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
  • Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
  • Travel Form: Can now be learned at level 16.
  • Talents
    • Balance
      • Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
      • Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.
      • Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
    • Feral Combat
      • King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
      • Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
    • Restoration
      • Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
      • Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.

Hunter

  • Aspect of the Cheetah: Can now be learned at level 16.
  • Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
  • The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
  • Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
  • Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
  • Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
  • Talents
    • Beast Mastery
      • Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
    • Survival
      • Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
      • Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
    • Pets
      • Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.

Mage

  • Arcane Blast: Mana cost reduced by 12%.
  • Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.
  • Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second Fade time, however an invisible mage is still vulnerable to Stun and Silence effects.
  • Mirror Image: Images will no longer trigger the death sound when their time expires.
  • Talents
    • Fire
      • Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
    • Frost
      • Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
      • Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.

Paladin

  • Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
  • This will be nice for Tankadins who dont have a lot of options.
  • Charger: Can now be learned at level 40.
  • Crusader Aura: This ability now also grants its flying speed increase to a druid's Flight Form and Swift Flight Form.
  • Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
  • Sigh
  • Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
  • Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
  • This is a nice dps buff.
  • Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
  • Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
  • Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
  • Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
  • Seal of Blood: This ability has been removed.
  • Seal of the Martyr: This ability has been removed.
  • Sniffle
  • Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.
  • This seems like shit, but I have heard that PvE dps is actually up with this change.
  • Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
  • Warhorse: Can now be learned at level 20.
  • Talents
    • Holy
      • Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
      • Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
      • Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
    • Protection
      • Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
      • Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
    • Retribution
      • Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
      • Exorcism....every....single....time
      • Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
      • Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
      • Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.

Priest

  • Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
  • Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
  • Talents
    • Discipline
      • Penance: Cooldown increased to 12 seconds, up from 10 seconds.
    • Holy
      • Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
    • Shadow
      • Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
      • Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
      • Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.

Rogue

  • After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
  • Talents
    • Combat
      • Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
    • Subtlety
      • Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.

Shaman

  • A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. The naming scheme of the spells to summon the different totem sets has been changed to make it less confusing for players:
    • Call of Fire (Totem Bar 1, the first one gained at level 30) is now named Call of the Elements.
    • Call of Water (Totem Bar 2) is now named Call of the Ancestors.
    • Call of Air (Totem Bar 3) is now named Call of the Spirits.
    • Call of Earth (the spell to recall all summoned totems) is now named Totemic Recall.
  • All Shocks now have a default range of 25 yards, up from 20 yards.
  • Base health increased by approximately 7% to correct for shamans having lower health than other classes.
  • Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
  • Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
  • Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
  • Talents
    • Enhancement
      • Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
      • Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
    • Restoration
      • Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
      • Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
      • Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
      • Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
      • Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
      • Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
      • Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
      • Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
      • Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

Warlock

  • Banish: Effect will now be cancelled if Banish is recast on a banished target.
  • Dreadsteed: Can now be learned at level 40.
  • Felsteed: Can now be learned at level 20.
  • Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.
  • Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
  • Talents
    • Affliction
      • Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
    • Demonology
      • Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
    • Destruction
      • Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
      • Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.

Warrior

  • Battle Shout: Radius increased to 30 yards.
  • Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.
  • More rage is hawt
  • Commanding Shout: Radius increased to 30 yards.
  • Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
  • Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
  • They nerfed mah big shield slams QQ.
  • Talents
    • Fury
      • Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
      • Nice buff to my tanking and dps builds.
      • Bloodsurge: Notification that Slam has become instant now appears in floating combat text.
    • Protection
      • Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%. This ability now requires a shield to be equipped.
      • Using devastate when other abilities are on cooldown should suck less.
      • Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.
      • More rage=more dps= more threat. I likey.

User Interface

  • The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
  • Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
  • Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
  • Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
  • Druids will now be able to see their mana bars when shape-shifted.
  • Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
  • Finally a built in equip-compare
  • Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
  • Macros and scripts will no longer be able to target totems by name.
  • New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
  • Vendor prices will now be listed on items whether or not players are at a vendor.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics

  • The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.

World Environment

  • Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children's Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children's Week next year.
  • Woot Northrend Childrens week. This will help me get closer to my 75 pet achivement.
  • Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
  • Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
  • A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
  • The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
  • Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.

Quests

  • The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.

Achievements

  • A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
  • Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.

