Tuesday, April 12, 2016

Destiny: April Update Patch Notes and Commentary

Well here it is, the first big content since The Taken King. I will post the whole thing and break it down in parenthesis and underlined. No match making changes makes me sad....but maybe returning players will help a bit.

Destiny Update - 04/12/2016

2.2.0 - The One about the April Update.

Oryx may have been defeated but many Taken remain and the denizens of the Reef are seeking revenge for their loss. Travel to Vestian Outpost in the Reef to speak with Variks about rumors of a new Taken threat. Test yourself against new challenges within the Prison of Elders.
Light 
  • Legendary and Exotic drops from many sources now attempt to drop with Attack or Defense greater than your current character light level (This is a great change. Having low level shit dropped that needed to be infused to even be useful was awful honestly)
  • The following activities and items have been adjusted to include 335 Light items:
    • Prison of Elders Passage Challenge Ticket
    • Crucible Weekly (Good we needed some decent drops from crucible)
    • Court of Oryx Tier 3 Artifacts
    • Trials of Osiris 
    • Iron Banner
    • Unique Items from the Vanguard Heroic Strike Playlist 
    • Exotic Engrams
    • King's Fall Heroic
  • The following activities and items have been adjusted to include 330 Light items:
    • Weekly Nightfall Strike (Meh. May give incentive to actually do these)
    • Faction Packages (Thank god. Such shit was found in these.)
    • Trials Bounties (Excellent. Trials gear was still dropping at shit levels too)
  • The following activities and items have these changes:
    • King's Fall Normal will drop up to 320 Light items
    • Prison of Elders Level 41 drops up to 320 Light items
    • Legendary Engrams max Light increased to 310 
    • Rare Engrams max Light increased to 310
    • Rare Items (dropped from remaining activities) max Light increased to 310
  • Infusion will now grant 100% of the Light from the infused item (This is a huge change. Before you could only get a certain amount of the item level difference and had to infuse multiple things. Good QoL change.)


Activities
Prison of Elders
  • New! Prison of Elders Challenge Activity: Challenge of the Elders (Recommended Light 320) (Yay?)
    • Elder's Sigil Passage Tickets can be picked up directly from Variks
    • Prison of Elders Weekly Bounties have been added and can be picked up from Variks
  • New! Added Level 41 Prison of Elders playlist (Recommended Light 260)
    • Prison of Elders now has a Level 41 difficulty available, this version has a chance at having Taken enemies
  • Combatants within the Prison of Elders will now provide credit towards applicable Vanguard bounty requirements 
  • Keys are no longer required to open the Prison of Elders chest (This is good. Wonder what good the keys will be now?)
    • Keys can now be used directly from inventory to provide House of Judgement faction reputation (Lol, I just had to read one more sentence)
  • Variks' inventory has been updated 
    • Tokens of Flight, Identity, and Judgement are no longer needed to purchase items 
      • Tokens can still be used directly from player's inventory to provide House of Judgement faction reputation (Guess that will free up a litte extra vault space)
    • Armor & Weapon Cores are no longer needed to purchase items and can now be used directly from player's inventory to provide House of Judgement faction (More vault space!)

PvE Activities
  • Increased Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles (This was going to be needed for PvE. Well thought out Bungo.)

Strikes
  • Added the following Strikes: 
    • New! "Blighted Chalice" strike is now available in the normal & heroic strike playlists (Sounds like a play it once thing)
    • The "Winter's Run" strike now has a Taken variant available in the normal & heroic strike playlists (Probably another play it once thing)
  • Reputation gains have been increased for completing Strikes (Would be awesome if I was planning on doing many strikes)

Weekly Nightfall
  • Increased Activity Level of Weekly Nightfall Strike  (Recommended 320)
  • Eververse drops will no longer replace the normal Nightfall rewards but will be an additional reward when received

King's Fall
  • Increased the drop rate of armor and weapons inside the King's Fall raid for both Normal and Heroic difficulties

Patrols
  • Reputation gains have been increased for completing Patrol objectives


Classes
For a detailed review of class changes in 2.2.0, watch our live preview.