Professions

  • Alchemy
    • All stackable potions now stack to 20.
    • Moar bag room= buff
    • Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or strength for 1 hour and is usable in Arenas. It is not consumed when used.
    • Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
    • Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
    • The Mixology benefits from Northrend elixirs and flasks have been increased.
    • Rage potions can now be used by druids.
  • Cooking
    • Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
    • Chef's Hat is now superior quality and allows the chef to cook faster.
    • Increased the drop rate for recipes from the Outland Daily Cooking quests.
    • Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.
    • The recipe for Captain Rumsey's Lager can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
  • Enchanting
    • Values on Northrend ring enchants increased.
  • Engineering
    • Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.
    • Lol this should be fun to try out.
    • Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
    • Alarm-o-Bot functionality changed. Materials required reduced.
    • Box of Bombs no longer requires an anvil.
    • The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
    • Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
    • This one seems pretty interesting as well.
    • Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
    • Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
    • Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
    • Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
    • Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
    • Now I officially wont need my goggles anymore.
    • A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
    • Hmmmm. Probably a drop off of XT, FL, or Mimiron in Ulduar.
    • Nitro Boosts: Now have a 5-second duration.
    • Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
    • Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
    • Significantly reduced the cooldown on MOLL-E.
    • The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
    • A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
    • Sweet of my main.
    • Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
    • The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
    • World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
  • Fishing
    • Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
  • Herbalism
    • Increased healing from Lifeblood (Rank 6).
    • Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
  • Inscription
    • Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Scribes can learn this glyph from the trainer.
    • Master's Inscriptions increased.
  • Jewelcrafting
    • Dragon's Eye gems stat bonuses increased.
    • New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens.
    • Icy Prism now has a chance of yielding an epic gem.
    • Raw epic gems can be obtained via the following means:
      • Prospecting Titanium Ore
      • Alchemy transmutations
      • Purchased with honor
      • Purchased with Emblems of Heroism
  • Leatherworking
    • Added recipe for Heavy Knothide Leather to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
    • Fur Lining values increased.
  • Mining
    • Toughness (Rank 6) provides more stamina.
    • Yay more stam for my tank. Ill take it.
  • Skinning
    • Master of Anatomy (Rank 6) provides more critical strike rating.
  • Tailoring
    • Embroideries improved.

Items

  • Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the Interrupt bonus used in The Burning Crusade Arena seasons to the cost reduction used in Wrath of the Lich King Arena seasons.
  • Glyphs
    • Death Knights
      • Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
    • Druids
      • Glyph of Innervate: Duration reduced to 10 seconds.
    • Paladins
      • Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
      • Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
      • Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
      • Rogues
      • Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
      • Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
    • Shamans
      • Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
    • Warlocks
      • Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
  • Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.
  • Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%.
  • Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.
  • Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
  • Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.