General
  • The player's Resurrection mechanic has been adjusted:(FUCK YEAH)
    • Reduced the radius of Resurrection interaction prompt to 1.5 meters (was 2 meters) (GOOD)
    • Increased the base time to Resurrect by 0.25 seconds (FUCK YOU REVIVE SPAMMERS)
    • Overshield has been adjusted so that it takes precision damage modifiers (previously it did not) (This will make more different snipers viable in Trials of Osiris since you will be able to rez snipe with less than the high impact class of sniper. Will help shotgunners too)
    • Reduced Resurrection time bonuses from exotic armor (Crest of Alpha Lupi, Light Beyond Nemesis) to 30% (was 40%) (TAKE THAT AGAIN YOU REVIVE SPAMMERS)
    • Added additional frames of invincibility at the end of the Resurrection animation to make the handoff from locked state to movement more consistent (This may be a bit annoying.)
  • Players can now highlight (R-Stick Click) player ghosts, allowing a user to inspect & target emotes at a downed player's ghost (LOL. WTF did they do this so you can BM better??? Ha, I will take it.)

Hunter
Nightstalker
  • Fixed an issue where summoning the Ghost while evading would interrupt Shadestep (Thank god. This glitch was so fucking broken in PvP.)

Warlock
Voidwalker
  • Melee: Energy Drain
    • Increased grenade recharge bonus scalar (by +100%)
    • Reduced grenade recharge duration to 2 seconds (was 5 seconds)
    • Reduced bonus recharge provided by mastery (i.e. The Hunger) to 2 seconds (was 6 seconds)
    • Life Steal: Now triggers when damaging an enemy with Energy Drain
    • Soul Rip: Now triggers when damaging an enemy with Energy Drain
  • Passives
    • Embrace the Void: Now triggers the energy drain effect and restores a significant portion of health when killing an enemy (Basically all of these changes should help the Voidwalker become at least somewhat viable. They are currently terrible) 
Sunsinger
  • Melee: Scorch
    • Flame Shield: Now increases the cooldown of Scorch (by +33%) 
    • Flame Shield: No longer maximizes player armor for its duration
    • Flame Shield: Removed + 1 Armor stat (Nice nerfs. Flame shield was annoying as shit when you slide in and shotgun, but they somehow survive because they melee you then finish you before you can get a second shot off).
    • Solar Wind: Now reduces the cooldown of Scorch (by +66%)
    • Solar Wind: Added +1 Recovery stat
    • Brimstone: Now reduces the cooldown of Scorch (by +66%)
    • Brimstone: Explosion damage increased (by +86%)
  • Super: Radiance
    • Increased grenade energy regen by 1-3 grenades (depending on discipline)
    • Song of Flame: Increased allies' grenade regen (by +60%)
    • Fireborn: Reduced Radiance duration when Fireborn is active (-28%) (Well self revive will be pretty bad now. Only usuable in Trials probably)
  • Passives
    • Sunburst: Now guarantees an Orb of Light on kill
Stormcaller
  • Melee: Thunderstrike
    • Rising Storm: Now immediately awards a flat amount of super, grenade and melee energy (instead of boosting regen based on intellect, discipline and strength over time)
  • Super: Stormtrance
    • Landfall: Damage reduced (by -17%)
    • Landfall: No longer blinds nearby players (Ahhhh man. This was such a cool perk)
  • Passives
    • Pulsewave: Added +1 Recovery stat
    • Feedback: Removed +1 Armor stat
    • Transcendence: Reduced bonus time in Stormtrance (by -17%)
    • Transcendence: No longer removes the cost of actively throwing Arc lightning (Both changes were probably needed. I could pop my super and kill 8 people.....in a 6v6 playlist)
    • Electrostatic Mind: Increased the damage nearby enemies take when Stormtrance is active (by +100%)
    • Electrostatic Mind: Reduced the super recharge bonus when near allies (by -25%)

Weapons
For a detailed review of weapon changes in 2.2.0, read the full Update Preview.
Auto Rifles
  • Increased damage per bullet of low Rate-of-Fire Auto Rifles, like Suros Regime, An Answering Chord, Anguish of Drystan (by +2.3%) (Good, these ARs have been shit for a long time)
  • Reduced damage per bullet of high Rate-of-Fire Auto Rifles, like Doctrine of Passing, Arminius-D (by -2.5%) (And these bullet hoses have been annoying as shit. Pretty solid change)
  • Improvement to hip fire accuracy
Pulse Rifles
  • Increased damage per bullet of low Rate-of-Fire Pulse Rifles, like The Messenger, Spare Change, Lyudmila-D (by +3%) (Well, it may make them viable again, but they are too slow for my liking)
Hand Cannons
  • Increased Hand Cannon inventory ammo
  • Adjusted Hand Cannon ammo stats so that initial spawn and respawn ammo are consistent 
Shotguns
  • Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats) (NOOOOOOO. Meh oh well)
  • See Crucible Section

Snipers
  • Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
  • See Crucible Section
  • Increased base zoom distance on the lowest Zoom scopes
  • Medium to long range scopes remain untouched
  • Added 2 frames of zoom time to sniper zoom
  • Reduced Snapshot perk's zoom time benefit to 20% benefit (was 30%)
  • Reduced Stability across all Sniper Rifle stats so that re-acquiring a target after firing requires more care
  • Zen Moment: Removed perk from all Rare and Uncommon Sniper Rifles (Now these are a lot of changes to snipers. What they should have done is just bring shotguns back up. They are always in the nerf mentality instead of the buff mentality. That said, I have happy with changes. Camping in the back of the map has become a huge problem in PvP.) 
Fusion Rifles
  • Increased Stability base stat (40% recoil reduction); this means that lower stability Fusion Rifles will get affected more than higher stability rifles (Fusions have been bad for a while because their effective range did not make up for the charge time. This should change that a bit.)
  • Fixed bug where some outlying fusion rifle scopes had unintended increased zoom that was removed in Year Two.
Sidearms
  • Fixed an issue where ammo persisted through deaths when switching Secondary weapons (Good. Now this wont be needed to guarantee having special).

Machine Guns
  • Fixed an issue where players were able to get a free magazine of Machine Gun ammo from ammo crates
  • Reduced the total Ammo Inventory for all Machine Guns (exact amount depends on a given weapon’s magazine, rate of fire, and inventory stats) (Im fine with this. If you got all the heavy when it spawned, you could pretty much kill people with it for the rest of the match.)
Swords
  • Fixed an issue with the sword guard ability that prevented it from blocking incoming damage correctly
  • Fixed an issue where the damage element would disappear from the HUD for swords after summoning the Ghost
  • Sword Heavy attacks now have improved damage networking
Exotic/Legendary Weapons
All King's Fall Primary Weapons
  • Increased reload speed on all King's Fall Raid primary weapons
Anguish of Drystan
  • Increased Stability base stat (by +12%)
Black Spindle
  • Fixed a bug with barrel upgrades where Field Choke and CQB Ballistics did not upgrade correctly
  • Increased Optics base stat to reflect global Optics changes
Dreg's Promise
  • Projectiles now track based on Aim Down Sights target lock. This plays similar in functionality to the "Tracking" Rocket Launcher perk with faster lock time but no audio "beeps"
  • Increased projectile Tracking strength 
  • Reduced Rate-of-Fire base stat to compensate for increased Tracking
  • Reduced Damage (by -40%) to compensate for increased Tracking
  • Reduced Damage falloff to match Sidearm range (This thing could be amazing.....or it could suck fat dick. I will test it out later) 
Hakke Sniper Rifle
  • Replaced Zen Moment perk on Legendary Hakke Sniper Rifle for Performance Bonus perk
Hawkmoon
  • Fixed an issue where the tooltip incorrectly displayed Holding Aces twice
  • Increased Range base stat (by +10) (Hey, it may be viable lol)
Hereafter
  • Increased Optics base stat to reflect global Optics changes
Icebreaker
  • Increased Optics scope zoom (to +6x)
  • Reduced Handling base stat to the lowest value for Sniper Rifles
  • Reduced Target Acquisition base (by -25%)
  • Fixed an issue where ammo persisted through deaths when switching Secondary weapons (Same thing as sidearm change. Great change)
Last Word
  • Removed bonus damage applied from The Last Word perk (This should make it a little harder for snipers to melt you when you are trying to rush them. Nice change)
Lord of Wolves
  • Reduced ammo inventory to reflect base Shotgun ammo changes
MIDA Multi-Tool
  • Removed high caliber rounds from intrinsic behavior (Meh)
Omolon Sniper Rifle
  • Replaced Zen Moment perk on Legendary Omolon Sniper Rifle for Battle Runner perk
Patience & Time
  • Increased Optics base stat to reflect global Optics changes
Queenbreaker's Bow
  • Reduced ammo inventory to reflect base Sniper ammo changes
Quillim's Terminus
  • Reduced Ammo inventory base stat (by -15)
  • Reduced Stability base stat (by -9)
Stillpiercer
  • Increased Optics base stat to reflect global Optics changes
Suros Regime
  • Increased Range bonus granted by Focus Fire perk to 45 Range (This will turn Focus Fire from terrible to at least playable)
  • Spinning Up now activates (4 shots) later in the magazine
Telesto
  • Fixed an issue where projectiles did not correctly attach and detonate against Ward of Dawn
  • Projectiles will now correctly attach to friendly bipeds and detonate, but will not cause damage to friendly targets
The Chaperone
  • Fixed an issue in which precision damage was clamped and not scaling up to the intended amount
  • Precision damage now correctly scales when The Roadborn perk is active
Thorn
  • Reduced Thorn DoT to 4 ticks (was 6)
  • Reduced the amount of damage players receive per tick in Crucible (by -50%)
  • Reduced severity of poison screen effects for the victim to preserve combat effectiveness while poisoned (Thorn has been neutered! In all seriousness, this will probably still be the best Handcannon because it is the only medium impact HC that fires like a low impact HC. Poison nerfs just make it so less people get salty about dying around a corner)
Vex Mythoclast
  • Reduced Damage base stat to compensate for improved Stability (by -13%)
1000 Yard Stare
  • Reduced Ammo inventory base stat
Perks
  • Eye of the Storm: Improved feedback on reticle to better see perk activation/de-activation
  • Icarus: Increased the inaccuracy reduction provided by the perk to 75% reduction (was 66%)
  • Aggressive Ballistics: Reduced Stability stat to -20 (was -10)
  • The First Curse: Fixed an exploit where the perk could be kept active indefinitely by refilling the magazine using Sealed Ahamkara Grasps
  • Rescue Mag: Fixed an issue where the perk triggered on stowed weapons.  Perk now only activates when the weapon is in hand
  • Fixed an issue with some weapon perks that use kill count that prevented them from being extended or deactivated correctly in the Crucible