Bug Fixes

  • Death Knights
    • Anti-Magic Shell: The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
    • Blood-Caked Blade: The damage from this talent is no longer normalized to weapon speed.
    • Chilblains: Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
    • Dancing Rune Weapon: The rune weapon will no longer cast Corpse Explosion.
    • Desecration: No longer causes unnecessary combat logging.
    • Horn of Winter: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer "forget" rank 1 when they learn rank 2.
    • Lichborne: The buff from this ability can now be cancelled.
    • Raise Ally: Using the Gnaw ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
    • Raise Dead: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
    • Rune of Razorice: Each death knight can now have his or her own copy of this debuff on the target.
    • Rune of Spellbreaking: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
    • Rune of Spellshattering: Now reduces damage from Holy spells.
    • Summon Gargoyle: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
    • Rune of Razorice: Corrected a bug where this applied to frost damage done by others.
  • Druids
    • Bash: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
    • Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
    • Cyclone: Victims of Cyclone can no longer receive healing from health drain effects such as Devouring Plague while they are affected by Cyclone.
    • Dash: Druids who have not learned Track Humanoids will now retain the benefit of Dash while shifting out of and back into Cat Form.
    • Druids should no longer be removed from a form after using any engineered bombs.
    • Maim: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
    • Natural Perfection: Now properly triggered by periodic critical strikes.
    • Nature's Grasp: This talent will no longer be triggered spuriously by some ranged abilities such as Heroic Throw.
  • Hunters
    • All ranks of Sonic Blast now properly have an 80 Focus cost.
    • Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
    • Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
    • Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
    • Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
    • The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
    • T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
  • Mages
    • Arcane Instability: Tooltip reworded to clarify design intent.
    • Burning Determination: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including Shield of the Templar, Garrote and Gag Order.
    • Combustion: Fire spell misses will no longer trigger this talent.
    • Conjure Refreshment: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
    • Fireball: Periodic damage from this spell can no longer trigger Combustion.
    • Living Bomb: Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
    • Mirror Image: The mirror images will no longer complete casts of Frostbolt on targets which are Polymorphed at the time their Frostbolt channel finishes.
    • Molten Armor: Critical strikes from the effect on this armor will no longer trigger Ignite.
  • Paladins
    • Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
    • Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
    • Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
    • Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
    • Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
    • Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
    • Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
    • Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
    • Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
    • Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
    • Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
    • Judgement of Vengeance: Inaccurate combat log tooltip corrected.
    • Judgement of Corruption: Inaccurate combat log tooltip corrected.
    • Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
    • Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
  • Priests
    • Blessed Resilience: Now properly triggered by periodic critical strikes.
    • Divine Aegis: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
    • Divine Hymn: This spell now works correctly with the trinket Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
    • Mass Dispel: This spell now triggers some types of trinkets it did not trigger before (such as Flow of Knowledge).
    • Pain Suppression: No longer can be cast while under the effects of Incapacitate or Cyclone.
  • Rogues
    • Honor Among Thieves: Periodic critical strikes now grant combo points for rogues with this talent.
    • Killing Spree: Error message when no targets are in range has been changed to "Out of Range."
    • Master of Subtlety: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
    • Overkill: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
    • Shiv: Deadly Poison will now apply properly when Shiv is the attack used to break a Gouge.
    • Tricks of the Trade: Using this ability on a target affected by Cyclone or Banish will no longer place the ability on permanent cooldown and will instead give an error message.
    • Turn the Tables: Rank 2 of this talent will now work properly with raid members, and not just party members.
  • Shamans
    • Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
    • Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
    • Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
    • Flametongue Weapon: Fixed tooltip error.
    • Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
  • Warlocks
    • Demonic Circle: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
    • Immolate and Unstable Affliction: All ranks of these two spells will now overwrite each other.
    • Improved Imp: Each time an Imp is summoned it will recast Blood Pact (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
    • Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
  • Warriors
    • Berserker Rage: Tooltip clarified to indicate this ability breaks existing Fear, Sap, and Incapacitate effects.
    • Bladestorm: Now properly removes the Snare effect of Desecration in all cases.
    • Blood Craze: Now properly triggered by periodic critical strikes.
    • Execute: Focused Rage and the Dreadnaught Battlegear set bonus will now properly reduce the cost of Execute.
    • Slam: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
    • Vigilance: This talent and Blessing of Sanctuary will now both be able to be cast on the same target without sometimes overwriting each other.
  • Items
    • Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
    • Badge of the Swarmguard: Will no longer cause a weapon swing animation when it triggers.
    • Cenarion Set: No longer reduces the (nonexistent) cooldown on Hurricane. Instead, the set bonus increases the damage done by Hurricane by 15%.
    • Commendation of Bravery: No longer useable when player is already at the maximum honor allowed.
    • Deadly Gladiator's Dreadplate: The set bonus will now trigger properly from Crippling Poison.
    • Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
    • Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
    • Frostweave Net: Using this item no longer causes the user to break shapeshifts.
    • Glyphs
      • Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
      • Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
      • Glyph of Death Strike: Tooltip typo corrected.
      • Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
      • Glyph of Freezing Trap: The effect from this glyph will now log properly.
      • Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
      • Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
      • Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
      • Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
      • Glyph of Shocking: Fixed tooltip error on Macintosh game client.
      • Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
    • Gnomish Mind Control Cap: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff.
    • Goblin Dragon Gun: This item will no longer spam the combat log with cast messages.
    • Heavy Netherweave Net: Using this item no longer causes the user to break shapeshifts.
    • Major Arcane Protection Potion: Vendor price lowered to match other similar potions.
    • Nightsong Battlegear: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip.
    • Pandora's Plea: Corrected a tooltip issue.
    • Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
    • Reins of the Icemaw Matriarch: This vehicle will now leave bear footprints instead of barefoot footprints.
    • Reticulated Armor Webbing: Tooltip corrected to no longer claim that this item only works on plate items.
    • Saronite Bomb: This item will no longer cause threat against nearby targets just outside the targeting circle.
    • Scrolls: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat.
    • Sif's Remembrance: Sound and animation added to trinket effect.
    • Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.
    • Trinkets: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) Illustration of the Dragon Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
    • Warrior PvP Glove Bonus: Tooltip reworded slightly.
    • Wintergrasp Commendation: No longer useable when player is already at the maximum honor allowed.
  • Professions
    • Enchant Weapon - Black Magic: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
    • Guardian Gloves: Now correctly marked as uncommon quality.
  • Events
    • Hallow's End: Putting out fires for this event will no longer trigger effects from items, talents and set bonuses.
    • Noblegarden: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.