Armor
General
  • The following Year 1 Armor Exotics have been converted for Year 2:
    • ACD/0 Feedback Fence
    • The Glasshouse
    • Eternal Warrior
    • Khepri's Sting
    • Lucky Raspberry (SWEET.)
    • ATS/8 ARACHNID
    • Sunbreakers
    • Purifier Robes
Exotic/Legendary Armor
  • Increased the tracking amount of the Scatter Grenade when wearing the Nothing Manacles 
  • Reduced the Golden Gun upkeep penalty for Achlyophage Symbiote
  • Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)
Crucible
General
  • The following changes have been made to address the abundance of special and heavy weapon kills in the Crucible.  We will be continuing to monitor usage in both PVE and PVP.
    • Players begin games with Special ammo.
    • Swapping between Special weapons during Crucible matches now no longer retains ammo between weapons.
    • Ammo spawn conditions have been changed for all modes except Elimination and Mayhem: 
      • Special ammo spawns after 3 minutes, then respawns every 2 minutes (each crate has its own timer)
      • Heavy ammo spawns after 5 minutes, only once per match
    • Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
    • Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
    • Reduced the amount of ammo granted by Crucible-specific Heavy Ammo bricks to grant 0.375 of inventory (was 0.5)
      • This change affects all Machine Guns and only a handful of Rocket Launchers (Truth is one of the affected Rocket Launchers).
    • Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)
    • Increase Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles
  • Sparrow, Pike, and Interceptor kills will now report unique score values instead of the generic "Vehicle Kill"
  • The "Ace" Elimination medal now requires wiping the enemy team in 20 seconds or less
  • Year 1 Shaders have been added back into the list of possible rewards for completing Crucible matches 
  • Increased Legendary item drop rate for completing Crucible matches
  • Increased Reputation gains completing Crucible matches (These are all pretty good changes overall. Especially the drops)
Quests & Bounties
  • Fixed an issue where players were incorrectly receiving credit for the quest "Draw From the Void" outside of the Crucible 
  • Fixed an issue where some score-based quests and bounties were not progressing properly at the end of a match
  • The Crucible bounty "Trial Run" will no longer appear for players who are below level 40, as they cannot compete in Trials of Osiris
Playlists

Control
  • Maps added: Asylum, Firebase Delphi, The Anomaly, The Burning Shrine, and The Cauldron
  • Maps removed: Bastion, First Light, and Skyshock (Great changes! Loved the first set of maps, and hated the second set.)

Elimination
  • Revive timers now start at 7 seconds and increase by 7 seconds each time players are revived (GOOD. FUCK YOU REVIVE SPAMMERS)

Inferno Rumble
  • Reduced score to win from 2000 to 1500

Mayhem Rumble
  • Reduced score to win from 35000 to 25000
  • Fixed an issue where the Playlist tooltip indicated an incorrect Fireteam size requirement
Iron Banner
  • Lord Saladin's inventory has been updated with items at Ranks 3-5, some with re-rolled perks
  • Rank package rewards have been adjusted:
    • Increased Rank 3 package Artifact to 320 Light
    • Increased Rank 5 package Ghost to 320 Light
    • Rank 5 packages can now reward items from the current event 
  • Iron Banner Armor and Weapons can now be earned at Rank 0 at the end-of-activity
  • Removed Legendary Engrams from the possible end-of-activity rewards list, creating a greater chance to receive Iron Banner specific items
  • "Iron Domination" daily bounty now requires completing a match with a personal score of 1500 instead of winning a match with 2500
  • "Iron Versatility" bounty now only requires 7 Heavy Weapon kills to complete
  • Fixed an issue where players below Rank 5 could roll a reward they were ineligible for, resulting in no reward being given
  • Fixed an issue where the Iron Banner ship was missing a part of its frame
Trials of Osiris
  • Fixed an issue in which weapons in the Lighthouse chest did not have the appropriate equip requirement of being Level 40
  • "His Eye Upon You" bounty may now be repeated daily with easier requirements:
    • Reduced the match completion requirements to 7 matches (was 10 matches)
    • Reduced the Fireteam kills requirements to 50 kills (was 75 kills) (These are all really nice changes)

Maps
Cathedral of Dusk
  • Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map

Crossroads
  • Fixed an issue where players could get stuck out of environment if they fell off behind capture point "B"
  • Fixed an exploit where players could hide in a spot outside of the normal play area

Frontier
  • Fixed an issue where players could get stuck on concrete sacks near capture point "B"
  • Fixed an exploit where players could reach an unintended advantageous position

Memento
  • Adjusted Rift spark location for better balance
Pantheon
  • Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map
Items
General
  • An additional page of Vault Space has been added to all accounts, bringing the capacity counts up to 108 weapon, 108 armor, and 72 miscellaneous slots
  • Mystery Bags can now be previewed before opening to look at the list of potential contents
  • Year 1 ships have been added to the Crucible & Vanguard Reputation rank up packages
  • Reputation Buffs have been added to Vanguard, Crucible, and House of Judgement Reputation rank up packages
  • Abandoned Quest Kiosk has been added to the Reef
  • 12 new Eververse Emotes have been updated to new Spring 2016 Season (northern hemisphere)
  • Winter Season Emotes have been moved into a Winter 2015 Emote Mystery Bag
  • Fixed an issue in which Crimson Days ghosts could not be previewed
  • Fixed an issue in which Raid ghosts could not be previewed

Sterling Treasures
  • Players are guaranteed to receive up to three Sterling Treasures per account by doing these actions after the weekly reset:
    • Logging a character into the game
    • Completing the Level 41 Prison of Elders
    • Completing a match in the weekly featured Crucible playlist
  • Items found Inside:
    • Taken Gear (Vanity)
    • Chroma
    • Reputation Buffs

Chroma
  • Chroma allows players to customize illumination (White, Yellow, Blue, and Red) on special items
  • Chroma can be applied to many armor sets:
    • "Spektar" Armor Set can be found within the Sterling Treasure boxes
    • These specialized sets can be found in the Crucible/Vanguard reputation packages:
      • "Spektar Pandion" Titan Superior Gear
      • "Spektar Aspriet" Hunter Superior Gear
      • "Spektar Haliaetus" Warlock Superior Gear
    • These specialized sets can be found in their respective reputation packages:
      • "Spektar Heliopause" Dead Orbit Gear
      • "Spektar Infinite" Future War Cult Gear
      • "Spektar Kallipolis" New Monarchy Gear
  • Chroma can applied to many weapons:
    • These Fallen weapons can be found in House of Judgement reputation packages:
      • "Hand of Judgement" Scout Rifle 
      • "Stolen Pride" Hand Cannon
      • "Crow's Eye" Sidearm 
      • "Soulstealer's Claw" Auto Rifle 
      • "Aegis of the Reef" Pulse Rifle
    • These Queens Faction weapons can be found in Prison of Elders:
      • "Final Duty" Pulse Rifle
      • "Her Revenge" Hand Cannon
      • "Her Memory" Auto Rifle"
      • "Lethe Noblesse" Scout Rifle
      • "Queens Choice" Sidearm
      • "Techeun Rage" Fusion Rifle
      • "Her Champion" Shotgun
      • "Her Fury" Sniper Rifle
      • "The Nightmare" Rocket Launcher
      • "Bane of the Taken" Machine Gun

UI
  • Players can now adjust their HUD transparency level from the Settings menu
  • Roster UI now sorts friends who are signed into a character above players who have not selected a character yet

Technical
  • Fixed a potential crash when using the Graviton Forfeit exotic helmet
  • Fixed a possible out of memory crash during King's Fall raid for PlayStation 3

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